- Procedural terrain generation using different perlin noise based algorithm
- Water simulation
- Atmospheric Light Scattering
- Sun-set and sun-rise
- All rendering values can be changed in run time using a GUI to change the way scene is modeled.
- Anisha Adhikari
- Pravesh Gaire
- Ram Sharan Rimal
- Sampada Dhakal
- https://www.khronos.org/opengl/wiki/
- http://www.opengl-tutorial.org/
- https://learnopengl.com/
- http://ogldev.atspace.co.uk/
- http://nehe.gamedev.net/
- https://open.gl/
- http://openglbook.com/chapter-1-getting-started.html
- https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2&index=1
- http://docs.gl/
- https://www.3dgep.com
- https://mzucker.github.io/html/perlin-noise-math-faq.html
- http://www.decarpentier.nl/scape-procedural-basics
- https://thebookofshaders.com/
- http://libnoise.sourceforge.net/index.html
Screenshots and project report are available in root path.