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The classic Neapolitan Tombola game developed in C during the bachelor's degree in computer science and software production technology

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Tombola game Development for the subject "Programming I"

Bachelor's degree program "Computer Science and Technology for Software Production"

Requirements

  • Manage N players
  • Give the possibility to choose the number of cards for each player
  • Determine the following prizes: ambo, terno, quaterna, cinquina, tombola e tombolino. The amount should be determined according to the number of folders purchased by the players
  • Manage a single folder as a multi-dimensional array
  • Manage bingo as a multi-dimensional array (already sorted)
  • Manage groups of folders (six at a time) such that they contain all 90 numbers, even if in no particular order.
  • Manage the history of numbers drawn
  • Provide the function for rechecking a single folder

Bonus:

  • Use the random function to simulate the presence of the player who "call the ambo after the first draw". In that case, of course, the prize cannot be paid.

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The classic Neapolitan Tombola game developed in C during the bachelor's degree in computer science and software production technology

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