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Here is a collection of my fragment shaders and glsl library code I have written.

Orginally most of this code was written for Shadertoy.com, however many of these were ported to the VSCode Shadertoy Plugin - which is highly recommend. There are a lot of redundant files, as I have not unified a common.glsl file.

Frag Runner

In Construction - only works consistently for single files. - image.glsl

cd fragrunner
poetry install

cd ../shaders/mandelbrot/psychedelic
fragrunner

Shaders

Unless otherwise stated, most shaders should run with the VSCode Shadertoy currently.

Notes on a selection of shaders:

  • mandelbrot (working)
  • newton_fractal (working)
  • sobel (working - no signal)
  • reaction_duffions (partial)
  • point_reflection and voronoi (working - very simple shaders)