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@johnthcall
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In three places in the code base a buffer array is allocated when instead an array pool can be used instead to avoid large buffer allocation for each read/write.

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@marcin-krystianc marcin-krystianc left a comment

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LGTM

@adamreeve
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Thanks @johnthcall!

@adamreeve adamreeve merged commit 3dcdd64 into G-Research:master Jun 29, 2025
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@adamreeve adamreeve added this to the 20.0.0 milestone Jun 29, 2025
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3 participants