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Releases: FoxyOfJungle/TurboGML

v4.0.1

18 Sep 11:45
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Welcome to v4.0.1!

[CHANGED] Renamed the internal function "__trace" to "__tgmTrace", to prevent name clash with other libraries.

[FIXED] IsNormalized() method error from Vector2() and Vector3().
[FIXED] is_prime() square root optimization by @evolutionleo.
[FIXED] Small typo fixes.

v4.0

30 Jul 09:08
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TurboGML v4.0 Released:

[ADDED] clamp_angle_fov() function. With this function, you can limit the rotation angle based on the target angle.
[ADDED] lerp_dt() function. Works exactly the same as lerp(), but with delta time support.
[ADDED] lerp_angle_dt() function. Works like a lerp_angle() but works with delta time.
[ADDED] approach_angle() function. Move linearly angle A to angle B in the specified amount.
[ADDED] array_find_closest_number() function. Find the number closest to the reference value in an array.
[ADDED] string_get_read_time() function. Calculates the reading time of a string (useful for dialogues).
[ADDED] buffer_slice() function. Make a new buffer, based on parts from an existing buffer.
[ADDED] buffer_debug() function. Read the contents of a buffer and print each value to the console.
[ADDED] mod_wrap() function. Works like "mod" or "%" but works as expected for negative numbers. a % b.
[ADDED] distance_to_rectangle() function. Returns the distance from a point to a rectangle (Manhattan distance).
[ADDED] distance_to_cube() function. Returns the distance from a point to a cube (Manhattan distance).
[ADDED] eerp() function. Interpolates in log scale (multiplicatively linear). Alternative to lerp().
[ADDED] matrix_get_position() function.
[ADDED] matrix_get_scale() function.
[ADDED] matrix_get_x() function.
[ADDED] matrix_get_y() function.
[ADDED] matrix_get_z() function.
[ADDED] matrix_get_xscale() function.
[ADDED] matrix_get_yscale() function.
[ADDED] matrix_get_zscale() function.
[ADDED] string_currency_prettify() function. Formats a number that represents money in the game, in a beautiful way, adding surfixes like K, M, B, T. Also supports negative numbers.
[ADDED] display_get_true_resolutions() function.
[ADDED] ds_list_get_random() function.
[ADDED] ds_list_sum() function.
[ADDED] ds_list_is_empty() function.
[ADDED] ds_list_max() function.
[ADDED] ds_list_min() function.
[ADDED] ds_list_mean() function.
[ADDED] ds_list_median() function.
[ADDED] ds_list_contains_value() function.
[ADDED] ds_list_sort_ext() function.
[ADDED] ds_list_to_array() function.
[ADDED] .Project() method to Vector2 and Vector3.

[FIXED] More organized functions and feather fixes.
[FIXED] bytes_get_size() optimized.
[FIXED] string_word_first_letter_upper_case() optimized.
[FIXED] string_case_reverse() optimized.
[FIXED] ClampedMagnitude() from Vector2 and Vector3 was giving an error.

[CHANGED] SORT_ASCENDING and SORT_DESCENDING optimized.
[CHANGED] world_to_screen_dimension() now receives canvas size, so it is not necessary to calculate it several times, if you are using the function more than once.
[CHANGED] struct_empty() function renamed to struct_is_empty().
[CHANGED] array_empty() function renamed to array_is_empty().
[CHANGED] array_choose() function renamed to array_get_random().
[CHANGED] array_random_index() function renamed to array_get_random_index().
[CHANGED] random_pseudo_numbers() function renamed to array_create_random_sequence().
[CHANGED] random_pseudo_numbers_ext() function renamed to array_create_random_sequence_ext().
[CHANGED] Renamed camera_get_area_2d() to camera_get_rect()
[CHANGED] Improved fps_average function.
[CHANGED] Improved draw_debug_resolutions() function.
[CHANGED] It is now possible to initialize Vector2 and Vector3 as 0, without having to declare the number explicitly.

[REMOVED] wave_normalized(), as this function is a bit inconsistent and not very useful. Use wave_period() instead, or sin() directly.
[REMOVED] texturegroup_debug_draw_sprites(). Use the debug window with show_debug_overlay().

v3.0

12 Nov 03:13
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[FIXED] ds_debug_print() saying data structure doesn't exists even if it exists.
[FIXED] Improved draw_debug_resolutions() function.
[FIXED] Improved array_min, array_max and array_median.
[FIXED] Improved performance of array_contains_value().
[FIXED] DirectoryScanner returning files as -1 in some situations with different settings.
[FIXED] Small fix in display_get_inches(), it now works correctly.
[FIXED] Example improved.
[FIXED] Small fixes.

[CHANGED] DirectoryScanner constructor is now a function called directory_get_contents(), so TurboGML is free of constructors now.
[CHANGED] array_sum() now works with both numbers and strings.
[CHANGED] Renamed array_empty() function to array_is_empty().
[CHANGED] Renamed random_pseudo_array() to random_pseudo_numbers().
[CHANGED] Renamed random_pseudo_array_ext() to random_pseudo_numbers_ext().
[CHANGED] array_shift_indexes() function now has a "times" parameter.
[CHANGED] Renamed scripts for better organization.
[CHANGED] "make_color_rgba_shader" renamed to "make_color_shader_rgba", for better consistency.

[REMOVED] All 3D-related functions (model_build_cube, model_build_plane, vertex_add_point...)
[REMOVED] draw_debug_slider(), because GameMaker added dbg_* functions. Use them instead.
[REMOVED] draw_debug_button(), because GameMaker added dbg_* functions. Use them instead.
[REMOVED] Delta time functions (there are better alternatives, please use them).
[REMOVED] All assert functions (there are better alternatives, please use them).
[REMOVED] generate_code() function. This function is not very useful and too generic, better do it yourself.
[REMOVED] Unused scripts/files.

v2.0

20 Jun 06:26
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  • Functions are now separated by categories (scripts) for better organization.
  • Added Feather documentation on all functions.
  • Small fixes and new features.

v1.1.1

11 Jun 00:54
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Transferred particle functions to the Burrn library.

TurboGML v1.1

01 Jun 19:19
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Added the following functions:

  • draw_get_resolutions()
  • particle_create()
  • particle_type_create()
  • particle_move()
  • particle_set_emission_enabled()
  • particle_set_emission()
  • particle_pause()
  • trace()

TurboGML v1.0.3

08 Apr 08:12
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Added new function: screen_to_ray();
Fixed tan01() function.

TurboGML v1.0.2

04 Apr 11:18
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Fixed ds_debug_print.

TurboGML v1.0.1

04 Apr 08:50
50311ee
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Added many things... Check it out.

TurboGML v1.0

10 Dec 08:48
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First release test