feat(player): Real time positional player state - #212
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* Introduce positional and non-positional data structures * Refactor state player into types of each * Refactor listen ranges and progress into types of each * Implment (internal) real-time player and base positional player seeked/repeat on real-time drift instead of just reported position * Refactor tests to use (emulated) real-time components
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While this is a large fundamental restructure it (should) only functionally affect Plex API Source as it makes it more accurate since we don't rely solely on reported position for calculated state and listening range.
On the dev side it makes player state logic much clearer as there are way few if-else blocks just checking for
position === undefined.