Releases: FormidableLabs/renature
🔚 Fix Animation Completion
This release fixes a small regression in the way animations complete. When we introduced the repeat
API in v0.9.0, we also introduced more complexity around when animations are considered "done". This resulted in occasional instances where an animation wouldn't reach its exact to
state; for example, an opacity
animation from 0 to 1 might complete at opacity: 0.99927361
. This release fixes that behavior to ensure we reach the exact final to
state in both repeated and non-repeated animations.
Fixed
⚠️ All animations reach their exactto
state on completion, orfrom
state for odd-numberedrepeat
counts. PR by @parkerziegler here.
🔁 The repeatType API
This release adds support for a new repeatType
API. repeatType
describes how repeated animations should run. Valid values are 'loop'
and 'mirror'
; 'mirror'
is the default.
If 'loop'
is specified, the animation will run from its from
state to its to
state, and then "jump" back to the from
state to start the animation over. This is akin to animation-direction: normal
in CSS animations.
If 'mirror'
is specified, the animation will alternate between its from
and to
values. This is the behavior renature
has always had and is the default if repeatType
is not specified. It is akin to animation-direction: alternate
in CSS animations.
Added
- The
repeatType
parameter can now be passed to configure how repeated animations should be run. PR by @parkerziegler here.
🐛 Fix onAnimationComplete
This release fixes a small bug in the onAnimationComplete
implementation. In #122, we accidentally introduced a regression by not passing the onAnimationComplete
callback to the internal onComplete
function. This release addresses that regression.
Fixed
- The
onAnimationComplete
callback is called when an animation completes if supplied by the end user. PR by @parkerziegler here.
Access to Motion Vectors in onFrame
This release adds in a slight modification to the onFrame
API. Previously, onFrame
only gave you access to a single value, progress
. progress
is a decimal number between 0 and 1 representing the progress of an animation, with 0 being the beginning and 1 being the end. useGravity2D
was an exception; since this hook animates infinitely by default, progress
is not a defined value and was never supplied.
In v0.10.1, you can now access the physics motion vectors (position
, velocity
, and acceleration
) of your animating element inside of the onFrame
callback, like so:
const [props] = useFriction<HTMLDivElement>({
from: {
transform: 'scale(1) rotate(0deg)',
},
to: {
transform: 'scale(1.5) rotate(720deg)',
},
onFrame: (progress, { position, velocity, acceleration }) => {
// Execute some code on each call to requestAnimationFrame using any of the four values above.
// For example, we could modify the document body's opacity to match the x component of the velocity vector.
document.body.style.opacity = velocity[0];
},
});
For useGravity2D
, the API is just slightly different, with no progress
argument supplied:
useGravity2D({
config: {
attractorMass: 1000000000000,
moverMass: 10000,
attractorPosition: [center.left, center.top],
initialMoverPosition: [center.left, center.top - 100],
initialMoverVelocity: [1, 0],
threshold: {
min: 20,
max: 100,
},
timeScale: 100,
},
onFrame: ({ position, velocity, acceleration }) => {
// Execute some code on each call to requestAnimationFrame!
},
});
Changed
- ✨ The
onFrame
callback now receives the motion vectors of the animating element as arguments. PR by @parkerziegler here.
Accessible Animations API
This release adds a new API to support accessible animations in renature
. Consumers now have a first-class API for defining the from
/ to
configuration to use if a user has the prefers-reduced-motion: reduce
media feature enabled.
To enable accessible animations, add a reducedMotion
configuration object with from
/ to
keys in your hook's configuration, like so:
const [props] = useFriction<HTMLDivElement>({
from: {
transform: 'scale(1) rotate(0deg)',
},
to: {
transform: 'scale(1.5) rotate(720deg)',
},
reducedMotion: {
from: {
opacity: 0,
},
to: {
opacity: 1,
},
},
});
With this configuration, a user who specifies prefers-reduced-motion: reduce
will see opacity
animated from 0 to 1. Likewise, a user whose device or operating system does not implement the prefers-reduced-motion
media feature will see opacity
animated from 0 to 1. In this way, we enable the accessible animation by default. Finally, if a user has prefers-reduced-motion: reduce
and no reducedMotion
object is specified, the user will see no animation and the animated object will be immediately transitioned to the to
state in a single frame update.
Added
- ✨ The
reducedMotion
configuration object was added to support accessible animations onuseFriction
,useFrictionGroup
,useGravity
,useGravityGroup
, anduseFluidResistance
anduseFluidResistanceGroup
hooks. PR by @parkerziegler here.
Fixed
🐛 Fixes to the Repeat API
This release fixes bugs uncovered in the new repeat
API outlined in #124.
Fixed
- Specifying an even number for
repeat
no longer leads to an incorrect "jump" to theto
value specified in the hook config. PR by @parkerziegler here. - Erroneously specifying a
string
value forrepeat
no longer results in an animation extending beyond its bounds. While this will be caught at compile-time by TypeScript users, it's an easy mistake for JavaScript users to make, so we guard against it at runtime. PR by @parkerziegler here.
🔁 The Repeat API
This release introduces a new API to renature
hooks — the repeat
API.
Previously, the only way to run an animation more than one iteration was to use the infinite
parameter, set to true
. However, this doesn't work for cases where you want your animation to run a set number of iterations before coming to a smooth stop.
To support this, the repeat
parameter replaces the infinite
parameter in renature
hooks. You can still create an infinite animation by specifying repeat: Infinity
, but you can also animate between from
and to
a set number of times. For example, the following configuration:
const [props] = useFluidResistance<HTMLDivElement>({
from: {
boxShadow: '20px 20px 0px teal, -20px -20px 0px orange',
},
to: {
boxShadow: '-20px -20px 0px orange, 20px 20px 0px teal',
},
config: {
mass: 20,
rho: 20,
area: 20,
cDrag: 0.1,
settle: false,
},
repeat: 2,
});
indicates that, after the animating element has finished its first animation cycle (e.g. has animated from the from
state to the to
state), it should repeat the animation two additional times.
Changed
⚠️ Theinfinite
parameter forrenature
hooks has been deprecated in favor ofrepeat
. You can now repeat arenature
animation declaratively a set number of iterations before stopping. To run an animation infinitely, specifyrepeat: Infinity
. PR by @parkerziegler here.
📦 Reduce Bundle Size
This release is a small, internals-only, performance-related release. It consolidates the core logic of the hooks renature
exposes into an internal useForceGroup
hook that all hooks compose.
Changed
All hooks now compose the internal-only useForceGroup
hook to centralize animation logic. PR by @parkerziegler here.
1️⃣ Fix controller.set with a supplied index parameter
This release fixes a small bug related to the use of the optional index parameter in the controller.set
API. controller.set
with the index parameter specified now works as documented.
Fixed
- The
controller.set
API correctly targets an animating element when called with the index parameter specified. PR by @parkerziegler here.
➡️ controller.set API
This release adds support for a set
method on the controller
returned by a renature
hook. You can use controller.set
to animate an element to any CSS state at any time.
To use the controller.set
API, just call controller.set
with an object containing the CSS properties you want to animate to. For example, to animate an element to a random scale
and opacity
value every 2 seconds, you can do the following:
import React, { useEffect, FC } from 'react';
import { useFriction } from 'renature';
export const FrictionSet: FC = () => {
const [props, controller] = useFriction<HTMLDivElement>({
from: {
opacity: 0,
},
to: {
opacity: 1,
},
config: {
mu: 0.5,
mass: 300,
initialVelocity: 10,
},
});
useEffect(() => {
const intervalId = setInterval(() => {
// Call controller.set with a random scale transform and opacity!
controller.set({
transform: `scale(${Math.random()})`,
opacity: Math.random(),
});
}, 2000);
return () => {
clearInterval(intervalId);
};
}, [controller]);
return <div className="mover mover--magenta" {...props} />;
};
The controller.set
API is an imperative escape hatch to allow for orchestrating more complex animations after the initial declarative animation has run. You can also animate to new states simply by updating the to
property of the hook definition.
Added
- A
set
method is now available oncontroller
to imperatively animate to a new CSS state. PRs by @parkerziegler here and here.
Fixed
eslint-plugin-import
was added to standardizeimport
statements across the codebase. PR by @jzandag here.