This is a SNK Neogeo Pocket (Color) emulator for the Nintendo DS(i)/3DS.
- Create a folder named "ngpds" in either the root of your flash card or in the data folder. This is where settings and save files end up.
- Now put game/bios files into a folder where you have (NGP) roms, max 768 games per folder, filenames must not be longer than 127 chars. You can use zip-files (as long as they use the deflate compression). CAUTION! Games that require SLOT-2 RAM can not be used with zip-files!
- Depending on your flashcart you might have to DLDI patch the emulator.
Note! You need a bios to be able to save in game. The save file should be compatible with most other NeoGeo Pocket emulators.
When the emulator starts, you can either press L+R or tap on the screen to open up the menu. Now you can use the cross or touchscreen to navigate the menus, A or double tap to select an option, B or the top of the screen to go back a step.
To select between the tabs use R & L or the touchscreen.
Since the DS/DS Lite only has 4MB of RAM you will need a SLOT-2/GBA cart with RAM on these devices to play games larger than 2MB.
- Load Game: Select a game to load.
- Load State: Load a previously saved state of the currently running game.
- Save State: Save a state of the currently running game.
- Load Flash: Load flash ram for the currently running game.
- Save Flash: Save flash ram for the currently running game.
- Save Settings: Save the current settings.
- Eject Game: Remove the game, can be used to enter bios settings.
- Reset Console: Reset the console.
- Quit Emulator: (If supported.)
- Controller:
- B Autofire: Select if you want autofire on button B.
- A Autofire: Select if you want autofire on button A.
- Swap A-B: Swap which NDS button is mapped to which NGP button.
- Display:
- Gamma: Lets you change the gamma ("brightness").
- B&W Palette: Here you can select the palette for B & W games.
- Machine:
- Language: Select between Japanese and English.
- Machine: Select the emulated machine.
- Change Batteries: Change to new main batteries (AA/LR6).
- Change Sub Battery: Change to a new sub battery (CR2032).
- Cpu Speed Hacks: Allow speed hacks.
- Z80 Clock: You can underclock to get better speed on the DS.
- Select BnW Bios: Load a real NGP Bios, recommended.
- Select Color Bios: Load a real NGPC Bios, recommended.
- Settings:
- Speed: Switch between speed modes.
- Normal: Game runs at it's normal speed.
- 200%: Game runs at double speed.
- Max: Games can run up to 4 times normal speed (might change).
- 50%: Game runs at half speed.
- Autoload State: Toggle Savestate autoloading. Automagically load the savestate associated with the current game.
- Autoload Flash RAM: Toggle flash/save ram autoloading. Automagically load the flash ram associated with the current game.
- Autosave Settings: This will save settings when leaving menu if any changes are made.
- Autopause Game: Toggle if the game should pause when opening the menu.
- Powersave 2nd Screen: If graphics/light should be turned off for the GUI screen when menu is not active.
- Emulator on Bottom: Select if top or bottom screen should be used for emulator, when menu is active emulator screen is allways on top.
- Autosleep: Doesn't work.
- Speed: Switch between speed modes.
- Debug:
- Debug Output: Show FPS and logged text.
- Disable Foreground: Turn on/off foreground rendering.
- Disable Background: Turn on/off background rendering.
- Disable Sprites: Turn on/off sprite rendering.
- Step Frame: Emulate one frame.
Some dumb info about the game and emulator...
- NDS A & B buttons are mapped to NeoGeo Pocket B & A.
- NDS Start & X is mapped to NeoGeo Pocket Option.
- NDS Select & Y is mapped to NeoGeo Pocket Power.
- NDS d-pad is mapped to NeoGeo Pocket d-pad.
- NDS L button is mapped to NeoGeo Pocket D (debug).
- Memories of - Pure: Glitches everywhere.
- Neo Poke Pro Yakyuu: Sprite multiplexing doesn't work.
- Pachi-Slot Aruze Oukoku Pocket - Azteca (J) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - Dekahel 2 (J) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - Delsol 2 (J) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - e-Cup (J) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - Hanabi (J) (v1.02) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - Hanabi (J) (v1.04) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - Oohanabi (J) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - Porcano 2 (J) : Palette glitches.
- Pachi-Slot Aruze Oukoku Pocket - Ward of Lights (J) : Palette glitches.
- Sonic The Hedgehog: First boss sometimes disappear, try to use a save state soon before the boss and reload and try again.
- Super Real Mahjong - Premium Collection: Sprite multiplexing & palette updates doesn't' work, game play locks up.
Huge thanks to Loopy for the incredible PocketNES, without it this emu would
probably never have been made.
Thanks to:
Flavor & Koyote for NGP info.
Dwedit for help and inspiration with a lot of things.
Fredrik Ahlström
X/Twitter @TheRealFluBBa