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feat: generic prompts #206

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Works on all three UIs offers a generic function to ask a question that platform independent. If the user fails to offer a response, the installer will terminate.

In the GUI this still works, however it may not be desirable to prompt the user for each question. So long as we don't attempt to access the variable before the user has had a chance to put in their preferences it will not prompt them Changed the GUI to gray out the other widgets if the product is not selected. start_ensure_config is called AFTER product is set, if it's called before it attempts to figure out which platform it's on, prompting the user with an additional dialog (not ideal, but acceptable)

Screenshots

GUI Sample

GUI-sample-prompt

TUI Sample

TUI-prompt

CLI Sample

CLI-prompt

GUI behavior

Before Product is selected
GUI-before-product-selected
After product is selected
GUI-after-product-selected

This is meant as a demonstration, we should expand the scope if we decide to go this direction

Fixes: #147

Works on all three UIs offers a generic function to ask a question that platform independent.
If the user fails to offer a response, the installer will terminate.

In the GUI this still works, however it may not be desirable to prompt the user for each question.
So long as we don't attempt to access the variable before the user has had a chance to put in their preferences it will not prompt them
Changed the GUI to gray out the other widgets if the product is not selected.
start_ensure_config is called AFTER product is set, if it's called before it attempts to figure out which platform it's on, prompting the user with an additional dialog (not ideal, but acceptable)
@ctrlaltf24 ctrlaltf24 force-pushed the feat-platform-independent-prompts branch from 8042817 to 82d0c94 Compare October 24, 2024 07:45

def get_version(self, dialog):
self.product_e.wait()
question = f"Which version of {config.FLPRODUCT} should the script install?" # noqa: E501
question = f"Which version of {self.conf.faithlife_product} should the script install?" # noqa: E501
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To my knowledge, I need to wait on self.product_e.wait() as if not, the TUI charges through the installer process; should this way now be handled by the TUI's implementation of app._hook_product_update()?

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Surprisingly enough it didn't charge through - it waited for the question to be answered before going to the next screen probably because we have two main threads in the TUI:

  1. The input processing thread (main, don't block me)
  2. When events are triggered they're spawned on a new thread (this is the installation thread). Since the ask call is blocking, this gets stopped while the user is inputting their value (which the processing is done on the first thread)

Then if you notice in TUI's ask implementation there is an event wait to communicate between the two threads

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thw26 commented Oct 24, 2024

Comments on Demonstration

Thanks for this! The framework you have here looks great.

The TUI is a Frankenstein of my own thought, so anything that simplifies it and makes it less bloated is great—I do like seeing lines of code removed.

As mentioned to Nate, I see tui_screen.py as a library that could feasibly be used outside of our project, so also the same with certain aspects of the display code in tui_app.py, say lines 1–350.

import logging
import os
import signal
import threading
import time
import curses
from pathlib import Path
from queue import Queue
from . import config
from . import control
from . import installer
from . import logos
from . import msg
from . import network
from . import system
from . import tui_curses
from . import tui_screen
from . import utils
from . import wine
console_message = ""
# TODO: Fix hitting cancel in Dialog Screens; currently crashes program.
class TUI:
def __init__(self, stdscr):
self.stdscr = stdscr
# if config.current_logos_version is not None:
self.title = f"Welcome to {config.name_app} {config.LLI_CURRENT_VERSION} ({config.lli_release_channel})" # noqa: E501
self.subtitle = f"Logos Version: {config.current_logos_version} ({config.logos_release_channel})" # noqa: E501
# else:
# self.title = f"Welcome to {config.name_app} ({config.LLI_CURRENT_VERSION})" # noqa: E501
self.console_message = "Starting TUI…"
self.llirunning = True
self.active_progress = False
self.logos = logos.LogosManager(app=self)
self.tmp = ""
# Queues
self.main_thread = threading.Thread()
self.get_q = Queue()
self.get_e = threading.Event()
self.input_q = Queue()
self.input_e = threading.Event()
self.status_q = Queue()
self.status_e = threading.Event()
self.progress_q = Queue()
self.progress_e = threading.Event()
self.todo_q = Queue()
self.todo_e = threading.Event()
self.screen_q = Queue()
self.choice_q = Queue()
self.switch_q = Queue()
# Install and Options
self.product_q = Queue()
self.product_e = threading.Event()
self.version_q = Queue()
self.version_e = threading.Event()
self.releases_q = Queue()
self.releases_e = threading.Event()
self.release_q = Queue()
self.release_e = threading.Event()
self.manualinstall_q = Queue()
self.manualinstall_e = threading.Event()
self.installdeps_q = Queue()
self.installdeps_e = threading.Event()
self.installdir_q = Queue()
self.installdir_e = threading.Event()
self.wines_q = Queue()
self.wine_e = threading.Event()
self.tricksbin_q = Queue()
self.tricksbin_e = threading.Event()
self.deps_q = Queue()
self.deps_e = threading.Event()
self.finished_q = Queue()
self.finished_e = threading.Event()
self.config_q = Queue()
self.config_e = threading.Event()
self.confirm_q = Queue()
self.confirm_e = threading.Event()
self.password_q = Queue()
self.password_e = threading.Event()
self.appimage_q = Queue()
self.appimage_e = threading.Event()
self.install_icu_q = Queue()
self.install_icu_e = threading.Event()
self.install_logos_q = Queue()
self.install_logos_e = threading.Event()
# Window and Screen Management
self.tui_screens = []
self.menu_options = []
self.window_height = self.window_width = self.console = self.menu_screen = self.active_screen = None
self.main_window_ratio = self.main_window_ratio = self.menu_window_ratio = self.main_window_min = None
self.menu_window_min = self.main_window_height = self.menu_window_height = self.main_window = None
self.menu_window = self.resize_window = None
self.set_window_dimensions()
def set_window_dimensions(self):
self.update_tty_dimensions()
curses.resizeterm(self.window_height, self.window_width)
self.main_window_ratio = 0.25
if config.console_log:
min_console_height = len(tui_curses.wrap_text(self, config.console_log[-1]))
else:
min_console_height = 2
self.main_window_min = len(tui_curses.wrap_text(self, self.title)) + len(
tui_curses.wrap_text(self, self.subtitle)) + min_console_height
self.menu_window_ratio = 0.75
self.menu_window_min = 3
self.main_window_height = max(int(self.window_height * self.main_window_ratio), self.main_window_min)
self.menu_window_height = max(self.window_height - self.main_window_height, int(self.window_height * self.menu_window_ratio), self.menu_window_min)
config.console_log_lines = max(self.main_window_height - self.main_window_min, 1)
config.options_per_page = max(self.window_height - self.main_window_height - 6, 1)
self.main_window = curses.newwin(self.main_window_height, curses.COLS, 0, 0)
self.menu_window = curses.newwin(self.menu_window_height, curses.COLS, self.main_window_height + 1, 0)
resize_lines = tui_curses.wrap_text(self, "Screen too small.")
self.resize_window = curses.newwin(len(resize_lines) + 1, curses.COLS, 0, 0)
@staticmethod
def set_curses_style():
curses.start_color()
curses.use_default_colors()
curses.init_color(curses.COLOR_BLUE, 0, 510, 1000) # Logos Blue
curses.init_color(curses.COLOR_CYAN, 906, 906, 906) # Logos Gray
curses.init_color(curses.COLOR_WHITE, 988, 988, 988) # Logos White
curses.init_pair(1, curses.COLOR_BLUE, curses.COLOR_CYAN)
curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_WHITE)
curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLUE)
curses.init_pair(4, curses.COLOR_WHITE, curses.COLOR_BLUE)
curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_BLUE)
curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_WHITE)
curses.init_pair(7, curses.COLOR_WHITE, curses.COLOR_BLACK)
def set_curses_colors_logos(self):
self.stdscr.bkgd(' ', curses.color_pair(3))
self.main_window.bkgd(' ', curses.color_pair(3))
self.menu_window.bkgd(' ', curses.color_pair(3))
def set_curses_colors_light(self):
self.stdscr.bkgd(' ', curses.color_pair(6))
self.main_window.bkgd(' ', curses.color_pair(6))
self.menu_window.bkgd(' ', curses.color_pair(6))
def set_curses_colors_dark(self):
self.stdscr.bkgd(' ', curses.color_pair(7))
self.main_window.bkgd(' ', curses.color_pair(7))
self.menu_window.bkgd(' ', curses.color_pair(7))
def change_color_scheme(self):
if config.curses_colors == "Logos":
config.curses_colors = "Light"
self.set_curses_colors_light()
elif config.curses_colors == "Light":
config.curses_colors = "Dark"
self.set_curses_colors_dark()
else:
config.curses_colors = "Logos"
config.curses_colors = "Logos"
self.set_curses_colors_logos()
def update_windows(self):
if isinstance(self.active_screen, tui_screen.CursesScreen):
self.main_window.erase()
self.menu_window.erase()
self.stdscr.timeout(100)
self.console.display()
def clear(self):
self.stdscr.clear()
self.main_window.clear()
self.menu_window.clear()
self.resize_window.clear()
def refresh(self):
self.main_window.noutrefresh()
self.menu_window.noutrefresh()
self.resize_window.noutrefresh()
curses.doupdate()
def init_curses(self):
try:
if curses.has_colors():
if config.curses_colors is None or config.curses_colors == "Logos":
config.curses_colors = "Logos"
self.set_curses_style()
self.set_curses_colors_logos()
elif config.curses_colors == "Light":
config.curses_colors = "Light"
self.set_curses_style()
self.set_curses_colors_light()
elif config.curses_colors == "Dark":
config.curses_colors = "Dark"
self.set_curses_style()
self.set_curses_colors_dark()
curses.curs_set(0)
curses.noecho()
curses.cbreak()
self.stdscr.keypad(True)
self.console = tui_screen.ConsoleScreen(self, 0, self.status_q, self.status_e, self.title, self.subtitle, 0)
self.menu_screen = tui_screen.MenuScreen(self, 0, self.status_q, self.status_e,
"Main Menu", self.set_tui_menu_options(dialog=False))
#self.menu_screen = tui_screen.MenuDialog(self, 0, self.status_q, self.status_e, "Main Menu",
# self.set_tui_menu_options(dialog=True))
self.refresh()
except curses.error as e:
logging.error(f"Curses error in init_curses: {e}")
except Exception as e:
self.end_curses()
logging.error(f"An error occurred in init_curses(): {e}")
raise
def end_curses(self):
try:
self.stdscr.keypad(False)
curses.nocbreak()
curses.echo()
except curses.error as e:
logging.error(f"Curses error in end_curses: {e}")
raise
except Exception as e:
logging.error(f"An error occurred in end_curses(): {e}")
raise
def end(self, signal, frame):
logging.debug("Exiting…")
self.llirunning = False
curses.endwin()
def update_main_window_contents(self):
self.clear()
self.title = f"Welcome to {config.name_app} {config.LLI_CURRENT_VERSION} ({config.lli_release_channel})" # noqa: E501
self.subtitle = f"Logos Version: {config.current_logos_version} ({config.logos_release_channel})" # noqa: E501
self.console = tui_screen.ConsoleScreen(self, 0, self.status_q, self.status_e, self.title, self.subtitle, 0) # noqa: E501
self.menu_screen.set_options(self.set_tui_menu_options(dialog=False))
# self.menu_screen.set_options(self.set_tui_menu_options(dialog=True))
self.switch_q.put(1)
self.refresh()
# ERR: On a sudden resize, the Curses menu is not properly resized,
# and we are not currently dynamically passing the menu options based
# on the current screen, but rather always passing the tui menu options.
# To replicate, open Terminator, run LLI full screen, then his Ctrl+A.
# The menu should survive, but the size does not resize to the new screen,
# even though the resize signal is sent. See tui_curses, line #251 and
# tui_screen, line #98.
def resize_curses(self):
config.resizing = True
curses.endwin()
self.update_tty_dimensions()
self.set_window_dimensions()
self.clear()
self.init_curses()
self.refresh()
msg.status("Window resized.", self)
config.resizing = False
def signal_resize(self, signum, frame):
self.resize_curses()
self.choice_q.put("resize")
if config.use_python_dialog:
if isinstance(self.active_screen, tui_screen.TextDialog) and self.active_screen.text == "Screen Too Small":
self.choice_q.put("Return to Main Menu")
else:
if self.active_screen.get_screen_id == 14:
self.update_tty_dimensions()
if self.window_height > 9:
self.switch_q.put(1)
elif self.window_width > 34:
self.switch_q.put(1)
def draw_resize_screen(self):
self.clear()
if self.window_width > 10:
margin = config.margin
else:
margin = 0
resize_lines = tui_curses.wrap_text(self, "Screen too small.")
self.resize_window = curses.newwin(len(resize_lines) + 1, curses.COLS, 0, 0)
for i, line in enumerate(resize_lines):
if i < self.window_height:
tui_curses.write_line(self, self.resize_window, i, margin, line, self.window_width - config.margin, curses.A_BOLD)
self.refresh()
def display(self):
signal.signal(signal.SIGWINCH, self.signal_resize)
signal.signal(signal.SIGINT, self.end)
msg.initialize_tui_logging()
msg.status(self.console_message, self)
self.active_screen = self.menu_screen
last_time = time.time()
self.logos.monitor()
while self.llirunning:
if self.window_height >= 10 and self.window_width >= 35:
config.margin = 2
if not config.resizing:
self.update_windows()
self.active_screen.display()
if self.choice_q.qsize() > 0:
self.choice_processor(
self.menu_window,
self.active_screen.get_screen_id(),
self.choice_q.get())
if self.screen_q.qsize() > 0:
self.screen_q.get()
self.switch_q.put(1)
if self.switch_q.qsize() > 0:
self.switch_q.get()
self.switch_screen(config.use_python_dialog)
if len(self.tui_screens) == 0:
self.active_screen = self.menu_screen
else:
self.active_screen = self.tui_screens[-1]
if not isinstance(self.active_screen, tui_screen.DialogScreen):
run_monitor, last_time = utils.stopwatch(last_time, 2.5)
if run_monitor:
self.logos.monitor()
self.task_processor(self, task="PID")
if isinstance(self.active_screen, tui_screen.CursesScreen):
self.refresh()
elif self.window_width >= 10:
if self.window_width < 10:
config.margin = 1 # Avoid drawing errors on very small screens
self.draw_resize_screen()
elif self.window_width < 10:
config.margin = 0 # Avoid drawing errors on very small screens
def run(self):
try:
self.init_curses()
self.display()
except KeyboardInterrupt:
self.end_curses()
signal.signal(signal.SIGINT, self.end)
finally:
self.end_curses()
signal.signal(signal.SIGINT, self.end)

(Given the hope of simplifying our queue/event code, many of these lines could be squashed/removed.) The task processor code in tui_app and in gui_app could also be brought into the abstract class. I would also hope that the choice_processor code in tui_app.py might find its way there.

@n8marti has handled the GUI, so I will leave that to him. (Given your review, you might be the third person we've needed: someone who understands both the TUI and the GUI, haha.)

I originally tried to code for the various UIs particularly in msg.py. This eventually got away from me and found its way back in msg.status(). There's likely a fair chunk of room for messaging to be brought into the abstract class given how much code is relatively unused in that module and how msg.status is accounting for each UI. The abstract class lets us do that without all the if/elif.

General Comments

I had also tried this in installer, but the GUI needed enough odds and ends to be separated at the time. Now that we have our working base, I think it'd be great to try to reel in the various odd bits and make these more united, all in the spirit of #147.

As mentioned elsewhere, this would also be helpful for #2 and #87, and for drastically improving code reusability/maintenance. Given your further comments about the suggested config changes, that would go well with #187. While I think all these issues are too much for one PR, I do think we could lump #147 and #187 into this PR's scope as a way of refactoring our code.

Thinking Out Loud

This framework might enable me to further simplify the various calls within tui_app to tui_screen. tui_curses and tui_dialog are fairly static at this point. There are some parts of tui_screen that need to be abstracted, particularly in the console_screen. I've also considered changing the tui_screen class to utilize a method of the tui_app that flags the need for tui_app.refresh to be run again.

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n8marti commented Nov 8, 2024

Am I understanding correctly that in the GUI the user will see the "Choose which FaithLife product" window first, then they will see the GUI installer window, with all the options pre-populated with defaults? So then they can make adjustments, or just click "Install"?

@ctrlaltf24
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Am I understanding correctly that in the GUI the user will see the "Choose which FaithLife product" window first, then they will see the GUI installer window, with all the options pre-populated with defaults? So then they can make adjustments, or just click "Install"?

Not quite, I liked the current GUI flow so much I didn't want to modify it. Before and after this PR it behaves the same, however if someday in the future there was a code path that tried to retrieve the faithlife product before the prompt showed up, it would open a separate dialog asking that question. In the GUI's case we probably want to avoid this, however the code will handle that case and avoid an error if such a code path were to exist in the future.

@n8marti
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n8marti commented Nov 11, 2024

Am I understanding correctly that in the GUI the user will see the "Choose which FaithLife product" window first, then they will see the GUI installer window, with all the options pre-populated with defaults? So then they can make adjustments, or just click "Install"?

Not quite, I liked the current GUI flow so much I didn't want to modify it. Before and after this PR it behaves the same, however if someday in the future there was a code path that tried to retrieve the faithlife product before the prompt showed up, it would open a separate dialog asking that question. In the GUI's case we probably want to avoid this, however the code will handle that case and avoid an error if such a code path were to exist in the future.

Okay, I'm happy with that.

@n8marti n8marti self-requested a review November 11, 2024 13:59
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n8marti commented Nov 11, 2024

If you @ctrlaltf24 can take care of the potential merge conflicts, then I'll look it over again for approval.

@ctrlaltf24 ctrlaltf24 marked this pull request as draft November 12, 2024 21:53
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Expanding usage of this framework....

@thw26 thw26 mentioned this pull request Nov 13, 2024
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Utilize an Abstract Class for GUI, TUI, and CLI
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