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Gaming platform offering casual and professional gaming zones, coaching services, workshops, competitive monthly tournaments, and international-level competitions.

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Hitmarker: One-Stop Gaming Solution

Hitmarker Logo

Overview

Hitmarker is dedicated to revolutionizing the gaming landscape in Pakistan by providing a holistic gaming solution. Our platform offers casual and professional gaming zones, coaching services, and competitive tournaments designed to nurture and showcase local gaming talent.

Key Team Members

  • Muhammad Fahad Imdad
  • Muhammad Ali Raza
  • Bilal Ahmed
  • Huzaifa Mustafa

Problem Statement

  • Wastage of gaming talent and prodigies in Pakistan.
  • Lack of professional gaming experiences and structured competitions.
  • E-Gaming competitions are not well channelized.

Our Solution

  • Casual Gaming Zone: A space for casual gamers to enjoy and socialize.
  • Professional Gaming Standards: Infrastructure meeting international standards for serious gamers.
  • Coaching Services: Professional training to enhance skills.
  • Workshops: Focused on DAZR, WILDEITY, HSB, and Pokémon gaming.
  • Monthly Competitive Tournaments: Regular events to keep the community engaged.
  • Family Gaming Zone Partition: Dedicated sections for family-friendly gaming.

Market Analysis

  • Total Addressable Market (TAM): 724.5 Billion PKR
  • Serviceable Available Market (SAM): 53 Billion PKR
  • Serviceable Obtainable Market (SOM): 3.15 Billion PKR

Customer Acquisition Strategy

  • Digital Marketing: 50%
  • Hitmarker App and Website: 20%
  • Traditional Marketing: 15%
  • Sponsored Events: 15%

Target Market Segmentation

  • Geographic: Bahadurabad, Sharfabad, Tariq Road, P.E.C.H.S Society.
  • Demographic: Males aged 10-45, females aged 18-25.
  • Psychographic: Middle to upper-class gamers.
  • Positioning: The ultimate one-stop solution for gaming enthusiasts.

SWOT Analysis

  • Strengths: First mover advantage, peer funding.
  • Weaknesses: Slow progress, lack of experience.
  • Opportunities: Capitalizing on an uncontested market with high-risk, high-reward potential.
  • Threats: Internet quality, electricity issues, economic conditions.

Revenue Model

  1. Subscription-Based Model
  2. Sales-Based Model
  3. Advertisements
  4. Sponsored Events
  5. Monthly Memberships
  6. Direct Sales Through Footfall

Financial Summary

  • One-Time Expense: 6,788,500 PKR
  • Monthly Expenses: 410,000 PKR
  • Monthly Revenue: 760,000 PKR
  • Monthly Profit: 350,000 PKR

Funding Strategy

  1. Bootstrapping
  2. Peer Funding
  3. Gaming Sponsors

Additional Resources

Project Advertisement

Prototype Demo

Hitmarker ppt.pptx

Contact

For inquiries, reach out via our Contact Page.


Thank you for supporting Hitmarker, your ultimate gaming destination!

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Gaming platform offering casual and professional gaming zones, coaching services, workshops, competitive monthly tournaments, and international-level competitions.

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