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Eslorex/README.md

Hi! I'm Eslorex, a passionate Game Developer from Turkey and I study Computer Sciences (4th grade).

  • My Github Repositories

  • Typically, I share repositories that contain algorithms or small projects I have created to assist people online or for my school. It's important to keep in mind that I may not prioritize code quality or design, particularly if the project doesn't pertain to game development.

  • Also I create distinct repositories for each algorithm as it can be challenging to locate the explanation or application of the algorithm within the same folder. I might merge them into one folder with documentation one day. Since I think they're too simple to have their own repository.

  • My experience extends beyond what I have shared on Github. I conduct numerous experiments with Unity, but I typically don't share them.

  • About experienced tools and languages

  • Most of the tools and languages that are below are at least once were introduced to me during my time at university or when I was curious enough to use them. I possess the most experience in C#, After Effects, Photoshop, Unity, Git and Blender. Which are primarily associated with game development, as you may have guessed.

Connect with me:

Eslorex#0101

Languages and Tools:

blender c cplusplus csharp css3 dotnet git html5 illustrator java javascript mssql mysql photoshop php python unity

Pinned

  1. Path-Creator Path-Creator Public

    Forked from SebLague/Path-Creator

    Path creation asset for Unity game development

    C# 1

  2. Procedural-Landmass-Generation Procedural-Landmass-Generation Public

    Forked from SebLague/Procedural-Landmass-Generation

    Procedural Landmass Generation in Unity

    C# 1

  3. QuaternionUtils QuaternionUtils Public

    Extract rotation values from Quaternions. Mathematically safest way to escape gimball lock.

    C#

  4. UnityUIDraggable UnityUIDraggable Public

    Code to make panels draggable with cursor in UnityUI.

    C# 1