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My Github Repositories
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Typically, I share repositories that contain algorithms or small projects I have created to assist people online or for my school. It's important to keep in mind that I may not prioritize code quality or design, particularly if the project doesn't pertain to game development.
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Also I create distinct repositories for each algorithm as it can be challenging to locate the explanation or application of the algorithm within the same folder. I might merge them into one folder with documentation one day. Since I think they're too simple to have their own repository.
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My experience extends beyond what I have shared on Github. I conduct numerous experiments with Unity, but I typically don't share them.
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About experienced tools and languages
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Most of the tools and languages that are below are at least once were introduced to me during my time at university or when I was curious enough to use them. I possess the most experience in C#, After Effects, Photoshop, Unity, Git and Blender. Which are primarily associated with game development, as you may have guessed.
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Highlights
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Path-Creator
Path-Creator PublicForked from SebLague/Path-Creator
Path creation asset for Unity game development
C# 1
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Procedural-Landmass-Generation
Procedural-Landmass-Generation PublicForked from SebLague/Procedural-Landmass-Generation
Procedural Landmass Generation in Unity
C# 1
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QuaternionUtils
QuaternionUtils PublicExtract rotation values from Quaternions. Mathematically safest way to escape gimball lock.
C#
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