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Scratch To Warcraft

Learn code by playing games like Warcraft 1,2,3 and World of Warcraft 😁.
Also a bit of 10 Second Ninja.

You will need python, and those module for Window:

pip install pyperclip psutil pygetwindow websockets pywin32 PyAutoGUI pynput

Envie de vous essayer à l'atelier ?
Discord: https://discord.gg/xytnYKRpzA


Dans le cadre d'un atelier Example Scratch : https://scratch.mit.edu/projects/1061213031/ https://scratch.mit.edu/projects/1018462085 Tamper Monkey code: https://github.com/EloiStree/2024_08_29_ScratchToWarcraft/blob/main/PythonBridge/ScratchVarToLocalWebsocket.js

Language Supported ?

Guide d'installation

image
https://youtu.be/X0UA4ckn2ws

Installation

Opera GX:
image
https://www.opera.com/fr/gx

Tamper Monkey:
image
https://www.tampermonkey.net/

Installer Python:
image
https://www.python.org/

Installer les modules:
pip install pyperclip psutil pygetwindow websockets pywin32
image

C#

Example of code in C# for Visual Studio: image

https://github.com/EloiStree/2025_02_05_WarcraftClientQA

Touches disponibles

Source: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes

Key Decimal Hexadecimal Press Release
Release All 0 0x00 1000 2000
Clear Timed Command 256 0xFF 1256 2256
Backspace 8 0x08 1008 2008
Tab 9 0x09 1009 2009
Clear 12 0x0C 1012 2012
Enter 13 0x0D 1013 2013
Shift 16 0x10 1016 2016
Ctrl 17 0x11 1017 2017
Alt 18 0x12 1018 2018
Pause 19 0x13 1019 2019
CapsLock 20 0x14 1020 2020
Esc 27 0x1B 1027 2027
Escape 27 0x1B 1027 2027
Space 32 0x20 1032 2032
PageUp 33 0x21 1033 2033
PageDown 34 0x22 1034 2034
End 35 0x23 1035 2035
Home 36 0x24 1036 2036
LeftArrow 37 0x25 1037 2037
Left 37 0x25 1037 2037
UpArrow 38 0x26 1038 2038
Up 38 0x26 1038 2038
RightArrow 39 0x27 1039 2039
Right 39 0x27 1039 2039
DownArrow 40 0x28 1040 2040
Down 40 0x28 1040 2040
Select 41 0x29 1041 2041
Print 42 0x2A 1042 2042
Execute 43 0x2B 1043 2043
PrintScreen 44 0x2C 1044 2044
Insert 45 0x2D 1045 2045
Delete 46 0x2E 1046 2046
0 48 0x30 1048 2048
1 49 0x31 1049 2049
2 50 0x32 1050 2050
3 51 0x33 1051 2051
4 52 0x34 1052 2052
5 53 0x35 1053 2053
6 54 0x36 1054 2054
7 55 0x37 1055 2055
8 56 0x38 1056 2056
9 57 0x39 1057 2057
A 65 0x41 1065 2065
B 66 0x42 1066 2066
C 67 0x43 1067 2067
D 68 0x44 1068 2068
E 69 0x45 1069 2069
F 70 0x46 1070 2070
G 71 0x47 1071 2071
H 72 0x48 1072 2072
I 73 0x49 1073 2073
J 74 0x4A 1074 2074
K 75 0x4B 1075 2075
L 76 0x4C 1076 2076
M 77 0x4D 1077 2077
N 78 0x4E 1078 2078
O 79 0x4F 1079 2079
P 80 0x50 1080 2080
Q 81 0x51 1081 2081
R 82 0x52 1082 2082
S 83 0x53 1083 2083
T 84 0x54 1084 2084
U 85 0x55 1085 2085
V 86 0x56 1086 2086
W 87 0x57 1087 2087
X 88 0x58 1088 2088
Y 89 0x59 1089 2089
Z 90 0x5A 1090 2090
LeftWindows 91 0x5B 1091 2091
RightWindows 92 0x5C 1092 2092
Applications 93 0x5D 1093 2093
Sleep 95 0x5F 1095 2095
Numpad0 96 0x60 1096 2096
Numpad1 97 0x61 1097 2097
Numpad2 98 0x62 1098 2098
Numpad3 99 0x63 1099 2099
Numpad4 100 0x64 1100 2100
Numpad5 101 0x65 1101 2101
Numpad6 102 0x66 1102 2102
Numpad7 103 0x67 1103 2103
Numpad8 104 0x68 1104 2104
Numpad9 105 0x69 1105 2105
Multiply 106 0x6A 1106 2106
Add 107 0x6B 1107 2107
Separator 108 0x6C 1108 2108
Subtract 109 0x6D 1109 2109
Decimal 110 0x6E 1110 2110
Divide 111 0x6F 1111 2111
F1 112 0x70 1112 2112
F2 113 0x71 1113 2113
F3 114 0x72 1114 2114
F4 115 0x73 1115 2115
F5 116 0x74 1116 2116
F6 117 0x75 1117 2117
F7 118 0x76 1118 2118
F8 119 0x77 1119 2119
F9 120 0x78 1120 2120
F10 121 0x79 1121 2121
F11 122 0x7A 1122 2122
F12 123 0x7B 1123 2123
F13 124 0x7C 1124 2124
F14 125 0x7D 1125 2125
F15 126 0x7E 1126 2126
F16 127 0x7F 1127 2127
F17 128 0x80 1128 2128
F18 129 0x81 1129 2129
F19 130 0x82 1130 2130
F20 131 0x83 1131 2131
F21 132 0x84 1132 2132
F22 133 0x85 1133 2133
F23 134 0x86 1134 2134
F24 135 0x87 1135 2135
NumLock 144 0x90 1144 2144
ScrollLock 145 0x91 1145 2145
LeftShift 160 0xA0 1160 2160
RightShift 161 0xA1 1161 2161
LeftControl 162 0xA2 1162 2162
RightControl 163 0xA3 1163 2163
LeftAlt 164 0xA4 1164 2164
RightAlt 165 0xA5 1165 2165
LeftMenu 164 0xA4 1164 2164
RightMenu 165 0xA5 1165 2165
BrowserBack 166 0xA6 1166 2166
BrowserForward 167 0xA7 1167 2167
BrowserRefresh 168 0xA8 1168 2168
BrowserStop 169 0xA9 1169 2169
BrowserSearch 170 0xAA 1170 2170
BrowserFavorites 171 0xAB 1171 2171
BrowserHome 172 0xAC 1172 2172
VolumeMute 173 0xAD 1173 2173
VolumeDown 174 0xAE 1174 2174
VolumeUp 175 0xAF 1175 2175
MediaNextTrack 176 0xB0 1176 2176
MediaPreviousTrack 177 0xB1 1177 2177
MediaStop 178 0xB2 1178 2178
MediaPlay 179 0xB3 1179 2179
LaunchMail 180 0xB4 1180 2180
LaunchMediaSelect 181 0xB5 1181 2181
LaunchApp1 182 0xB6 1182 2182
LaunchApp2 183 0xB7 1183 2183
OEM1 186 0xBA 1186 2186
OEMPlus 187 0xBB 1187 2187
OEMComma 188 0xBC 1188 2188
OEMMinus 189 0xBD 1189 2189
OEMPeriod 190 0xBE 1190 2190
OEM2 191 0xBF 1191 2191
OEM3 192 0xC0 1192 2192
OEM4 219 0xDB 1219 2219
OEM5 220 0xDC 1220 2220
OEM6 221 0xDD 1221 2221
OEM7 222 0xDE 1222 2222
OEM8 223 0xDF 1223 2223
OEM102 226 0xE2 1226 2226
ProcessKey 229 0xE5 1229 2229
Packet 231 0xE7 1231 2231
Attn 246 0xF6 1246 2246
CrSel 247 0xF7 1247 2247
ExSel 248 0xF8 1248 2248
EraseEOF 249 0xF9 1249 2249
Play 250 0xFA 1250 2250
Zoom 251 0xFB 1251 2251
PA1 253 0xFD 1253 2253

Window Focus

If you want to do some round robin with the Xbox, you need switch the Window Focus. 1260 Set the focus on the window 2260 Set the focus on the OS

Mouse Move

If in OS context

1599998888

  • 15 Mouse Move in application focus screen
    • 14 Mouse Move on OS screen
  • 9999: percent width screen 0-9999 Left Right
  • 8888: percent height screen 0-9999 Down Top
Label Press Release
Mouse Left 1260 2260
Mouse Middle 1261 2261
Mouse Right 1262 2262
Mouse Button 4 1263 2263
Mouse Button 5 1264 2264
Mouse Double Click Left 1265 2265
Mouse Triple Click Left 1266 2266
Mouse Double Click Right 1267 2267
Mouse Triple Click Right 1268 2268

This is properly aligned and ensures clarity for readers.

Convert int with Micro Python and Arduino

Arduino Version

// ##########  RECEIVED INTEGER AS BYTES
/// CONVERT FOUR BYTE IN LITTLE ENDIAN FORMAT TO SIGNED INTEGER 32 BITS
// USE: byte bytes[4] = {0xC0, 0x1D, 0xFE, 0xFF};  // Little-endian encoding of -123456
// USE: int32_t result = parseLittleEndian(bytes[0], bytes[1], bytes[2], bytes[3]);
int32_t parseLittleEndian(byte b0, byte b1, byte b2, byte b3) {
  // Combine bytes in little-endian order
  return ((int32_t)b0) | ((int32_t)b1 << 8) | ((int32_t)b2 << 16) | ((int32_t)b3 << 24);
}

// ##########  SEND INTEGER TO BYTES
// CONVERT SIGNE INTEGER INTO FOUR BYTES IN LITTLE ENDIAN
// USE: int32_t value = -123456;
// USE: byte bytes[4];
// USE: intToBytes(value, bytes);
void intToBytes(int32_t value, uint8_t bytes[4]) {
  bytes[0] = value & 0xFF;         // Extract the lowest 8 bits
  bytes[1] = (value >> 8) & 0xFF;  // Shift right by 8 bits and extract the next 8 bits
  bytes[2] = (value >> 16) & 0xFF; // Shift right by 16 bits and extract the next 8 bits
  bytes[3] = (value >> 24) & 0xFF; // Shift right by 24 bits and extract the highest 8 bits
}

Python version

import struct

# Pack means to turn into 1 and 0 from value with type
# Unpack means to turn 1 and 0 in value with type
# i  means signed integer
# Q means long unsigned value (double of an integer)
# < in little endian order


byte_integer_value = struct.pack("<i", integer)
unpacked_integer = struct.unpack("<i", byte_integer_value)[0]

byte_index_integer_value = struct.pack("<ii", integer1, integer2)
unpacked_integers = struct.unpack("<ii", byte_index_integer_value)

byte_index_integer_date_value = struct.pack("<iiQ", integer1, integer2, date_value)
unpacked_values = struct.unpack("<iiQ", byte_index_integer_date_value)

Xbox Xinput version

XInput is finite and won't change over time. Therefore, the following code should work for most of my future tools.
Why include XInput code in a Scratch to Warcraft project?
Because:

  • This project serves as the landing page for this workshop. 😋
  • I plan to support a Warcraft version with split-screen gameplay using four XInput gamepads.

Preferred versions for your code:

  • 1899887766: To manage the left and right joysticks of the gamepad using 4 bytes.
  • 1700000000: To manage all the buttons using 4 bytes.

If those aren't feasible, try the following alternative:
🤖 Code generated by GPT without thorough re-testing at this stage.
You can find the original code here: GitHub Repository

Short Description Integer to Press Integer to Release
Random input for all gamepads, no menu 1399 2399
Enable hardware joystick ON/OFF 1390 2390
Press A button 1300 2300
Press X button 1301 2301
Press B button 1302 2302
Press Y button 1303 2303
Press left side button 1304 2304
Press right side button 1305 2305
Press left stick 1306 2306
Press right stick 1307 2307
Press menu right 1308 2308
Press menu left 1309 2309
Release D-pad 1310 2310
Press arrow north 1311 2311
Press arrow northeast 1312 2312
Press arrow east 1313 2313
Press arrow southeast 1314 2314
Press arrow south 1315 2315
Press arrow southwest 1316 2316
Press arrow west 1317 2317
Press arrow northwest 1318 2318
Press Xbox home button 1319 2319
Random axis 1320 2320
Start recording 1321 2321
Set left stick to neutral (clockwise) 1330 2330
Move left stick up 1331 2331
Move left stick up-right 1332 2332
Move left stick right 1333 2333
Move left stick down-right 1334 2334
Move left stick down 1335 2335
Move left stick down-left 1336 2336
Move left stick left 1337 2337
Move left stick up-left 1338 2338
Set right stick to neutral (clockwise) 1340 2340
Move right stick up 1341 2341
Move right stick up-right 1342 2342
Move right stick right 1343 2343
Move right stick down-right 1344 2344
Move right stick down 1345 2345
Move right stick down-left 1346 2346
Move right stick left 1347 2347
Move right stick up-left 1348 2348
Set left stick horizontal to 1.0 1350 2350
Set left stick horizontal to -1.0 1351 2351
Set left stick vertical to 1.0 1352 2352
Set left stick vertical to -1.0 1353 2353
Set right stick horizontal to 1.0 1354 2354
Set right stick horizontal to -1.0 1355 2355
Set right stick vertical to 1.0 1356 2356
Set right stick vertical to -1.0 1357 2357
Set left trigger to 100% 1358 2358
Set right trigger to 100% 1359 2359
Set left stick horizontal to 0.75 1360 2360
Set left stick horizontal to -0.75 1361 2361
Set left stick vertical to 0.75 1362 2362
Set left stick vertical to -0.75 1363 2363
Set right stick horizontal to 0.75 1364 2364
Set right stick horizontal to -0.75 1365 2365
Set right stick vertical to 0.75 1366 2366
Set right stick vertical to -0.75 1367 2367
Set left trigger to 75% 1368 2368
Set right trigger to 75% 1369 2369
Set left stick horizontal to 0.5 1370 2370
Set left stick horizontal to -0.5 1371 2371
Set left stick vertical to 0.5 1372 2372
Set left stick vertical to -0.5 1373 2373
Set right stick horizontal to 0.5 1374 2374
Set right stick horizontal to -0.5 1375 2375
Set right stick vertical to 0.5 1376 2376
Set right stick vertical to -0.5 1377 2377
Set left trigger to 50% 1378 2378
Set right trigger to 50% 1379 2379
Set left stick horizontal to 0.25 1380 2380
Set left stick horizontal to -0.25 1381 2381
Set left stick vertical to 0.25 1382 2382
Set left stick vertical to -0.25 1383 2383
Set right stick horizontal to 0.25 1384 2384
Set right stick horizontal to -0.25 1385 2385
Set right stick vertical to 0.25 1386 2386
Set right stick vertical to -0.25 1387 2387
Set left trigger to 25% 1388 2388
Set right trigger to 25% 1389 2389
Release ALL Touch 1390 2390
Release ALL Touch but menu 1391 2391
Clear Timed Command 1398 2398

GPIO on Raspberry Pi

Enables setting the GPIO to HIGH or LOW, provided the developer has the necessary permissions. Dev 0-40 refers to a list defined by the developer, specifying writable pins that can be used without explicitly identifying each pin.

Write PIN

Label HIGH LOW
GPIO1 1401 2401
GPIO2 1402 2402
GPIO3 1403 2403
GPIO3 14.. 24..
GPIO40 1440 2440
Allowed by dev 1 1441 2441
Allowed by dev 2 1442 2442
Allowed by dev 3 1443 2443
Allowed by dev 3 144. 24..
Allowed by dev 40 1480 2480

Read PIN changed

Label HIGH LOW
GPIO1 1501 2501
GPIO2 1502 2502
GPIO3 1503 2503
GPIO3 15.. 25..
GPIO40 1540 2540
Allowed by dev 1 1541 2541
Allowed by dev 2 1542 2542
Allowed by dev 3 1543 2543
Allowed by dev 3 154. 25..
Allowed by dev 40 1580 2580

UTF-8 Characters

I need to make a typing game and some tools for developers focusing on these characters: ~!@#$%^&*()_-+={}[]|\:;"'<>,.?/.
Note that depending on the context, you can use clipboard operations or keystroke combinations to input these characters. It is up to the developer to choose the appropriate method based on constraints.

For example:

  • On Windows, you can use Alt + [numeric code] on the numpad to input characters (e.g., Alt + 96 for `).
  • This works for Unicode values up to 255, but many more are available beyond that.
Char Decimal Short Description
4032 SPACE
Under Escape left of number
` 4096 GRAVE ACCENT
~ 4126 TILDE
Numerical top key
! 4033 EXCLAMATION MARK
@ 4064 COMMERCIAL AT
# 4035 NUMBER SIGN
$ 4036 DOLLAR SIGN
% 4037 PERCENT SIGN
^ 4094 CIRCUMFLEX ACCENT
& 4038 AMPERSAND
* 4042 ASTERISK
( 4040 LEFT PARENTHESIS
) 4041 RIGHT PARENTHESIS
Left of backspace char
_ 4095 LOW LINE
- 4045 HYPHEN-MINUS
+ 4043 PLUS SIGN
= 4061 EQUALS SIGN
Coding char top line
[ 4091 LEFT SQUARE BRACKET
{ 4123 LEFT CURLY BRACKET
] 4093 RIGHT SQUARE BRACKET
} 4125 RIGHT CURLY BRACKET
Ponctuation middle line
; 4059 SEMICOLON
: 4058 COLON
" 4034 QUOTATION MARK
' 4039 APOSTROPHE
Ponctuation down line
, 4044 COMMA
< 4060 LESS-THAN SIGN
. 4046 FULL STOP
> 4062 GREATER-THAN SIGN
/ 4047 SOLIDUS
? 4063 QUESTION MARK
Pinky finger left or right button
| 4124 VERTICAL LINE
\ 4092 REVERSE SOLIDUS
Special
¯ 4175 MACRON
´ 4180 ACUTE ACCENT
× 4215 MULTIPLICATION SIGN
÷ 4247 DIVISION SIGN
4160 NO-BREAK SPACE

Full list of the UTF8 Char as integer.

Char Decimal Short Description
4032 SPACE
! 4033 EXCLAMATION MARK
" 4034 QUOTATION MARK
# 4035 NUMBER SIGN
$ 4036 DOLLAR SIGN
% 4037 PERCENT SIGN
& 4038 AMPERSAND
' 4039 APOSTROPHE
( 4040 LEFT PARENTHESIS
) 4041 RIGHT PARENTHESIS
* 4042 ASTERISK
+ 4043 PLUS SIGN
, 4044 COMMA
- 4045 HYPHEN-MINUS
. 4046 FULL STOP
/ 4047 SOLIDUS
0 4048 DIGIT ZERO
1 4049 DIGIT ONE
2 4050 DIGIT TWO
3 4051 DIGIT THREE
4 4052 DIGIT FOUR
5 4053 DIGIT FIVE
6 4054 DIGIT SIX
7 4055 DIGIT SEVEN
8 4056 DIGIT EIGHT
9 4057 DIGIT NINE
: 4058 COLON
; 4059 SEMICOLON
< 4060 LESS-THAN SIGN
= 4061 EQUALS SIGN
> 4062 GREATER-THAN SIGN
? 4063 QUESTION MARK
@ 4064 COMMERCIAL AT
A 4065 LATIN CAPITAL LETTER A
B 4066 LATIN CAPITAL LETTER B
C 4067 LATIN CAPITAL LETTER C
D 4068 LATIN CAPITAL LETTER D
E 4069 LATIN CAPITAL LETTER E
F 4070 LATIN CAPITAL LETTER F
G 4071 LATIN CAPITAL LETTER G
H 4072 LATIN CAPITAL LETTER H
I 4073 LATIN CAPITAL LETTER I
J 4074 LATIN CAPITAL LETTER J
K 4075 LATIN CAPITAL LETTER K
L 4076 LATIN CAPITAL LETTER L
M 4077 LATIN CAPITAL LETTER M
N 4078 LATIN CAPITAL LETTER N
O 4079 LATIN CAPITAL LETTER O
P 4080 LATIN CAPITAL LETTER P
Q 4081 LATIN CAPITAL LETTER Q
R 4082 LATIN CAPITAL LETTER R
S 4083 LATIN CAPITAL LETTER S
T 4084 LATIN CAPITAL LETTER T
U 4085 LATIN CAPITAL LETTER U
V 4086 LATIN CAPITAL LETTER V
W 4087 LATIN CAPITAL LETTER W
X 4088 LATIN CAPITAL LETTER X
Y 4089 LATIN CAPITAL LETTER Y
Z 4090 LATIN CAPITAL LETTER Z
[ 4091 LEFT SQUARE BRACKET
\ 4092 REVERSE SOLIDUS
] 4093 RIGHT SQUARE BRACKET
^ 4094 CIRCUMFLEX ACCENT
_ 4095 LOW LINE
` 4096 GRAVE ACCENT
a 4097 LATIN SMALL LETTER A
b 4098 LATIN SMALL LETTER B
c 4099 LATIN SMALL LETTER C
d 4100 LATIN SMALL LETTER D
e 4101 LATIN SMALL LETTER E
f 4102 LATIN SMALL LETTER F
g 4103 LATIN SMALL LETTER G
h 4104 LATIN SMALL LETTER H
i 4105 LATIN SMALL LETTER I
j 4106 LATIN SMALL LETTER J
k 4107 LATIN SMALL LETTER K
l 4108 LATIN SMALL LETTER L
m 4109 LATIN SMALL LETTER M
n 4110 LATIN SMALL LETTER N
o 4111 LATIN SMALL LETTER O
p 4112 LATIN SMALL LETTER P
q 4113 LATIN SMALL LETTER Q
r 4114 LATIN SMALL LETTER R
s 4115 LATIN SMALL LETTER S
t 4116 LATIN SMALL LETTER T
u 4117 LATIN SMALL LETTER U
v 4118 LATIN SMALL LETTER V
w 4119 LATIN SMALL LETTER W
x 4120 LATIN SMALL LETTER X
y 4121 LATIN SMALL LETTER Y
z 4122 LATIN SMALL LETTER Z
{ 4123 LEFT CURLY BRACKET
| 4124 VERTICAL LINE
} 4125 RIGHT CURLY BRACKET
~ 4126 TILDE
4160 NO-BREAK SPACE
¡ 4161 INVERTED EXCLAMATION MARK
¢ 4162 CENT SIGN
£ 4163 POUND SIGN
¤ 4164 CURRENCY SIGN
¥ 4165 YEN SIGN
¦ 4166 BROKEN BAR
§ 4167 SECTION SIGN
¨ 4168 DIAERESIS
© 4169 COPYRIGHT SIGN
ª 4170 FEMININE ORDINAL INDICATOR
« 4171 LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
¬ 4172 NOT SIGN
4173 SOFT HYPHEN
® 4174 REGISTERED SIGN
¯ 4175 MACRON
° 4176 DEGREE SIGN
± 4177 PLUS-MINUS SIGN
² 4178 SUPERSCRIPT TWO
³ 4179 SUPERSCRIPT THREE
´ 4180 ACUTE ACCENT
µ 4181 MICRO SIGN
4182 PILCROW SIGN
· 4183 MIDDLE DOT
¸ 4184 CEDILLA
¹ 4185 SUPERSCRIPT ONE
º 4186 MASCULINE ORDINAL INDICATOR
» 4187 RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
¼ 4188 VULGAR FRACTION ONE QUARTER
½ 4189 VULGAR FRACTION ONE HALF
¾ 4190 VULGAR FRACTION THREE QUARTERS
¿ 4191 INVERTED QUESTION MARK
À 4192 LATIN CAPITAL LETTER A WITH GRAVE
Á 4193 LATIN CAPITAL LETTER A WITH ACUTE
 4194 LATIN CAPITAL LETTER A WITH CIRCUMFLEX
à 4195 LATIN CAPITAL LETTER A WITH TILDE
Ä 4196 LATIN CAPITAL LETTER A WITH DIAERESIS
Å 4197 LATIN CAPITAL LETTER A WITH RING ABOVE
Æ 4198 LATIN CAPITAL LETTER AE
Ç 4199 LATIN CAPITAL LETTER C WITH CEDILLA
È 4200 LATIN CAPITAL LETTER E WITH GRAVE
É 4201 LATIN CAPITAL LETTER E WITH ACUTE
Ê 4202 LATIN CAPITAL LETTER E WITH CIRCUMFLEX
Ë 4203 LATIN CAPITAL LETTER E WITH DIAERESIS
Ì 4204 LATIN CAPITAL LETTER I WITH GRAVE
Í 4205 LATIN CAPITAL LETTER I WITH ACUTE
Î 4206 LATIN CAPITAL LETTER I WITH CIRCUMFLEX
Ï 4207 LATIN CAPITAL LETTER I WITH DIAERESIS
Ð 4208 LATIN CAPITAL LETTER ETH
Ñ 4209 LATIN CAPITAL LETTER N WITH TILDE
Ò 4210 LATIN CAPITAL LETTER O WITH GRAVE
Ó 4211 LATIN CAPITAL LETTER O WITH ACUTE
Ô 4212 LATIN CAPITAL LETTER O WITH CIRCUMFLEX
Õ 4213 LATIN CAPITAL LETTER O WITH TILDE
Ö 4214 LATIN CAPITAL LETTER O WITH DIAERESIS
× 4215 MULTIPLICATION SIGN
Ø 4216 LATIN CAPITAL LETTER O WITH STROKE
Ù 4217 LATIN CAPITAL LETTER U WITH GRAVE
Ú 4218 LATIN CAPITAL LETTER U WITH ACUTE
Û 4219 LATIN CAPITAL LETTER U WITH CIRCUMFLEX
Ü 4220 LATIN CAPITAL LETTER U WITH DIAERESIS
Ý 4221 LATIN CAPITAL LETTER Y WITH ACUTE
Þ 4222 LATIN CAPITAL LETTER THORN
ß 4223 LATIN SMALL LETTER SHARP S
à 4224 LATIN SMALL LETTER A WITH GRAVE
á 4225 LATIN SMALL LETTER A WITH ACUTE
â 4226 LATIN SMALL LETTER A WITH CIRCUMFLEX
ã 4227 LATIN SMALL LETTER A WITH TILDE
ä 4228 LATIN SMALL LETTER A WITH DIAERESIS
å 4229 LATIN SMALL LETTER A WITH RING ABOVE
æ 4230 LATIN SMALL LETTER AE
ç 4231 LATIN SMALL LETTER C WITH CEDILLA
è 4232 LATIN SMALL LETTER E WITH GRAVE
é 4233 LATIN SMALL LETTER E WITH ACUTE
ê 4234 LATIN SMALL LETTER E WITH CIRCUMFLEX
ë 4235 LATIN SMALL LETTER E WITH DIAERESIS
ì 4236 LATIN SMALL LETTER I WITH GRAVE
í 4237 LATIN SMALL LETTER I WITH ACUTE
î 4238 LATIN SMALL LETTER I WITH CIRCUMFLEX
ï 4239 LATIN SMALL LETTER I WITH DIAERESIS
ð 4240 LATIN SMALL LETTER ETH
ñ 4241 LATIN SMALL LETTER N WITH TILDE
ò 4242 LATIN SMALL LETTER O WITH GRAVE
ó 4243 LATIN SMALL LETTER O WITH ACUTE
ô 4244 LATIN SMALL LETTER O WITH CIRCUMFLEX
õ 4245 LATIN SMALL LETTER O WITH TILDE
ö 4246 LATIN SMALL LETTER O WITH DIAERESIS
÷ 4247 DIVISION SIGN
ø 4248 LATIN SMALL LETTER O WITH STROKE
ù 4249 LATIN SMALL LETTER U WITH GRAVE
ú 4250 LATIN SMALL LETTER U WITH ACUTE
û 4251 LATIN SMALL LETTER U WITH CIRCUMFLEX
ü 4252 LATIN SMALL LETTER U WITH DIAERESIS
ý 4253 LATIN SMALL LETTER Y WITH ACUTE
þ 4254 LATIN SMALL LETTER THORN
ÿ 4255 LATIN SMALL LETTER Y WITH DIAERESIS

What will be stored there?

It depends entirely on the context. These could be any functions or actions required by the application or system in use. In the context of Scratch to Wow, we could list action that need to be triggerable but don't need to be store on a keystroke but write in the console from /run script

image 1
image 2

Color Line

Allows to export line of color for Led and Color Picking context.

02 00 99 88 77

02 00 R G B Color  0
...
02 99 R G B Color Picking 99

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