NXEngine is open-source rewrite engine of the Cave Story game. Author - Caitlin (rogueeve) Shaw.
This repository contains source code of my NXEngine fork for various weak devices. I have added some engine improvements:
- Sound through SDL_mixer.
- Support for widescreen displays (480x272).
- Ports to various platforms.
- Russification.
You can download ready-to-run packages with NXEngine and Cave Story here:
- On the page of EXL's Developer Blog.
- On the page of Cave Story Tribute Fan Site.
- On the page of GitHub Releases.
Russian and English versions of this game are available.
Building requires some SDL libraries: SDL-1.2, SDL_ttf-2.0, SDL_mixer-1.2 (optional). Please install developer versions of these libraries before building the project. You can open "nx.pro" project file in the Qt Creator IDE for easy code navigation.
Platform defines:
Define | Description |
---|---|
-D_480X272 |
Use widescreen 480x272 resolution. |
-D_320X240 |
Use normal 320x240 resolution. |
-D_DINGUX |
Dingux platform and keyboard layout (Ritmix RZX-50, Dingoo A320, Dingoo A380, etc). |
-D_MOTOMAGX |
MotoMAGX platform and keyboard layout (Motorola ZN5, Z6, E8, EM30, VE66, etc). |
-D_MOTOEZX |
MotoEZX platform and keyboard layout (Motorola E2, E6, A1200, A1600). |
-D_SDL_MIXER |
Don't use realtime music generation, *.xm tracks and sounds will be played via SDL_mixer. |
-D_DEBUG |
Enable detailed debug output to the console. |
-D_L10N_CP1251 |
Enable Russian l10n (you need a *.ttf font and Russian version of data-files). |
Please read addition building information (in Russian) in the EXL's Developer Blog.
Ritmix RZX-50:
Windows 8.1:
Haiku OS:
Demonstration video on YouTube which showing launch Cave Story game with this engine on the Ritmix RZX-50 device.
Please read Porting Guide (in Russian) for more info about porting NXEngine to various platforms.