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Releases: Distance-Modding/Mod.OnlineAdditions

v2.0.1 (BepInEx)

25 May 19:04
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Fixed Upload Issue v2.0.1

Fixed an upload issue where you were not allowed to upload a score until you beat at least one level.

v2.0.0 (BepInEx)

21 Apr 01:45
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  • Added a bunch of server commands
  • A modded host allows other users to use modded commands (to an extent)
  • No longer turns on collision physics during spectate
  • When Collisions are on, all online cars have outlines set to white until collisions are active.

v1.9.5 (BepInEx)

11 Aug 00:20
324e445
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  • Added NoServerLimits to the mod
  • Added a toggle to allow Network Cars to trigger events. Essentially turns every event trigger into a multiplayer event trigger. (Only affects the client!)
  • Improved Collisions
  • Network Cars get positioned better when collisions are on
  • Collisions now deactivate on respawn for 10 seconds.
  • Collisions now have less of a chance of causing death (This means you can get launched more)

v1.8.2

16 Dec 19:49
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  • Collisions are good! (Again!)
  • May or may not have fixed a camera issue with replays

v1.8.1

04 Dec 01:52
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  • Added new functionality to /timeout. You can now specify how many seconds you want in the command it self. For example: "/timeout 300"
  • Improved Collisions again lmao.

v1.8

02 Dec 03:51
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  • Added ability to adjust the maximum detail for cars
  • Added ability to disable the killgrid rendering for every player online
  • Updated Collision logic
  • Added ability to adjust Outline Brightness
  • Increased maximum timeout value

v1.7.4

26 Mar 03:09
a25d62c
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  • Added an option to disable the audio from other cars.
  • Collisions now deactivate while you're spectating.
  • Collisions are now a little bit smoother, cars a little less jittery.

v1.7.3

19 Mar 23:00
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Collisions should stay active after playing one game lmao

v1.7.2

19 Mar 22:38
24e3ba3
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Collisions improved even more, however I needed to change the physics of the network cars as well so they are a little jittery.
Spectating is also super weird at the moment. I will address these later, but if you want to mess with collisions now here ya go!

Workflow-Automated Deployment [#9]

19 Mar 21:48
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This release was automatically generated as part of a GitHub workflow. Please read the repository README for more info.