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Change condition for particle dynamic lights in CL_NewParticlesFromEffectinfo #263

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@hemebond hemebond commented May 12, 2025

Changes the condition for creating a dynamic light for particles to either lighttime or lightradiusfade, rather then requiring both, because it caused particles with only lighttime to create no light.

Resolves #262

@hemebond hemebond changed the title Change the condition for particle dynamic lights Change condition for particle dynamic lights in CL_NewParticlesFromEffectinfo May 12, 2025
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Particle lighttime not working
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