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Update cmake.yml

Update cmake.yml #10

Workflow file for this run

name: CMake
on:
push:
branches: [ "cyrus2d" ]
pull_request:
branches: [ "cyrus2d" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Dep
run: |
sudo apt update
sudo apt install build-essential libboost-all-dev autoconf automake libtool
sudo apt install libeigen3-dev
- name: Install LibRCSC
run: |
git clone https://github.com/helios-base/librcsc.git
cd librcsc
git checkout 19175f339dcb5c3f61b56a8c1bff5345109f22ef
mkdir build
cd build
cmake ..
make -j8
make install
- name: Install CppDnn
run: |
git clone https://github.com/Cyrus2D/CppDNN.git
cd CppDNN
mkdir build
cd build
cmake ..
make
sudo make install
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}