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[WIP] Preview 1.80.5 Release #464
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100% reviewed source file: 'en_US.json' on 'ja_JP'.
margin, alignment, size, glyph, etc
also for game region combobox placeholder
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'ja_JP'.
100% reviewed source file: 'en_US.json' on 'es_419'.
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'id_ID'.
- Suppress warnings - Reformat - Adjust nullables
@@ -444,7 +448,7 @@ | |||
LauncherMetadataHelper.CurrentMetadataConfig.GameLauncherApi.GameBackgroundImgLocal = AppDefaultBG; | |||
} | |||
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|||
BackgroundMediaUtility.Current?.LoadBackground(LauncherMetadataHelper.CurrentMetadataConfig.GameLauncherApi.GameBackgroundImgLocal, e.IsRequestInit, e.IsForceRecreateCache, (Exception ex) => | |||
CurrentBackgroundHandler?.LoadBackground(LauncherMetadataHelper.CurrentMetadataConfig.GameLauncherApi.GameBackgroundImgLocal, e.IsRequestInit, e.IsForceRecreateCache, (Exception ex) => |
Check warning
Code scanning / QDNET
Redundant lambda expression parameter type specification Warning
IncludeFields = false, | ||
GenerationMode = JsonSourceGenerationMode.Metadata, | ||
IgnoreReadOnlyFields = true, | ||
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingDefault | JsonIgnoreCondition.WhenWritingNull, |
Check warning
Code scanning / QDNET
Bitwise operation on enum is not marked by [Flags] attribute Warning
{ | ||
// Deserialize and do sanitize if the old stamp list is empty | ||
oldStampList = await stampStream.DeserializeAsync<List<Stamp>>(InternalAppJSONContext.Default); | ||
if (oldStampList == null || oldStampList?.Count == 0) |
Check warning
Code scanning / QDNET
Conditional access qualifier expression is known to be null or not null Warning
throw new FileNotFoundException($"Unable to update the stamp file because it is not exist! It should have been located here: {stampPath}"); | ||
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// Read the old stamp list stream | ||
List<Stamp>? oldStampList = null; |
Check warning
Code scanning / QDNET
Assignment is not used Warning
x.MetadataType); | ||
// Check if the old stamp ref is null or index of old stamp reference returns < 0, then | ||
// add it as a new entry. | ||
int indexOfOldStamp = 0; |
Check warning
Code scanning / QDNET
Assignment is not used Warning
|
||
await JsonSerializer.SerializeAsync(targetStream, value, typeInfo, token); | ||
} | ||
#nullable restore |
Check warning
Code scanning / QDNET
Unused nullable directive Warning
Only for GI for now
100% reviewed source file: 'en_US.json' on 'zh_CN'.
Testing phase for 24 hours since this message is posted. Please report any bug either in this PR or on a new issue ticket. |
100% reviewed source file: 'en_US.json' on 'ja_JP'.
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'ja_JP'.
100% reviewed source file: 'en_US.json' on 'es_419'.
100% reviewed source file: 'en_US.json' on 'id_ID'.
100% reviewed source file: 'en_US.json' on 'id_ID'.
* Change EncTool path * Use async stream for loading background files * Fix escaped JSON characters don't get parsed correctly * Move constant JSON class into inner extension class * Refactor API Loaders Using the new ILauncherApi to unify the integration with other types of API (like: HoYoPlay) * Adding basic HYP to Sophon pkg resource conversion + Borrowing HSR version check and game settings for now. * Adding background image support for HoYoPlay API * Adding news and carousel panel support for HoYoPlay API * Fix false Base64 detection on ``GetServeV3String()`` This was causing some installation detection issues where some region/version check related string is falsely detected as Base64 and make the string rendered incorrectly * Fix some typo and avoid unnecessary buffer alloc on ``ServeV3Data`` + Also fixes throw while checking for non-existence pre-load property * Fix crash while changing launcher release channel * Fix background throw due to null preload property * Adding new decompressor for .zip package files Adding USENEWZIPDECOMPRESS to use SharpCompress decompressor with multi-thread zip decompress support. * Avoid null packages to be proceeded * Check availability for cache type: "Event" with DLM = 2 * Fix Hi3 Game Repair for version: ``Thelema`` * Re-adding checks if the normal metadata file exists (Hi3) * FIx "Check Update" button status's center position * Adjust windows title-bar button style * Extend maximum threads for download to 16 * Fix TextFillColorBrush on update status button * Use GetURLStatusCode to check URL status on repair/cache * Use ``Enum.GetValues<T>()`` instead of ``Enum.GetValues(typeof(T))`` * Fix last exception in ``RetryTimeoutAfter()`` not getting thrown * Fix threading issues on Install, Repair and Cache mechanism * Fix Infinity and NaN numbers in ``TotalPerfileProgress`` * Use ``UnNaNInfinity()`` in ``UpdateProgress()`` * Fix data corruption while performing game data migration * Fix max session exception on Hi3Helper.Http * Fix float/double to TimeSpan number conversion This due to the number being a negative infinity * Bump version * Add Sophon submodule * FIx background handler getting disposed on MainPage reload * Fix region combobox cannot receive input while reloading MainPage * Adding Sophon testing/usage sample * Adding Async JSONSerializer helper for Stream * Use nullable assignment for game package return list * Update stamp file instead of redownloading if certain config has changed * Update SharpDiscordRPC submodule * Adding Sophon submodule and its testing project * Add new Sophon Chunk download mechanism * (GSP-SR) Clamp ShadowQuality value #399 * [i18n] Localize metadata initialization messages also for game region combobox placeholder * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * (GSP-SR) Clamp all quality values * (GSP-SR) GraphicsQuality presets * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * Localize Discord RPC Game/Region strings * Add a way to skip audio patch Currently only for Star Rail * (CDN) Add Coding mirror * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Update NuGet Dependencies H.NotifyIcon https://www.nuget.org/packages/H.NotifyIcon.WinUI#releasenotes-body-tab HtmlAgilityPack https://github.com/zzzprojects/html-agility-pack/releases/tag/v1.11.61 WASDK https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/stable-channel#version-153-15240428000 TaskScheduler https://github.com/dahall/TaskScheduler/releases/tag/v2.11.0 * Update NuGet * Fix build configuration * Adjustment on CDN RadioButtons style * Adjustment on CDN RadioButtons style (pt. 2) * (GSP-SR) Fix fullscreen inconsistency * Update sophon submodule * Update sophon submodule * Add ``PreventSleep()`` to prevent Windows' sleep routine Co-Authored-By: Bagus Nur Listiyono <[email protected]> * [TaskExtensions] Throw inner exception if completed task is faulty * [HYP] Add parser for social media icons * [Sophon] Fix crash caused by empty URL conditions in news API * [UI] Adjust the social media flyout style * Implement PreventSleep() on needed methods * Update GitInfo NuGet and package lock file * [TaskExtensions] Use the new ``WaitForRetryAsync`` for retrying task * [UI] Fix inconsistent foreground color for socmed's QR title * (GSP) Implement mobile layout mode Only for GI for now * (GSP) Add delay game launch function on pre launch command * Update submodules and NuGet * Use custom style for ``ImageEx`` * Remove unnecessary ``Console.WriteLine()`` under ``CurrentMetadataConfig`` * Use custom style for ``ImageEx`` pt. 2 * Use async WriteLine for logger (also uses .Error and .Out to write) * Hi3Helper.Sophon adjustment * Dont catch cancellation exception on PreventSleep * Show nav sidebar only on hover * Add drop shadow to nav button * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * Update Hi3Helper.Http submodule * Fix fallback translation for MobileLayout text * [skip ci] Sync translation Translate en_US.json in id_ID 100% reviewed source file: 'en_US.json' on 'id_ID'. * Remove deprecated CDN (Bitbucket) * UI Adjustments + Adding FontSize property to the CompressedTextBlock + Unify ApplyShadow to be used by other elements, moving the code to UIElementExtensions with some changes. + Adding StartAnimationDetached to AnimationHelper extension + Adjust element sizes on both Normal and Small Size window + Minor adjustment on brushes + Move the playtme button beside the Quick Settings and Community Tools button + Adding shadows to navigation menu icons (by: @shatyuka) and social media icons + New layout and adjustments for Carousel and News panel + Adjustment on Install, Update and Start game button + Adding loading animation while loading ImageEx element Co-Authored-By: Shatyuka <[email protected]> * [skip ci] Sync translation Translate en_US.json in id_ID 100% reviewed source file: 'en_US.json' on 'id_ID'. * Remove unnecessary Lottie package * Adjust Preload box dialog UI * Use current thread for animation compositor * Adjust preload button style to ``AcrylicButtonStyle`` * Use current thread for animation compositor (pt. 2) * Add 500 ms delay before side panel animation is triggered * Fix crash on starting animation with no access to thread * Minor adjustment on loading frame * Fix task not retrying due to cancellation from linked source * Fix retry mechanism on API loading not working * Adjust DisconnectedPage style * Add HoYoPlay featured event icon and styles * Fix installation progress bar style * Update sophon and HYP install mechanism * fix typo * change insufficient drive space dialog required type * fix incorrect package size indicators to the user THANKS MICROSOFT VERY COOL This hopefully fixes #445 * update submodule * update submodule wrong commit hash 😓 --------- Co-authored-by: Kemal Setya Adhi <[email protected]> Co-authored-by: Shatyuka <[email protected]> Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> Co-authored-by: Ron Friedman <[email protected]>
What's New? - 1.80.5
Hi3Helper.Sophon
library for Sophon chunk download system.2024-05-24_16-10-51_mini.mp4
ServeV3Data
Enum.GetValues<T>()
instead ofEnum.GetValues(typeof(T))
TaskExtensions
extension tasks for managing task retrying routine.Templates
Changelog Prefixes