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It's too easy to accidentally kill panicked people and other innocents #86259
Description
Is your feature request related to a problem? Please describe.
As the title says, this happens far too easily.
- Safe Mode must be disabled constantly to target flesh raptors and other enemies with the HIT_AND_RUN flag or "semi-passive" monsters like necromancers, howling dogs and vigilant amalgamations. Even if you have auto-re-enable, it still gives a window in which you won't be warned about targeting them.
- Reach attacks completely ignore safe mode directives.
- Guns completely ignore safe mode directives.
- Spells completely ignore safe mode directives.
- Any time you press the
tabkey it will target whichever monster in reach is "weakest". This usually always means a panicked person. Your character "wants" to murder the innocent.
Killing a panicked person gives you a morale debuff of about -80 that decays over the course of a week, which essentially renders your character non functional for several days. Given how easily this happens, it should be far less possible.
Solution you would like.
Targeting a monster which can produce NPC-like guilt effects should have NPC-like restrictions (are you absolutely sure? prompt). In addition safe mode should force more attack methods (reach, gun, spell) to prompt the user to OK making these attacks against a neutral monster.
Describe alternatives you have considered.
Remove panicked people. These monsters are kind of dumb, they aren't at all "real" people, they are fundamentally brain broken zombie food who literally cannot do anything other than feed themselves to the zombies because blob psychosis gave them severe incurable brain damage like they're toxoplasmosis rats being preyed on by cats. Most of them can't even speak coherently anymore. This is kind of (for me) an uncomfortable thing to do with ostensibly "real" people. They should all die within a day, but can be seen for months on end until their half lives turn them into zombies. Remember, these people are running around screaming like headless chickens constantly, and probably can barely even feed themselves much less deal with mundane survival - there is zero reason any of them are alive even by the time the game starts.
Additional context
No response