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This adds a fourth node type, and a fourth edge flow, both called "type". The idea is to represent types as first-class elements in the graph representation. This allows greater compositionality by breaking up composite types into subcomponents, and decreases the required vocabulary size required to achieve a given coverage. Background ---------- Currently, type information is stored in the "text" field of nodes for constants and variables, e.g.: node { type: VARIABLE text: "i8" } There are two issues with this: * Composite types end up with long textual representations, e.g. "struct foo { i32 a; i32 b; ... }". Since there is an unbounded number of possible structs, this prevents 100% vocabulary coverage on any IR with structs (or other composite types). * In the future, we will want to encode different information on data nodes, such as embedding literal values. Moving the type information out of the data node "frees up" space for something else. Overview -------- This changes the representation to represent types as first-class elements in the graph. A "type" node represents a type using its "text" field, and a new "type" edge connects this type to variables or constants of that type, e.g. a variable "int x" could be represented as: node { type: VARIABLE text: "var" } node { type: TYPE text: "i32" } edge { flow: TYPE source: 1 } Composite types --------------- Types may be composed by connecting multiple type nodes using type edges. This allows you to break down complex types into a graph of primitive parts. The meaning of composite types will depend on the IR being targetted, the remainder describes the process for LLVM-IR. Pointer types ------------- A pointer is a composite of two types: [variable] <- [pointer] <- [pointed-type] For example: int32_t* instance; Would be represented as: node { type: TYPE text: "i32" } node { type: TYPE text: "*" } node { type: VARIABLE text: "var" } edge { text: TYPE target: 1 } edge { text: TYPE source: 1 target: 2 } Where variables/constants of this type receive an incoming type edge from the [pointer] node, which in turn receives an incoming type edge from the [pointed-type] node. One [pointer] node is generated for each unique pointer type. If a graph contains multiple pointer types, there will be multiple [pointer] nodes, one for each pointed type. Struct types ------------ A struct is a compsite type where each member is a node type which points to the parent node. Variable/constant instances of a struct receive an incoming type edge from the root struct node. Note that the graph of type nodes representing a composite struct type may be cyclical, since a struct can contain a pointer of the same type (think of a binary tree implementation). For all other member types, a new type node is produced. For example, a struct with two integer members will produce two integer type nodes, they are not shared. The type edges from member nodes to the parent struct are positional. The position indicates the element number. E.g. for a struct with three elements, the incoming type edges to the struct node will have positions 0, 1, and 2. This example struct: struct s { int8_t a; int8_t b; struct s* c; } struct s instance; Would be represented as: node { type: TYPE text: "struct" } node { type: TYPE text: "i8" } node { type: TYPE text: "i8" } node { type: TYPE text: "*" } node { type: VARIABLE text: "var" } edge { flow: TYPE target: 1 } edge { flow: TYPE target: 2 position: 1 } edge { flow: TYPE target: 3 position: 2 } edge { flow: TYPE source: 3 } edge { flow: TYPE target: 4 } Array Types ----------- An array is a composite type [variable] <- [array] <- [element-type]. For example, the array: int a[10]; Would be represented as: node { type: TYPE text: "i32" } node { type: TYPE text: "[]" } node { type: VARIABLE text: "var" } edge { flow: TYPE target: 1 } edge { flow: TYPE source: 1 target: 2 } Function Pointers ----------------- A function pointer is represented by a type node that uniquely identifies the *signature* of a function, i.e. its return type and parameter types. The caveat of this is that pointers to different functions which have the same signature will resolve to the same type node. Additionally, there is no edge connecting a function pointer type and the instructions which belong to this function. github.com//issues/82
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