Releases: CallumMoseley/HollowKnight.RandomizerMod
Releases · CallumMoseley/HollowKnight.RandomizerMod
MultiWorld Release v0.1.6
Note: This feature does change client-server protocol, so you will need to use the latest version of the client with the latest server.
In game version: 3.07MW(297)
Changes:
- Recent items tracker will show items that you received (either from picking up or other players). This should help you keep track so you don't miss items while going through transitions
- Rejoining started games after crash: If you crash, or otherwise fail to load in once the game has started, you can now rejoin by going to the file create screen, connecting to the server, and clicking rejoin
- Seed, room code, and username fields are now locked after readying up, to better reflect their actual behaviour
- Early geo is now generated based on every player's settings, the starting player's seed, and your local games version, which should hopefully make it easier to verify players are on the same seed and settings
- Spoiler logs are now generated and saved server-side
- Fixed a bug where various items would not show up if they were not randomized (dreamers being the main example)
- URLs can now be used in addition to IP addresses when connecting to a server
- Use SereCore rather than SeanprCore
MultiWorld Release v0.1.5
In game version: 3.07MW(262)
Changes:
- Nothing fun unfortunately
- Server should be less likely to crash now
- Client should be less likely to crash now
- Logic is now inline with latest from main randomizer
MultiWorld Release v0.1.4
In game version: 3.07MW(687)
Changes:
- Popup when receiving an additive item from another player now correctly shows which item in the sequence it is (i.e. only 3rd fragment shows up as Void Heart)
- Fixed some visual bugs with the ready player list
Server:
- Fixed a bug where many items would be resent when a player rejoins
MultiWorld Release v0.1.3
In game version: 3.07MW(576)
Changes:
- File create menu now shows readied players
- Spoiler log now contains players names, and "All Placements" section is sorted by world
- More robust client rejoining. Clients should now auto-rejoin if they are disconnected while they are in game
- No longer resends all items when rejoining the server, instead correctly sending unconfirmed items
- Items are not considered to be safe by the server until they are both confirmed and the player's game is saved
- This should hopefully reduce the chance of items being lost when crashing or Alt+F4ing
- Fixed players receiving 600 geo when picking up the last duplicate in their world
- Fixed percentage again???
MultiWorld Release v0.1.2
In game version: 3.07MW(174)
Changes:
- Fixed geo chests being vanilla if another player's geo chests/rocks are randomized to them
- Fixed completion percentage, it should now be (number of checks picked up/bought) / (number of checks in your world)
- Locations are no longer shown in on screen flashes
- You will now receive 300 geo when receiving the last duplicate of a set from another player
- Changed how progression is placed slightly to avoid having one player with many more good items placed than other players
- Fixed seed being -1 in tracker log for local randomizers
- (Hopefully) Improved networking robustness - it should now automatically reconnect if disconnected in game
- Items that are picked up while disconnected will be sent again when reconnecting
MultiWorld Release v0.1.1
- Fix bug where some items are vanilla
- (Possibly?) fix bug where sometimes items won't be received
- Add location for sent items in tracker log
MultiWorld Release v0.1.0
Initial release