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33 changes: 32 additions & 1 deletion Assets/__Scripts/MapEditor/AudioTimeSyncController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,17 @@ public class AudioTimeSyncController : MonoBehaviour, CMInput.IPlaybackActions,
private int gridMeasureSnapping = 1;
private float audioLatencyCompensationSeconds;

private float internalScrollStepCounter = 0;
private Coroutine resetScrollCounterCoroutine;
#if UNITY_STANDALONE_WIN
private const float scrollSizeDivisor = 120;
#elif UNITY_STANDALONE_OSX
// A bit weird but this seems to be the base scroll value regardless of scroll speed system setting
private const float scrollSizeDivisor = 2.000122;
#else
private const float scrollSizeDivisor = 1;
#endif

private AudioClip clip;

private bool controlSnap;
Expand Down Expand Up @@ -209,14 +220,34 @@ public void OnChangeTimeandPrecision(InputAction.CallbackContext context)
else
{
if (Settings.Instance.InvertScrollTime) value *= -1;

var scrollSize = value / scrollSizeDivisor;
internalScrollStepCounter += scrollSize;

// +1 beat if we're going forward, -1 beat if we're going backwards
var beatShiftRaw = 1f / GridMeasureSnapping * (value > 0 ? 1f : -1f);
var direction = Mathf.Sign(internalScrollStepCounter);
var beatShiftRaw = 0f;
while ((internalScrollStepCounter * direction) > 0.5f)
{
beatShiftRaw += 1f / GridMeasureSnapping * direction;
internalScrollStepCounter -= direction;
}

MoveToTimeInBeats(CurrentBeat + bpmChangesContainer.LocalBeatsToSongBeats(beatShiftRaw, CurrentBeat));

if (resetScrollCounterCoroutine != null) StopCoroutine(resetScrollCounterCoroutine);
resetScrollCounterCoroutine = StartCoroutine(ResetInternalScrollStepCounter());
}
}
}

private IEnumerator ResetInternalScrollStepCounter()
{
yield return new WaitForSecondsRealtime(0.5f);
internalScrollStepCounter = 0;
resetScrollCounterCoroutine = null;
}

public void OnChangePrecisionModifier(InputAction.CallbackContext context) => controlSnap = context.performed;

public void OnPreciseSnapModification(InputAction.CallbackContext context) =>
Expand Down