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Technical requirements

Dale Weiler edited this page Sep 1, 2018 · 3 revisions

Absolute feature requirements

Rendering features

  • Deferred shading
  • Omni-directional shadow mapping
  • Color grading
  • Volumetric fog
  • Crepuscular rays
  • Cook-Torrance BRDF (PBR)
  • Irradience mapping
  • Prefiltered IBL
  • Normal mapping
  • Gamma correction
  • HDR (10-bit and 16-bit)
  • Tone mapping
  • Bloom
  • HBAO
  • Skeletal animation /w animation blending
  • Anti-aliasing
    • FXAA
    • SMAA

Environment features

  • Procedurally generated sectors
  • Automatic prop placement
  • Fully editable

Physics features

  • Collision with the world
  • Rigid bodies

Networking features

  • Client sector tracking and position within sector
  • Synchronize clients only in same sector
  • Automatic client identification with blind RSA
  • Fat-client, thin-server architecture

Input requirements

  • Keyboard
  • Mouse
  • Gamepads