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API
Blupo edited this page Jun 19, 2020
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1 revision
See Creating Physical Simulations for constructing physical simulations.
Root: Folder
LoadScripts: Folder
PreLoad: ModuleScript?
PostLoad: ModuleScript?
PreUnload: ModuleScript?
PostUnload: ModuleScript?
SimulationData: Folder
AutoTools: Folder<BoolValue>
Aliases: Folder<BoolValue>
Name: StringValue
SimulationType: StringValue
Attribution: StringValue
Simulation: Model
SimulationData = {
Name: string,
SimulationType: string,
Attribution: string,
AutoTools: array<string>,
Aliases: array<string>
}
-
Name
: The name of the simulation -
SimulationType
: The type of simulation -
Attribution
: An attribution text -
AutoTools
: A list of tools that should be automatically given when a simulation is loaded and taken away when unloaded -
Aliases
: A list of aliases that the simulation can be loaded with.
Simulation = {
SimulationData: SimulationData,
PreLoad: function?,
PostLoad: function?,
PreUnload: function?,
PostUnload: function?,
Simulation: Model
}
-
SimulationData
: TheSimulationData
associated with the simulation -
PreLoad
: A callback called before a simulation begins loading -
PostLoad
: A callback called after a simulation has loaded -
PreUnload
: A callback called beore a simulation begins unloading -
PostUnload
: A callback called after a simulation has unloaded -
Simulation
: A Model with the simulation content to be loaded
-
SimulationLoader.new(simulationContainer: Model): SimulationLoader
- Creates a new SimulationLoader.
-
SimulationLoader.LoadAnimation(simulationCopy: Model, simulationContainer: Model, doneEvent: BindableEvent): nil
- Animation callback for loading simulations. The callback should fire the
doneEvent
when it's done.
- Animation callback for loading simulations. The callback should fire the
-
SimulationLoader.UnloadAnimation(simulationCopy: Model, simulationContainer: Model, doneEvent: BindableEvent): nil
- Animation callback for unloading simulations. The callback should fire the
doneEvent
when complete.
- Animation callback for unloading simulations. The callback should fire the
-
SimulationLoader.SimulationLoading(simulationData: SimulationData)
- Fires when a simulation begins loading.
-
SimulationLoader.SimulationUnloading(simulationData: SimulationData)
- Fires when a simulation begins unloading.
-
SimulationLoader.SimulationLoaded(simulationData: SimulationData)
- Fires when a simulation has completed loading.
-
SimulationLoader.SimulationUnloaded(simulationData: SimulationData)
- Fires when a simulation has completed unloading.
-
SimulationLoader.SimulationAdded(simulationData: SimulationData)
- Fires when a simulation has been added to the loader.
-
SimulationLoader.AddSimulation(newSimulation: Simulation): nil
- Add a simulation. Unless you're creating a simulation purely from Lua (and maybe some JSON), you should create a physical simulation and add that instead.
-
SimulationLoader.AddPhysicalSimulation(physicalSimulation: PhysicalSimulation): nil
- Add a physical simulation.
-
SimulationLoader.Load(simulationName: string): nil
- Load a simulation. This internally uses
SimulationLoader.ResolveSimulationName
to find the simulation name so you don't need to do it before-hand.
- Load a simulation. This internally uses
-
SimulationLoader.Unload(): nil
- Unloads the currently-loaded simulation, if any.
-
SimulationLoader.ResolveSimulationName(simulationName: string): string?
- Returns the simulation name from the string provided. Checks simulation names using normalised case as well as aliases.
-
SimulationLoader.GetSimulationData(simulationName: string): SimulationData?
- Returns the simulation data for a given simulation name. Does not check aliases.
-
SimulationLoader.GetAllSimulationsData(): array<SimulationData>
- Returns the simulation data for all simulations.
-
SimulationLoader.CurrentSimulation: string
- The name of the currently-running simulation, or an empty string if there is none.
-
SimulationLoader.SimulationContainer: Model
- The simulation container Model.
-
SimulationLoader.Simulations: array<Simulation>
- The list of simulations that the loader can use.
-
SimulationLoader.AliasMap: dictionary<string, string>
- A map of aliases and the simulation name they correlate to.
-
SimulationLoader.SimulationIsLoaded: boolean
- If a simulation is currently loaded.
-
SimulationLoader.IsWorking: boolean
- If a simulation is currently (un)loading a simulation.