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Transforming .wasm file to base64 encoded javascript

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Wasm2js

General Info

This tool transform .wasm file to base64 encoding wrapped into javascript code, so that it can be used in a local .html file without the need for fetch() or any client server communication.

This command prints javascript wrapping code and base64 encoded wasm code

wasm2js wasm_file_name

This command saves javascript wrapping code + base64 encoded wasm code into javascript file

wasm2js wasm_file_name > js_file_name

Example

Let's write trivial C++ program (example.cpp) just to ilustrate webassembly imports (print function) and exports (test function):

void print();

void test() {
	print();
}

We can compile that online at WasmExplorer: https://mbebenita.github.io/WasmExplorer/ and get web assebly code:

(module
 (type $FUNCSIG$v (func))
 (import "env" "_Z5printv" (func $_Z5printv))
 (table 0 anyfunc)
 (memory $0 1)
 (export "memory" (memory $0))
 (export "_Z4testv" (func $_Z4testv))
 (func $_Z4testv (; 1 ;)
  (call $_Z5printv)
 )
)

And after than download .wasm compiled as explorer.wasm file.

Running

wasm2js example.wasm 

gives javascript code:

const wasm_strbuffer = atob(AGFzbQEAAAABhICAgAABYAAAApGAgIAAAQNlbnYJX1o1cHJpbnR2AAADgoCAgAABAASEgICAAAFwAAAFg4CAgAABAAEGgYCAgAAAB5WAgIAAAgZtZW1vcnkCAAhfWjR0ZXN0dgABCoqAgIAAAYSAgIAAABAACw==);
let wasm_codearray = new Uint8Array(wasm_strbuffer.length);
for (var i in wasm_strbuffer) wasm_codearray[i] = wasm_strbuffer.charCodeAt(i);

So now in wasm_codearray variable we have compiled wasm code ready to be used in WebAssembly.

Because compiled C++ code adds prefix and suffix to function names (as can be seen from webassembly source) we now have "_Z5printv" instead of "print" and "_Z4testv" instead of "test". So .html file to run it all looks like:

<!DOCTYPE HTML>
<HTML>
<script src="example.js"></script>
<body>
<h1>WASM TEST</H1>
<script>

imports = {};
imports["_Z5printv"] = () => { alert("Javascript code for C++ function print()"); } // imported function print()
WebAssembly.instantiate(wasm_codearray, {"env":imports})
	.then (obj => { obj.instance.exports._Z4testv(); }); // exported function test()

</script>
</BODY>
</HTML>

Dependencies

I've used slightly modified code https://github.com/mvorbrodt/blog/blob/master/src/base64.hpp for base64 encoding/decoding.

Requirements

C++14 Compiler

License

Written by Sinisa Pavlovic, [email protected]

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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