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Releases: BepInEx/BepInEx.SplashScreen

BepInEx.SplashScreen v3.0

09 Jun 01:04
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Starting on this release, a new separate config file is used (BepInEx.SplashScreen.cfg) instead of piggybacking on BepInEx.cfg. Old settings will be lost and have to be re-set.

I added a new setting to automatically rename the slpash screen .exe file to [GameName].SplashScreen.GUI.dll in order to prevent Discord (and possibly other software, though I didn't hear of any) from showing the game being played as a random different game because it's seen the same exe name used before with a different game.

Thanks to @Bertogim for figuring out some of the issues on the LethalCompany fork, I based some fixes on their work.

What's Changed

  • Fix not working in some newer games (eg SVS) by @ManlyMarco in #7
  • Merge fix to not closing after chainloader finish from Bertogim/BepInEx.SplashScreen by @ManlyMarco in #8
  • Use a separate config file by @ManlyMarco in #9
  • Fix bepin5 having wrong version const by @ManlyMarco in #10
  • Automatically rename splash .exe to include game name by @ManlyMarco in #11

Full Changelog: v2.2.1...v3.0

BepInEx.SplashScreen v2.2.1

08 Sep 19:21
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What's Changed

  • dd23e3f @ManlyMarco Assume patcher is in patchers\BepInEx.SplashScreen if assembly location can't be gotten

Full Changelog: v2.2...v2.2.1

BepInEx.SplashScreen v2.2

02 Jan 10:14
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What's Changed

New Contributors

  • @ekibun made their first contribution in #2

Full Changelog: v2.1...v2.2

BepInEx.SplashScreen v2.1

27 Dec 10:41
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What's Changed

Full Changelog: v2.0...v2.1

BepInEx.SplashScreen v2.0

14 Oct 17:56
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What's Changed

  • Add BepInEx6 version (master, mono/il2cpp); Refactoring, Use new nuget feed, Minor improvements by @ManlyMarco in #1

Full Changelog: v1.0...v2.0

BepInEx.SplashScreen v1.0

25 Jul 21:26
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First release! Check the readme for more info.