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Buffs changeling combat ability + removes absorb requirements #11962

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@PowerfulBacon PowerfulBacon commented Nov 30, 2024

About The Pull Request

  • Buffs the arm blade to 30 damage, from 20
  • Removes the slowdown from changeling armour (which made it pretty useless)
  • Removes the toxin damage on the adrenaline, since it's just a pointless insult to the player.
  • Reduces space suit slowdown to 0.1
  • Removes absorb requirements

Why It's Good For The Game

Changelings need to tools to stand on their own feet, antagonists need to be powerful so that we can tone down the number that dynamic is spawning.

Absorb requirements were just kind of silly, especially considering that antagonists have a hard time killing bystanders. I have some other ideas I want to implement with changelings, but they will take a long time and that is a much bigger project.

Testing Photographs and Procedure

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Changelog

🆑
balance: Changeling armblade buffed to 30 damage
balance: Changeling armor no longer slows you down
balance: Teratoma and changeling armour no longer require absorbs to use.
balance: Adds a limit of 2 living teratomas to changelings.
balance: Teratomas will now share DNA with the person that made them, which opens the way for detective work and changeling confusion counter-play.
/:cl:

@PowerfulBacon PowerfulBacon marked this pull request as ready for review November 30, 2024 11:02
@Fronsis
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Fronsis commented Dec 1, 2024

If teratoma no longer requires absorbs to use that's gonna end up with them being spammed a lot more, round 50825 had a single ling spawn 19 teratomas through the shift and i saw them as a gang of five-six at one point killing everyone, to top it all since they can just go unga bunga griff chaos + dynameme antags it's a bad combination, they should be capped on how many babies there can be.

@Hardly3D
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Hardly3D commented Dec 1, 2024

^
It should probably work like heretic ghouls where they can only have a few living at a time, otherwise you'll be met with this
image

@TwingoI
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TwingoI commented Dec 1, 2024

The combat abilities (especially the armblade) are the last thing needed to be buffed on changelings, it already isn't that hard to wipe sec with a single ling. If you want to buff them you should instead be buffing the disguise, evasion and stealth abilities, since that's what changelings are supposed to be masters of.

@PowerfulBacon
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PowerfulBacon commented Dec 1, 2024

I did think about the terratoma situation, in the end decided against doing any changes due to the high chemical cost. I'll make it so that they share the DNA of the body that made them and will lower the amount that can be alive at once.

I completely disagree with the above comment, due to several things:

  • I do think the changeling stealth abilities should be good, however they are hard to buff since they are already quite good but under-utilised.
  • I don't agree with the idea that a single ling can easilly wipe sec, security tend to not struggle against changelings in a 1v1 when it is only the combat abilities used.
  • Changelings aren't typically a very strong threat, they are more of a challenge to deal with since it is hard to identify a changeling as one.
  • I get that they should have strong sabotage abilities, but at the same time I don't want antagonists to strictly be playing stealthily with absolutely no options for combat as it encourages antagonists to complete everything in a way that minimises any form of conflict.

I intend to generally make Antagonists stronger, to the point where players don't avoid confrontation at all costs while reducing how many dynamic throws into the round over time. We currently have a state where security are the ones that need to hold back against antagonists, which is turning out to be quite akward because it means that any form of encounter is controlled entirely by the security team rather than the antagonist which limits the amount of conflict antagonists can actually bring into a round.

@PowerfulBacon
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image

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@kiekatz
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kiekatz commented Dec 2, 2024

to be fair regarding that one round with tomas. sec was still on the mindset that lings are those little pathetic weaklings and tomas are hardly a hazard so in the opening part they didnt take the tomas seriously. mostly ignoring or just "arresting and pr'ing them as some wierd babies..." not saying that's a bad thing it was pretty fun. but still its on them

also it was actually the space pirates who wiped out sec that shift including HOS, CE CAP and 4 officers

@PowerfulBacon
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It's always the space pirates

@Pro-gamer-window-vista10

it was a combo i think? only like 2 officers responded on the radio and we were sort of picked off one by one because they decided to go alone

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6 participants