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Buffs changeling combat ability + removes absorb requirements #11962
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If teratoma no longer requires absorbs to use that's gonna end up with them being spammed a lot more, round 50825 had a single ling spawn 19 teratomas through the shift and i saw them as a gang of five-six at one point killing everyone, to top it all since they can just go unga bunga griff chaos + dynameme antags it's a bad combination, they should be capped on how many babies there can be. |
The combat abilities (especially the armblade) are the last thing needed to be buffed on changelings, it already isn't that hard to wipe sec with a single ling. If you want to buff them you should instead be buffing the disguise, evasion and stealth abilities, since that's what changelings are supposed to be masters of. |
I did think about the terratoma situation, in the end decided against doing any changes due to the high chemical cost. I'll make it so that they share the DNA of the body that made them and will lower the amount that can be alive at once. I completely disagree with the above comment, due to several things:
I intend to generally make Antagonists stronger, to the point where players don't avoid confrontation at all costs while reducing how many dynamic throws into the round over time. We currently have a state where security are the ones that need to hold back against antagonists, which is turning out to be quite akward because it means that any form of encounter is controlled entirely by the security team rather than the antagonist which limits the amount of conflict antagonists can actually bring into a round. |
to be fair regarding that one round with tomas. sec was still on the mindset that lings are those little pathetic weaklings and tomas are hardly a hazard so in the opening part they didnt take the tomas seriously. mostly ignoring or just "arresting and pr'ing them as some wierd babies..." not saying that's a bad thing it was pretty fun. but still its on them also it was actually the space pirates who wiped out sec that shift including HOS, CE CAP and 4 officers |
It's always the space pirates |
it was a combo i think? only like 2 officers responded on the radio and we were sort of picked off one by one because they decided to go alone |
About The Pull Request
Why It's Good For The Game
Changelings need to tools to stand on their own feet, antagonists need to be powerful so that we can tone down the number that dynamic is spawning.
Absorb requirements were just kind of silly, especially considering that antagonists have a hard time killing bystanders. I have some other ideas I want to implement with changelings, but they will take a long time and that is a much bigger project.
Testing Photographs and Procedure
Changelog
🆑
balance: Changeling armblade buffed to 30 damage
balance: Changeling armor no longer slows you down
balance: Teratoma and changeling armour no longer require absorbs to use.
balance: Adds a limit of 2 living teratomas to changelings.
balance: Teratomas will now share DNA with the person that made them, which opens the way for detective work and changeling confusion counter-play.
/:cl: