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BDArmory v0.10.4

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@BahamutoD BahamutoD released this 29 Feb 20:05
· 19 commits to master since this release

= AI Improvements by ferram4 =

  • AI will call for help from nearby friendlies when under fire using a new SetOverrideTarget system
  • AI will try to maneuver in the vertical when turning on opponents, generally deciding whether to go up/down based on whether they are under possible threat from the current target
  • AI will evade guns by trying to break in towards the threat and make themselves the most difficult target possible
  • AI will try to extrapolate the motion of targets based on how long it will take them to turn around
  • AI will extend somewhat further when they are set to extend, which makes it more effective in gunfights and generally results in a less steep climb when they do, so they're not as helpless.
  • AI will switch to a target ahead while extending
  • AI will check safety of team mates before firing
  • AI more likely to take high-deflection shots
  • Tweaks to g-limiting behavior

= New =

  • Added Bahamuto Dynamics agency (Shuudoushi)

= Changes =

  • Improved AI pilot missile avoidance
  • Increased guard fire duration to 3/4 of fire interval

= Fixes =

  • Removed debug entries for gun index
  • Fixed radar on decoupled vessels
  • Fixed TGP camera when multiple are enabled
  • Fixed rate of fire for barrage firing guns faster than framerate (ferram4)
  • Fixed AI pilot collision avoidance interfering with missile evasion
  • Fixed GUI (reticles etc) disappearing when opening/closing map view
  • Fixed GUI line displaying incorrectly when one point is behind camera