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Chain Reaction

Provides a temporary workaround to https://gitlab.com/foundrynet/foundryvtt/-/issues/6417 , allowing rolls such as 1d20x10x20 to explode continually on both numbers.

Multiple xo modifiers are handled seperately - e.g. 1d20xo10xo20 will explode once on a 10 AND once on a 20, if both are rolled.

Unlikely to come to core, as this is a somewhat hacky workaround and getting this behaviour in core in a sensible way would require more significant retooling of how dice modifiers work which is probably not worth it for how niche this issue is (and because any system needing this can implement their own modifier to do this better).

License

Almost all the the code in this is from Foundry, used under the limited license for module development https://foundryvtt.com/article/license/

Any changes I have made are free to use, adapt, whatever you want, with no implied warranties of any kind, but for use outside of what is permitted by the Limited License for Module Development you must do your own due diligence to ensure that you are not duplicting Foundry's code.

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