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Version update 7.6.0
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Babylon.js Platform committed May 9, 2024
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534 changes: 532 additions & 2 deletions .build/changelog.json

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# Changelog

## 7.6.0

### Core

- Add some unit tests for valid input combinations and dynamically updated output type - by [ryantrem](https://github.com/ryantrem) ([#15082](https://github.com/BabylonJS/Babylon.js/pull/15082))
- KTXTextureLoader - Push instead of unshift - by [RaananW](https://github.com/RaananW) ([#15081](https://github.com/BabylonJS/Babylon.js/pull/15081))
- Failproof the snippet reference in NearInteraction - by [RaananW](https://github.com/RaananW) ([#15078](https://github.com/BabylonJS/Babylon.js/pull/15078))
- Fix ammo.js memory leak - by [noname0310](https://github.com/noname0310) ([#15075](https://github.com/BabylonJS/Babylon.js/pull/15075))
- Allow changing CleanUrl from Tools - by [RaananW](https://github.com/RaananW) ([#15076](https://github.com/BabylonJS/Babylon.js/pull/15076))
- Adding new debug tools to the scene Inspector : copyCommandToClipboar… - by [Tricotou](https://github.com/Tricotou) ([#15066](https://github.com/BabylonJS/Babylon.js/pull/15066))
- Allow resetting the default draco instance - by [RaananW](https://github.com/RaananW) ([#15072](https://github.com/BabylonJS/Babylon.js/pull/15072))
- WebGPU: Fix this being undefined in some callbacks - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#15073](https://github.com/BabylonJS/Babylon.js/pull/15073))
- Update Tensor types, for accuracy - by [dr-vortex](https://github.com/dr-vortex) ([#15053](https://github.com/BabylonJS/Babylon.js/pull/15053))
- WebGPU: Fix SSAO - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#15070](https://github.com/BabylonJS/Babylon.js/pull/15070))
- Quick Workaround on thin engine build issues - [_Bug Fix_] by [sebavan](https://github.com/sebavan) ([#15069](https://github.com/BabylonJS/Babylon.js/pull/15069))
- Fix an issue with native engine function extension. - by [RaananW](https://github.com/RaananW) ([#15063](https://github.com/BabylonJS/Babylon.js/pull/15063))
- Mouse Block - by [onekit-boss](https://github.com/onekit-boss) ([#15061](https://github.com/BabylonJS/Babylon.js/pull/15061))
- Support older typescript versions - by [RaananW](https://github.com/RaananW) ([#15068](https://github.com/BabylonJS/Babylon.js/pull/15068))
- SSR: Fix in orthographic mode - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#15067](https://github.com/BabylonJS/Babylon.js/pull/15067))
- Revert "Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode" - by [deltakosh](https://github.com/deltakosh) ([#15065](https://github.com/BabylonJS/Babylon.js/pull/15065))
- The disposed engine needs to be the thinengine - by [RaananW](https://github.com/RaananW) ([#15059](https://github.com/BabylonJS/Babylon.js/pull/15059))
- xrCompatible false per default, canvas made compatible on demand - [_Breaking Change_] by [RaananW](https://github.com/RaananW) ([#15027](https://github.com/BabylonJS/Babylon.js/pull/15027))
- Allow output type changes to propagate through the NME graph - by [ryantrem](https://github.com/ryantrem) ([#15060](https://github.com/BabylonJS/Babylon.js/pull/15060))
- Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode - [_New Feature_] by [Tricotou](https://github.com/Tricotou) ([#15050](https://github.com/BabylonJS/Babylon.js/pull/15050))
- Updated engine caps to enable linear sampling from float and half float - by [SergioRZMasson](https://github.com/SergioRZMasson) ([#15052](https://github.com/BabylonJS/Babylon.js/pull/15052))
- Fix GetFontOffset missing in ThinEngine - [_Bug Fix_] by [RaananW](https://github.com/RaananW) ([#15058](https://github.com/BabylonJS/Babylon.js/pull/15058))

### GUI

- GUI JSON parse - provide callback to allow updating link URLs from development to production servers - by [deltakosh](https://github.com/deltakosh) ([#15079](https://github.com/BabylonJS/Babylon.js/pull/15079))
- Fix GetFontOffset missing in ThinEngine - [_Bug Fix_] by [RaananW](https://github.com/RaananW) ([#15058](https://github.com/BabylonJS/Babylon.js/pull/15058))

### GUI Editor

- Adding new debug tools to the scene Inspector : copyCommandToClipboar… - by [Tricotou](https://github.com/Tricotou) ([#15066](https://github.com/BabylonJS/Babylon.js/pull/15066))

### Inspector

- Adding new debug tools to the scene Inspector : copyCommandToClipboar… - by [Tricotou](https://github.com/Tricotou) ([#15066](https://github.com/BabylonJS/Babylon.js/pull/15066))
- Revert "Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode" - by [deltakosh](https://github.com/deltakosh) ([#15065](https://github.com/BabylonJS/Babylon.js/pull/15065))
- Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode - [_New Feature_] by [Tricotou](https://github.com/Tricotou) ([#15050](https://github.com/BabylonJS/Babylon.js/pull/15050))

### Node Editor

- Adding new debug tools to the scene Inspector : copyCommandToClipboar… - by [Tricotou](https://github.com/Tricotou) ([#15066](https://github.com/BabylonJS/Babylon.js/pull/15066))
- Mouse Block - by [onekit-boss](https://github.com/onekit-boss) ([#15061](https://github.com/BabylonJS/Babylon.js/pull/15061))

### Playground


## 7.5.0

### Core
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