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Develop #103
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Develop #103
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* Added games list Add list of games made with MonoGame.Aseprite * Always specify generate documentation file * Switch to Cake Frosting * Update workflow script
* Added MonoGame.Aseprite to Test .sln This is so intellesense would pickup correct * Added test for issue #92 * Use `_slices` and not `_tags` The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92
* Added games list Add list of games made with MonoGame.Aseprite * Develop (#95) * Feature/cake frosting (#92) * Added games list Add list of games made with MonoGame.Aseprite * Always specify generate documentation file * Switch to Cake Frosting * Update workflow script * Issue/try get slice 92 (#94) * Added MonoGame.Aseprite to Test .sln This is so intellesense would pickup correct * Added test for issue #92 * Use `_slices` and not `_tags` The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92 * Bump version number * Update release notes * Fix broken links (Closes #96) * Fix links for NuGet readme * Added ZeroFrameIndex configuration * Removed Global Configuration - Removed `MonoGame.Aserpite.Configuration` - Moved `ZeroIndexedFrames` to be property of `AsepriteFile` - Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
* `rotationBitmask` renamed to `dFlipBitmask` * `rotationBitmask` renamed to `dFlipBitmask` * `rotation` renamed to `dFlip` * `Rotation` renamed to `DFlip` * Removed `<remarks>` about flips not being implemented * Update for new tile rotation in Aseprite 1.3 * Cleanup
…p classes, this removed the requirement to create a fake GameTime every Update when calling the Update(double deltaTime) overload. (#102)
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Prerequisites
Description
Brings 5.1.3-beta-1 to beta-3 changes and resolves issue where Indexed mode would cause exception due to Aseprite 1.3.5 filespec change.
Related Issue Ticket Numbers