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Releases: AppLovin/AppLovin-MAX-Unity-Plugin

2.4.7

06 May 22:44
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  • Fix bug where stub banners wouldn't display if shown in a different scene than they were created.
  • Provide warning if SDK is not initialized when calling MaxSdk.ShowMediationDebugger().
  • Fix stub ads showing behind in-game UI.
  • Resize stub banners to better reflect actual size.
  • Added informative warnings for when MaxSdk.ShowMediationDebugger() is called from the Unity Editor.
  • Refresh assets and log during migration only when files are changed.

2.4.6

23 Apr 03:33
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  • Fix iOS bundle resources linking incorrectly.

2.4.5

17 Apr 04:07
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  • Retain banners through Unity Editor scenes.

2.4.4

14 Apr 02:46
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  • Add AndroidX and Jetifier support to exported Android projects.
  • Fix AdMob App IDs being overwritten when the plugin is updated.
  • Add support for using verbose logging and test device APIs before initialize() is called.

2.4.3

10 Apr 00:09
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  • Forward Unity IDE version to SDK & display in Integration Manager UI.

2.4.2

09 Apr 14:41
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  • Updated the External Dependency Manager version to 1.2.149.

2.4.1

09 Apr 01:07
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  • Updated the External Dependency Manager version to 1.2.147.
  • Fix some assets not bundling with v2.4.0.

2.4.0

07 Apr 02:40
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Features

  • MAX MREC support.
  • Unity Editor support for ad APIs.
  • Allow UI around clear-colored banners to be able to be interacted with on iOS.
  • Add API for enabling verbose logging for the underlying native SDKs via MaxSdk. SetVerboseLogging(true).
  • Add APIs for updating ad position for banners.

Fixes

  • Remove references to deprecated project.TargetGuidByName(...).

2.3.5

22 Mar 05:34
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  • Bundle Unity JAR Resolver v1.2.143 which resolves a host of issues for publishers on recently released Unity versions.

2.3.4

11 Mar 18:15
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  • Fix bad push resulting in iOS compilation errors.