Releases: AppLovin/AppLovin-MAX-Unity-Plugin
Releases · AppLovin/AppLovin-MAX-Unity-Plugin
2.4.7
- Fix bug where stub banners wouldn't display if shown in a different scene than they were created.
- Provide warning if SDK is not initialized when calling
MaxSdk.ShowMediationDebugger()
. - Fix stub ads showing behind in-game UI.
- Resize stub banners to better reflect actual size.
- Added informative warnings for when
MaxSdk.ShowMediationDebugger()
is called from the Unity Editor. - Refresh assets and log during migration only when files are changed.
2.4.6
- Fix iOS bundle resources linking incorrectly.
2.4.5
- Retain banners through Unity Editor scenes.
2.4.4
- Add AndroidX and Jetifier support to exported Android projects.
- Fix AdMob App IDs being overwritten when the plugin is updated.
- Add support for using verbose logging and test device APIs before initialize() is called.
2.4.3
- Forward Unity IDE version to SDK & display in Integration Manager UI.
2.4.2
- Updated the External Dependency Manager version to 1.2.149.
2.4.1
- Updated the External Dependency Manager version to 1.2.147.
- Fix some assets not bundling with v2.4.0.
2.4.0
Features
- MAX MREC support.
- Unity Editor support for ad APIs.
- Allow UI around clear-colored banners to be able to be interacted with on iOS.
- Add API for enabling verbose logging for the underlying native SDKs via
MaxSdk. SetVerboseLogging(true)
. - Add APIs for updating ad position for banners.
Fixes
- Remove references to deprecated
project.TargetGuidByName(...)
.
2.3.5
- Bundle Unity JAR Resolver v1.2.143 which resolves a host of issues for publishers on recently released Unity versions.
2.3.4
- Fix bad push resulting in iOS compilation errors.