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Fix barriers in low_ram_mode
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LoneWolfHT committed Nov 26, 2023
1 parent 3126941 commit 75b32f6
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Showing 60 changed files with 421 additions and 422 deletions.
Binary file modified abandoned_battlefield/barriers.data
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28 changes: 14 additions & 14 deletions abandoned_battlefield/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classes","nade_fight"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {green={pos1={x=225,y=2,z=225},pos2={x=115,y=140,z=115},[_[2]]={x=190,y=72,z=205},[_[1]]=true},purple={pos1={x=225,y=2,z=5},pos2={x=115,y=139,z=115},[_[2]]={x=190,y=72,z=25},[_[1]]=true},orange={pos1={x=5,y=2,z=225},pos2={x=115,y=139,z=115},[_[2]]={x=40,y=72,z=205},[_[1]]=true},blue={pos1={x=5,y=2,z=5},pos2={x=115,y=139,z=115},[_[2]]={x=40,y=72,z=25},[_[1]]=true}}
chests = return {{pos1={x=142,y=72,z=13},pos2={x=160,y=74,z=37},amount=25},{pos1={x=142,y=72,z=193},pos2={x=160,y=74,z=217},amount=25},{pos1={x=70,y=72,z=193},pos2={x=88,y=74,z=217},amount=25},{pos1={x=70,y=72,z=13},pos2={x=88,y=74,z=37},amount=25}}
phys_jump = 1
phys_speed = 1
size = return {x=230,y=140,z=230}
map_version = 3
enabled = true
name = Abandoned Battlefield
phys_gravity = 1
initial_stuff = return {"default:cobble 40","default:pick_steel","default:torch 8"}
map_version = 3
author = HobbitPower
hint = Use the tanks!
name = Abandoned Battlefield
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=230,x=230,y=140}
hint = Use the tanks!
others =
treasures =
skybox = DarkStormy
enable_shadows = 0
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=134,z=0},pos2={x=230,y=16,z=230}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=13,x=142,y=72},pos2={z=37,x=160,y=74},amount=25},{pos1={z=193,x=142,y=72},pos2={z=217,x=160,y=74},amount=25},{pos1={z=193,x=70,y=72},pos2={z=217,x=88,y=74},amount=25},{pos1={z=13,x=70,y=72},pos2={z=37,x=88,y=74},amount=25}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {orange={[_[1]]={z=205,x=40,y=72},pos1={z=225,x=5,y=2},pos2={z=115,x=115,y=139},[_[2]]=true},purple={[_[1]]={z=25,x=190,y=72},pos1={z=5,x=225,y=2},pos2={z=115,x=115,y=139},[_[2]]=true},green={[_[1]]={z=205,x=190,y=72},pos1={z=225,x=225,y=2},pos2={z=115,x=115,y=140},[_[2]]=true},blue={[_[1]]={z=25,x=40,y=72},pos1={z=5,x=5,y=2},pos2={z=115,x=115,y=139},[_[2]]=true}}
barrier_area = return {pos2={z=230,x=230,y=140},pos1={z=0,x=0,y=0}}
game_modes = return {"classes","nade_fight"}
enable_shadows = 0
Binary file modified ahkmenrah_pyramids/barriers.data
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28 changes: 14 additions & 14 deletions ahkmenrah_pyramids/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classes","nade_fight","classic"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=1,y=60,z=109},pos2={x=217,y=0,z=1},[_[2]]={x=184,y=44,z=31},[_[1]]=true},red={pos1={x=217,y=60,z=109},pos2={x=1,y=0,z=217},[_[2]]={x=34,y=44,z=186},[_[1]]=true}}
chests = return {{pos1={x=1,y=20,z=1},pos2={x=218,y=41,z=218},amount=42}}
phys_jump = 1
phys_speed = 1
size = return {x=218,y=60,z=218}
map_version = 3
enabled = true
name = Pyramids of Ahkmenrah
phys_gravity = 1
initial_stuff = return {"default:pick_stone","default:desert_cobble 30","default:torch 10"}
map_version = 3
author = Darkf4antom and SoulSeeker
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
name = Pyramids of Ahkmenrah
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=218,x=218,y=60}
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
others =
treasures = return {"none"}
skybox = none
enable_shadows = 0.26
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=46,z=0},pos2={x=218,y=16,z=218}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=1,x=1,y=20},pos2={z=218,x=218,y=41},amount=42}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=31,x=184,y=44},pos1={z=109,x=1,y=60},pos2={z=1,x=217,y=0},[_[2]]=true},red={[_[1]]={z=186,x=34,y=44},pos1={z=109,x=217,y=60},pos2={z=217,x=1,y=0},[_[2]]=true}}
barrier_area = return {pos2={z=218,x=218,y=60},pos1={z=0,x=0,y=0}}
game_modes = return {"classes","nade_fight","classic"}
enable_shadows = 0.26
Binary file modified ancient_pyramids/barriers.data
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28 changes: 14 additions & 14 deletions ancient_pyramids/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classes","nade_fight"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=30,y=38,z=115},pos2={x=200,y=0,z=30},[_[2]]={x=55,y=11,z=55},[_[1]]=true},red={pos1={x=200,y=0,z=200},pos2={x=30,y=38,z=115},[_[2]]={x=175,y=11,z=175},[_[1]]=true}}
chests = return {{pos1={x=144,y=10,z=62},pos2={x=168,y=12,z=86},amount=50},{pos1={x=62,y=10,z=144},pos2={x=86,y=12,z=168},amount=50}}
phys_jump = 1
phys_speed = 1
size = return {x=230,y=38,z=230}
map_version = 3
enabled = true
name = Ancient Pyramids
phys_gravity = 1
initial_stuff = return {"default:pick_steel","default:torch 10"}
map_version = 3
author = Xenon
hint = Beware of the Pyramids' Labyrinth!
name = Ancient Pyramids
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=230,x=230,y=38}
hint = Beware of the Pyramids' Labyrinth!
others =
treasures = return {"none"}
skybox = none
enable_shadows = 0.26
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=35,z=0},pos2={x=230,y=16,z=230}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=62,x=144,y=10},pos2={z=86,x=168,y=12},amount=50},{pos1={z=144,x=62,y=10},pos2={z=168,x=86,y=12},amount=50}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=55,x=55,y=11},pos1={z=115,x=30,y=38},pos2={z=30,x=200,y=0},[_[2]]=true},red={[_[1]]={z=175,x=175,y=11},pos1={z=200,x=200,y=0},pos2={z=115,x=30,y=38},[_[2]]=true}}
barrier_area = return {pos2={z=230,x=230,y=38},pos1={z=0,x=0,y=0}}
game_modes = return {"classes","nade_fight"}
enable_shadows = 0.26
Binary file modified appleton/barriers.data
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28 changes: 14 additions & 14 deletions appleton/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classic","classes","nade_fight"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=218,y=220.5,z=0},pos2={x=0,y=-0.5,z=109},[_[2]]={x=202,y=130.5,z=20},[_[1]]=true},red={pos1={x=0,y=-0.5,z=109},pos2={x=218,y=220.5,z=218},[_[2]]={x=24,y=130.5,z=189},[_[1]]=true}}
chests = return {{pos1={x=0,y=130.5,z=123},pos2={x=218,y=142.5,z=217},amount=50},{pos1={x=0,y=130.5,z=1},pos2={x=218,y=137.5,z=94},amount=50}}
phys_jump = 1.1
phys_speed = 1.25
size = return {x=218,y=221,z=218}
map_version = 3
enabled = true
name = Appleton
phys_gravity = 0.9
initial_stuff = return {"ctf_ranged:pistol_loaded","default:ladder 30","default:pick_mese","default:stick 8","default:torch 50"}
map_version = 3
author = oMikekiMo
hint = This empty town has some deep secrets.
name = Appleton
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=218,x=218,y=221}
hint = This empty town has some deep secrets.
others =
treasures =
skybox = none
enable_shadows = 0.1
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=206.5,z=0},pos2={x=218,y=16,z=218}}
phys_speed = 1.25
phys_jump = 1.1
phys_gravity = 0.9
chests = return {{pos1={z=123,x=0,y=130.5},pos2={z=217,x=218,y=142.5},amount=50},{pos1={z=1,x=0,y=130.5},pos2={z=94,x=218,y=137.5},amount=50}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=20,x=202,y=130.5},pos1={z=0,x=218,y=220.5},pos2={z=109,x=0,y=-0.5},[_[2]]=true},red={[_[1]]={z=189,x=24,y=130.5},pos1={z=109,x=0,y=-0.5},pos2={z=218,x=218,y=220.5},[_[2]]=true}}
barrier_area = return {pos2={z=218,x=218,y=221},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","classes","nade_fight"}
enable_shadows = 0.1
Binary file modified big_ocean/barriers.data
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28 changes: 14 additions & 14 deletions big_ocean/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classic","classes"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=220,y=0,z=0},pos2={x=0,y=140,z=110},[_[2]]={x=109,y=61,z=10},[_[1]]=true},red={pos1={x=220,y=0,z=220},pos2={x=0,y=140,z=110},[_[2]]={x=109,y=61,z=210},[_[1]]=true}}
chests = return {{pos1={x=1,y=60,z=110},pos2={x=219,y=65,z=219},amount=22},{pos1={x=1,y=60,z=1},pos2={x=219,y=65,z=110},amount=22},{pos1={x=1,y=120,z=1},pos2={x=219,y=139,z=109},amount=10},{pos1={x=1,y=120,z=111},pos2={x=219,y=139,z=219},amount=10}}
phys_jump = 1
phys_speed = 1
size = return {x=220,y=140,z=220}
map_version = 3
enabled = true
name = Big Ocean
phys_gravity = 1
initial_stuff = return {"default:pick_steel","ctf_ranged:pistol_loaded","default:torch 5"}
map_version = 3
author = gameit
hint =
name = Big Ocean
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=220,x=220,y=140}
hint =
others =
treasures = return {"none"}
skybox = none
enable_shadows = 0.26
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=134,z=0},pos2={x=220,y=16,z=220}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=110,x=1,y=60},pos2={z=219,x=219,y=65},amount=22},{pos1={z=1,x=1,y=60},pos2={z=110,x=219,y=65},amount=22},{pos1={z=1,x=1,y=120},pos2={z=109,x=219,y=139},amount=10},{pos1={z=111,x=1,y=120},pos2={z=219,x=219,y=139},amount=10}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=10,x=109,y=61},pos1={z=0,x=220,y=0},pos2={z=110,x=0,y=140},[_[2]]=true},red={[_[1]]={z=210,x=109,y=61},pos1={z=220,x=220,y=0},pos2={z=110,x=0,y=140},[_[2]]=true}}
barrier_area = return {pos2={z=220,x=220,y=140},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","classes"}
enable_shadows = 0.26
Binary file modified bridge/barriers.data
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28 changes: 14 additions & 14 deletions bridge/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classic","classes","nade_fight"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=225,y=0,z=225},pos2={x=5,y=140,z=115},[_[2]]={x=57,y=51,z=216},[_[1]]=true},red={pos1={x=5,y=140,z=115},pos2={x=225,y=0,z=5},[_[2]]={x=44,y=54,z=42},[_[1]]=true}}
chests = return {{pos1={x=5,y=32,z=5},pos2={x=225,y=92,z=225},amount=42}}
phys_jump = 1
phys_speed = 1
size = return {x=230,y=140,z=230}
map_version = 3
enabled = true
name = The Bridge
phys_gravity = 1
initial_stuff = return {}
map_version = 3
author = rubenwardy
hint =
name = The Bridge
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=230,x=230,y=140}
hint =
others =
treasures = return {"none"}
skybox = none
enable_shadows = 0.26
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=134,z=0},pos2={x=230,y=16,z=230}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=5,x=5,y=32},pos2={z=225,x=225,y=92},amount=42}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=216,x=57,y=51},pos1={z=225,x=225,y=0},pos2={z=115,x=5,y=140},[_[2]]=true},red={[_[1]]={z=42,x=44,y=54},pos1={z=115,x=5,y=140},pos2={z=5,x=225,y=0},[_[2]]=true}}
barrier_area = return {pos2={z=230,x=230,y=140},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","classes","nade_fight"}
enable_shadows = 0.26
Binary file modified capture_legend/barriers.data
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28 changes: 14 additions & 14 deletions capture_legend/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classic","classes"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=0,y=109,z=87},pos2={x=174,y=0,z=6},[_[2]]={x=111,y=28,z=39},[_[1]]=true},red={pos1={x=0,y=109,z=87},pos2={x=174,y=0,z=168},[_[2]]={x=60,y=22,z=142},[_[1]]=true}}
chests = return {{pos1={x=7,y=4,z=7},pos2={x=167,y=104,z=167},amount=80},{pos1={x=52,y=9,z=52},pos2={x=122,y=24,z=122},amount=25}}
phys_jump = 1
phys_speed = 1
size = return {x=174,y=108,z=174}
map_version = 3
enabled = true
name = The Legend of Capturing
phys_gravity = 1
initial_stuff = return {"ctf_ranged:pistol_loaded","default:pick_steel","default:ladder_wood 20","default:stonebrick 30","default:torch 5"}
map_version = 3
author = gameit
hint = Look in the castle for some chests.
name = The Legend of Capturing
enabled = true
license = CC BY-SA 4.0 | Skybox: "moody" Under CC0 license (from https://opengameart.org/content/retro-skyboxes-pack)
time_speed = 1
size = return {z=174,x=174,y=108}
hint = Look in the castle for some chests.
others =
treasures =
skybox = capture_legend
enable_shadows = 0.26
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=102,z=0},pos2={x=174,y=16,z=174}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=7,x=7,y=4},pos2={z=167,x=167,y=104},amount=80},{pos1={z=52,x=52,y=9},pos2={z=122,x=122,y=24},amount=25}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=39,x=111,y=28},pos1={z=87,x=0,y=109},pos2={z=6,x=174,y=0},[_[2]]=true},red={[_[1]]={z=142,x=60,y=22},pos1={z=87,x=0,y=109},pos2={z=168,x=174,y=0},[_[2]]=true}}
barrier_area = return {pos2={z=174,x=174,y=108},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","classes"}
enable_shadows = 0.26
Binary file modified caverns/barriers.data
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28 changes: 14 additions & 14 deletions caverns/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classic","classes"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=0,y=230,z=115},pos2={x=230,y=0,z=0},[_[2]]={x=70,y=115,z=24},[_[1]]=true},red={pos1={x=230,y=230,z=115},pos2={x=0,y=0,z=230},[_[2]]={x=94,y=113,z=199},[_[1]]=true}}
chests = return {{pos1={x=52,y=111,z=156},pos2={x=109,y=135,z=203},amount=12},{pos1={x=43,y=111,z=18},pos2={x=122,y=130,z=82},amount=15},{pos1={x=60,y=106,z=102},pos2={x=122.5,y=132,z=132},amount=15}}
phys_jump = 1
phys_speed = 1
size = return {x=230,y=230,z=230}
map_version = 3
enabled = true
name = Caverns
phys_gravity = 1
initial_stuff = return {"default:pick_steel","default:stick 4","default:torch 20"}
map_version = 3
author = rubenwardy
hint = Dig to reach the enemy!
name = Caverns
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=230,x=230,y=230}
hint = Dig to reach the enemy!
others =
treasures = return {"none"}
skybox = none
enable_shadows = 0
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=227,z=0},pos2={x=230,y=16,z=230}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=156,x=52,y=111},pos2={z=203,x=109,y=135},amount=12},{pos1={z=18,x=43,y=111},pos2={z=82,x=122,y=130},amount=15},{pos1={z=102,x=60,y=106},pos2={z=132,x=122.5,y=132},amount=15}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=24,x=70,y=115},pos1={z=115,x=0,y=230},pos2={z=0,x=230,y=0},[_[2]]=true},red={[_[1]]={z=199,x=94,y=113},pos1={z=115,x=230,y=230},pos2={z=230,x=0,y=0},[_[2]]=true}}
barrier_area = return {pos2={z=230,x=230,y=230},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","classes"}
enable_shadows = 0
Binary file modified coast/barriers.data
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28 changes: 14 additions & 14 deletions coast/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classic","nade_fight","classes"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=10,y=140,z=110},pos2={x=210,y=0,z=10},[_[2]]={x=60,y=81,z=34},[_[1]]=true},red={pos1={x=10,y=140,z=110},pos2={x=210,y=0,z=210},[_[2]]={x=125,y=73,z=149},[_[1]]=true}}
chests = return {{pos1={x=10,y=65,z=10},pos2={x=210,y=89,z=210},amount=42}}
phys_jump = 1
phys_speed = 1
size = return {x=220,y=140,z=220}
map_version = 3
enabled = true
name = Coast of Nostalgia
phys_gravity = 1
initial_stuff = return {}
map_version = 3
author = rubenwardy
hint =
name = Coast of Nostalgia
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=220,x=220,y=140}
hint =
others =
treasures = return {"none"}
skybox = none
enable_shadows = 0.26
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=134,z=0},pos2={x=220,y=16,z=220}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=10,x=10,y=65},pos2={z=210,x=210,y=89},amount=42}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=34,x=60,y=81},pos1={z=110,x=10,y=140},pos2={z=10,x=210,y=0},[_[2]]=true},red={[_[1]]={z=149,x=125,y=73},pos1={z=110,x=10,y=140},pos2={z=210,x=210,y=0},[_[2]]=true}}
barrier_area = return {pos2={z=220,x=220,y=140},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","nade_fight","classes"}
enable_shadows = 0.26
Binary file modified desert_spikes/barriers.data
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28 changes: 14 additions & 14 deletions desert_spikes/map.conf
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@@ -1,21 +1,21 @@
game_modes = return {"classic","classes"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=5,y=122,z=115},pos2={x=225,y=0,z=225},[_[2]]={x=83,y=28,z=198},[_[1]]=true},red={pos1={x=225,y=0,z=5},pos2={x=5,y=122,z=115},[_[2]]={x=145,y=44,z=37},[_[1]]=true}}
chests = return {{pos1={x=5,y=19,z=5},pos2={x=225,y=113,z=225},amount=50}}
phys_jump = 1
phys_speed = 1
size = return {x=230,y=122,z=230}
map_version = 3
enabled = true
name = Desert Spikes
phys_gravity = 0.9
initial_stuff = return {"default:ladder 30","default:pick_steel","default:torch 5"}
map_version = 3
author = WHYjustbecause
hint =
name = Desert Spikes
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=230,x=230,y=122}
hint =
others =
treasures =
skybox = none
enable_shadows = 0.26
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=109,z=0},pos2={x=230,y=16,z=230}}
phys_speed = 1
phys_jump = 1
phys_gravity = 0.9
chests = return {{pos1={z=5,x=5,y=19},pos2={z=225,x=225,y=113},amount=50}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=198,x=83,y=28},pos1={z=115,x=5,y=122},pos2={z=225,x=225,y=0},[_[2]]=true},red={[_[1]]={z=37,x=145,y=44},pos1={z=5,x=225,y=0},pos2={z=115,x=5,y=122},[_[2]]=true}}
barrier_area = return {pos2={z=230,x=230,y=122},pos1={z=0,x=0,y=0}}
game_modes = return {"classic","classes"}
enable_shadows = 0.26
Binary file modified dragons_dance/barriers.data
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28 changes: 14 additions & 14 deletions dragons_dance/map.conf
Original file line number Diff line number Diff line change
@@ -1,17 +1,12 @@
game_modes = return {"classes","classic","nade_fight"}
teams = local _={};_[1]="enabled";_[2]="flag_pos";return {blue={pos1={x=0,y=0,z=115},pos2={x=230,y=144,z=0},[_[2]]={x=115,y=63,z=16},[_[1]]=true},red={pos1={x=0,y=0,z=115},pos2={x=230,y=144,z=230},[_[2]]={x=115,y=63,z=214},[_[1]]=true}}
chests = return {{pos1={x=122,y=56,z=22},pos2={x=129,y=57,z=25},amount=8},{pos1={x=101,y=56,z=27},pos2={x=108,y=57,z=30},amount=8},{pos1={x=101,y=56,z=205},pos2={x=108,y=57,z=207},amount=8},{pos1={x=123,y=56,z=200},pos2={x=129,y=57,z=203},amount=8},{pos1={x=109,y=13,z=116},pos2={x=122,y=15,z=121},amount=10},{pos1={x=108,y=13,z=109},pos2={x=121,y=15,z=114},amount=10},{pos1={x=0,y=68,z=0},pos2={x=230,y=69,z=230},amount=26}}
phys_jump = 1
phys_speed = 1
size = return {x=230,y=144,z=230}
map_version = 3
enabled = true
name = Dance of the Dragons
phys_gravity = 1
initial_stuff = return {"default:cobble 30","default:pick_mese","default:torch 8"}
map_version = 3
author = HobbitPower
hint = Follow the coins, they lead you to some treasures! Also fire can be useful.
name = Dance of the Dragons
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {z=230,x=230,y=144}
hint = Follow the coins, they lead you to some treasures! Also fire can be useful.
others = """
Once there was a war between two tribes,
with dragons and giants at both sides.
Expand All @@ -22,7 +17,12 @@ so let's witness - the Dragons Dance.
"""
treasures =
skybox = DarkStormy
enable_shadows = 0
start_time = 5900
time_speed = 1
barrier_area = return {pos1={x=0,y=136,z=0},pos2={x=230,y=16,z=230}}
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{pos1={z=22,x=122,y=56},pos2={z=25,x=129,y=57},amount=8},{pos1={z=27,x=101,y=56},pos2={z=30,x=108,y=57},amount=8},{pos1={z=205,x=101,y=56},pos2={z=207,x=108,y=57},amount=8},{pos1={z=200,x=123,y=56},pos2={z=203,x=129,y=57},amount=8},{pos1={z=116,x=109,y=13},pos2={z=121,x=122,y=15},amount=10},{pos1={z=109,x=108,y=13},pos2={z=114,x=121,y=15},amount=10},{pos1={z=0,x=0,y=68},pos2={z=230,x=230,y=69},amount=26}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={[_[1]]={z=16,x=115,y=63},pos1={z=115,x=0,y=0},pos2={z=0,x=230,y=144},[_[2]]=true},red={[_[1]]={z=214,x=115,y=63},pos1={z=115,x=0,y=0},pos2={z=230,x=230,y=144},[_[2]]=true}}
barrier_area = return {pos2={z=230,x=230,y=144},pos1={z=0,x=0,y=0}}
game_modes = return {"classes","classic","nade_fight"}
enable_shadows = 0
Binary file modified ewok_village/barriers.data
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