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Update "abandoned_isles" (MT-CTF#346)
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* Add files via upload

* minor fixes

* Delete abandoned_isles/map.conf

* corects speling,keeps original name

* Delete abandoned_isles/map.mts

* ore rework
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SoulS33ker authored Sep 7, 2024
1 parent 16dc662 commit 0bc974a
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Showing 4 changed files with 17 additions and 16 deletions.
Binary file added abandoned_isles/barriers.data
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33 changes: 17 additions & 16 deletions abandoned_isles/map.conf
Original file line number Diff line number Diff line change
@@ -1,20 +1,21 @@
initial_stuff = return {"ctf_ranged:pistol_loaded", "default:pick_stone", "default:mossycobble 50", "default:torch 10"}
map_version = 2
author = gimp, caoutiouspotato, SoulSeeker
game_modes = return {"classes","classic"}
barrier_area = return {pos1={z=0,x=0,y=0},pos2={z=220,x=220,y=140}}
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={pos1={z=110,x=220,y=139},pos2={z=0,x=0,y=0},[_[2]]=true,[_[1]]={z=9,x=196,y=66}},red={pos1={z=220,x=0,y=0},pos2={z=110,x=220,y=139},[_[2]]=true,[_[1]]={z=201,x=31,y=66}}}
chests = return {{pos1={z=0,x=1,y=3},pos2={z=110,x=220,y=139},amount=42},{pos1={z=110,x=0,y=3},pos2={z=220,x=218,y=139},amount=42}}
phys_jump = 1.1
phys_speed = 1.2
size = return {z=220,x=220,y=140}
map_version = 3
enabled = true
name = Abandoned Isles
enabled = false
phys_gravity = 1
initial_stuff = return {"ctf_ranged:pistol_loaded","default:pick_stone","default:mossycobble 50","default:torch 10"}
author = gimp, caoutiouspotato, SoulSeeker
hint = Waterlilies can hold pillars!
license = CC BY 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
hint =
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map.
treasures = return {"none"}
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker.
treasures =
skybox = none
enable_shadows = 0.26
start_time = 5900
phys_speed = 1.2
phys_jump = 1.1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 219}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 111}, ["amount"] = 100}, {["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 109}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 1}, ["amount"] = 100}}
teams = return {["red"] = {["pos2"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 220}, ["flag_pos"] = {["y"] = 66, ["x"] = 31, ["z"] = 201}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["flag_pos"] = {["y"] = 66, ["x"] = 196, ["z"] = 9}}}
barrier_area = return {["pos1"] = {["y"] = 139, ["x"] = 0, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 110}}
game_modes = return {"classes"}
time_speed = 1
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Binary file modified abandoned_isles/screenshot.png
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