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Update "abandoned_isles" (MT-CTF#346)
* Add files via upload * minor fixes * Delete abandoned_isles/map.conf * corects speling,keeps original name * Delete abandoned_isles/map.mts * ore rework
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@@ -1,20 +1,21 @@ | ||
initial_stuff = return {"ctf_ranged:pistol_loaded", "default:pick_stone", "default:mossycobble 50", "default:torch 10"} | ||
map_version = 2 | ||
author = gimp, caoutiouspotato, SoulSeeker | ||
game_modes = return {"classes","classic"} | ||
barrier_area = return {pos1={z=0,x=0,y=0},pos2={z=220,x=220,y=140}} | ||
teams = local _={};_[1]="flag_pos";_[2]="enabled";return {blue={pos1={z=110,x=220,y=139},pos2={z=0,x=0,y=0},[_[2]]=true,[_[1]]={z=9,x=196,y=66}},red={pos1={z=220,x=0,y=0},pos2={z=110,x=220,y=139},[_[2]]=true,[_[1]]={z=201,x=31,y=66}}} | ||
chests = return {{pos1={z=0,x=1,y=3},pos2={z=110,x=220,y=139},amount=42},{pos1={z=110,x=0,y=3},pos2={z=220,x=218,y=139},amount=42}} | ||
phys_jump = 1.1 | ||
phys_speed = 1.2 | ||
size = return {z=220,x=220,y=140} | ||
map_version = 3 | ||
enabled = true | ||
name = Abandoned Isles | ||
enabled = false | ||
phys_gravity = 1 | ||
initial_stuff = return {"ctf_ranged:pistol_loaded","default:pick_stone","default:mossycobble 50","default:torch 10"} | ||
author = gimp, caoutiouspotato, SoulSeeker | ||
hint = Waterlilies can hold pillars! | ||
license = CC BY 4.0 | ||
time_speed = 1 | ||
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220} | ||
hint = | ||
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map. | ||
treasures = return {"none"} | ||
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker. | ||
treasures = | ||
skybox = none | ||
enable_shadows = 0.26 | ||
start_time = 5900 | ||
phys_speed = 1.2 | ||
phys_jump = 1.1 | ||
phys_gravity = 1 | ||
chests = return {{["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 219}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 111}, ["amount"] = 100}, {["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 109}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 1}, ["amount"] = 100}} | ||
teams = return {["red"] = {["pos2"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 220}, ["flag_pos"] = {["y"] = 66, ["x"] = 31, ["z"] = 201}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["flag_pos"] = {["y"] = 66, ["x"] = 196, ["z"] = 9}}} | ||
barrier_area = return {["pos1"] = {["y"] = 139, ["x"] = 0, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 110}} | ||
game_modes = return {"classes"} | ||
time_speed = 1 |
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