💡 French graphics programmer.
🎓 I'm currently studying game development at the G. Tech university in Paris.
✍️ In my free time, I enjoy playing games.
👩🏻💻 I like core game engine programming, graphics programming, shader art, and making apps and games for consoles.
💡 My favorite languages are C and C++, but I have experiences in other low level languages, like Odin and a bit of Zig.
🛠 I have experience with technologies like DirectX 11 and 12, Vulkan, OpenGL, as well as console development such as the PS5.
I was able to work on Quantic Dream's rendering engine through an internship I was able to do during July-December 2023. Star Wars Eclipse (Quantic Dream)
Oni is an experimental D3D12 renderer where I'm trying to implement as much state of the art rendering techniques as possible. Oni (C++, D3D12)
Untitled Horror Game (C++, D3D11)
- Twitter: rainbowpikmin
- Discord: ritualpassion
- Email: [email protected]