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@kvnmtz kvnmtz commented Oct 21, 2025

The previous if-statement never returned true, as MobSpawnType.STRUCTURE only applies when an entity that is saved in an NBT structure is placed in the world (e.g., the initial Iron Golem at villages). Even when Skelewags spawned at shipwrecks in case the restrictSkelewagSpawns config option is enabled (which only rarely happens by the way, please see #2257 for that issue), the spawn type was always MobSpawnType.NATURAL, so the Skelewags were never restricted to a maximum movement radius.

The previous if-statement never returned true
@LuckyCards
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oi

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