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Merge Dockerfile and example files for backend support example (popsU…
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…lfr#7)

* Add template dockerfile for testing

* Switch to holo-docker image

* Add default entrypoint.sh

* Updated dockerfile to reflect CI/CD on database

* Add template makefile, main.c

* Adjusted entrypoint.sh to actually build binary

* Made entrypoint.sh executable

* Big README update and comments in Dockerfile
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TrainDoctor authored Aug 14, 2022
1 parent 4110364 commit af817b6
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4 changes: 4 additions & 0 deletions .gitignore
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Expand Up @@ -40,3 +40,7 @@ __pycache__/
yalc.lock

.vscode/settings.json

# Ignore output folder

backend/out
77 changes: 67 additions & 10 deletions README.md
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# React-Frontend Plugin Template
# React-Frontend Plugin Template [![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/ZU74G2NJzk)

Reference example for using [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) in a [decky-loader](https://github.com/SteamDeckHomebrew/decky-loader) plugin.
Reference example for using [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) in a [decky-loader](https://github.com/SteamDeckHomebrew/deckly-loader) plugin.

## Decky Loader Discord [![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/ZU74G2NJzk)
If you want to get in contact with the developers, we can be found in the
**[SteamDeckHomebrew Discord](https://discord.gg/ZU74G2NJzk)**.

## Developers

Expand All @@ -17,23 +18,79 @@ This can be downloaded from `npm` itself which is recommended.
sudo npm i -g pnpm
```

### Getting Started
### Making your own plugin

1. Clone the repository to use as an example for making your plugin.
2. In your clone of the repository run these commands:
1. You can fork this repo or utilize the "Use this template" button on Github.
2. In your local fork/own plugin-repository run these commands:
1. ``pnpm i``
2. ``pnpm run build``
3. You should do this every time you make changes to your plugin.
- These setup pnpm and build the frontend code for testing.
3. Consult the [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) repository for ways to accomplish your tasks.
- Documentation and examples are still rough,
- While decky-loader primarily targets Steam Deck hardware so keep this in mind when developing your plugin.
4. If you want an all encompassing demonstration of decky-frontend-lib's capabilites check out [decky-playground](https://github.com/SteamDeckHomebrew/decky-playground). It shows off almost all of decky-frontend-lib's features.

Note: If you are recieveing build errors due to an out of date library, you should run this command inside of your repository:
#### Other important information

Everytime you change the frontend code (`index.tsx` etc) you will need to rebuild using the commands from step 2 above or the build task if you're using vscode or a derivative.

Note: If you are receiving build errors due to an out of date library, you should run this command inside of your repository:

```bash
pnpm update decky-frontend-lib --latest
```

### Backend support

If you are developing with a backend for a plugin and would like to submit it to the [decky-plugin-database](https://github.com/SteamDeckHomebrew/decky-plugin-database) you will need to have all backend code located in ``backend/src``, with backend being located in the root of your git repository.
When building your plugin, the source code will be built and any finished binary or binaries will be output to ``backend/out`` (which is created during CI.)
If your buildscript, makefile or any other build method does not place the binary files in the ``backend/out`` directory they will not be properly picked up during CI and your plugin will not have the required binaries included for distribution.

Example:
In our makefile used to demonstrate the CI process of building and distributing a plugin backend, note that the makefile explicitly creates the `out` folder (``backend/out``) and then compiles the binary into that folder. Here's the relevant snippet.

```make
hello:
mkdir -p ./out
gcc -o ./out/hello ./src/main.c
```

The CI does create the `out` folder itself but we recommend creating it yourself if possible during your build process to ensure the build process goes smoothly.

The out folder is not sent to the final plugin, but is then put into a ``bin`` folder which is found at the root of the plugin's directory.
More information on the bin folder can be found below in the distribution section below.

### Distribution

Plugins are distributed officially through the [decky-plugin-database](https://github.com/SteamDeckHomebrew/decky-plugin-database) via usage of submodules and PRs.
We recommend following the instructions found in the [decky-plugin-database](https://github.com/SteamDeckHomebrew/decky-plugin-database) on how to get your plugin up on the plugin store. This is the best way to get your plugin in front of users.
You can also choose to do distribution via a zip file containing the needed files, if that zip file is uploaded to a URL it can then be downloded and installed via decky-loader.
Please note that decky-loader will be warn them that the plugin is not verified via hash as it would be coming from the plugin store.

**NOTE: We do not currently have a method to install from a downloaded zip file in "game-mode" due to lack of a usable file-picking dialog.**

Layout of a plugin zip ready for distribution:
```
pluginname-v1.0.0.zip (version number is optional but recommended for users sake)
|
pluginname/ <directory>
| | |
| | bin/ <directory> (optional)
| | |
| | binary (optional)
| |
| dist/ <directory> [required]
| |
| index.js [required]
|
package.json [required]
plugin.json [required]
README.md (optional but recommended)
LICENSE(.md) {required in some cases, not in others}
```

Note regarding licenses: Including a license is required for the plugin store if your chosen license requires the license to be included alongside usage of source-code/binaries!

If you wish to distribute your plugin another way then you will need to build and bundle the plugin as a zip file.
Here users can install the zip file from a URL in the settings menu, they will be warned that the plugin is not verified via hash.


We cannot and will not distribute your plugin on the Plugin Store if it's license requires it's inclusion but you have not included a license to be re-distributed with your plugin in the root of your git repository.
9 changes: 9 additions & 0 deletions backend/Dockerfile
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# we support images for building with a vanilla SteamOS base,
# or versions with ootb support for rust or go
# developers can also customize these images via this Dockerfile
#FROM ghcr.io/steamdeckhomebrew/holo-toolchain-rust:latest
#FROM ghcr.io/steamdeckhomebrew/holo-toolchain-go:latest
FROM ghcr.io/steamdeckhomebrew/holo-base:latest

# entrypoint.sh should always be located in the backend folder
ENTRYPOINT [ "/backend/entrypoint.sh" ]
14 changes: 14 additions & 0 deletions backend/Makefile
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# This is the default target, which will be built when
# you invoke make
.PHONY: all
all: hello

# This rule tells make how to build hello from hello.cpp
hello:
mkdir -p ./out
gcc -o ./out/hello ./src/main.c

# This rule tells make to delete hello and hello.o
.PHONY: clean
clean:
rm -f hello
8 changes: 8 additions & 0 deletions backend/entrypoint.sh
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#!/bin/sh
set -e

echo "Container's IP address: `awk 'END{print $1}' /etc/hosts`"

cd /backend

make
5 changes: 5 additions & 0 deletions backend/src/main.c
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#include <stdio.h>
int main() {
printf("Hello World\n");
return 0;
}

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