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NoShoot Changes #739

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rennmaus25
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I added an option to not shoot at all, shot only if you're directly looking at your enemy or shoot normally after the first shot.

…ectly lokking at the target 3) spray normally after first shot
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A couple style changes, but otherwise, LGTM

@@ -114,6 +116,7 @@ void Aimbot::RenderTab()
{
const char* targets[] = { "PELVIS", "", "", "HIP", "LOWER SPINE", "MIDDLE SPINE", "UPPER SPINE", "NECK", "HEAD" };
const char* smoothTypes[] = { "Slow Near End", "Constant Speed", "Fast Near End" };
const char* noShootTypes[] = { "None", "On target", "Spray" };
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capitalize target

@@ -358,7 +358,13 @@ void Aimbot::RenderTab()
ImGui::PopItemWidth();
}
}


if (ImGui::Checkbox("No Shoot", &noShootEnabled))
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correct indentation

//if the player your aiming at is the aimbot target you can shoot
if(Settings::Aimbot::NoShoot::type == NoShootType::AFTER_FIRST_SHOT&&(target==player||noshoot))
{
noshoot=true;
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spaces before and after operators

@@ -560,7 +588,8 @@ void Aimbot::CreateMove(CUserCmd* cmd)
}
}
}

if(!player||!(cmd->buttons&IN_ATTACK))
noshoot=false;
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see above

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