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random
2.7/random.adept contains utilities for generating random numbers.
define RANDOM_MAX = /* ??? */
define RANDOM_RANGE = /* ??? */
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func randomize() voidInitializes random number generation.
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func random() uintReturns a random
uintin the range[0, RANDOM_RANGE). -
func random(upper_exclusive uint) uintReturns a random
uintin the range[0, upper_exclusive). -
func random(lower_inclusive, upper_exclusive uint) uintReturns a random
uintin the range[lower_inclusive, upper_exclusive). -
func normalizedRandom() doubleReturns a random
doublein the range[0.0, 1.0). -
func randomSetSeed(seed uint) voidSets the seed used to generate random numbers.
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func randomInt(upper_exclusive int) intReturns a random
intin the range[0, upper_exclusive). -
func randomInt(lower_inclusive, upper_exclusive int) intReturns a random
intin the range[lower_inclusive, upper_exclusive).
#default random_use_mt19937 true