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I develop in C++, Python and JavaScript.
Graphics & Game & Audio.
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UC Santa Barbara
- Santa Barbara
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15:40
(UTC -12:00) - https://shaokang.cc
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Reyes_Soft_Rasterizer
Reyes_Soft_Rasterizer PublicThis renderer is a Reyes-style Architecture Soft Rasterizer. It’s a partial implementation of Renderman 3.2 specification. Supports Shadowmapping, Texture mapping, MSAA, Microfacet materials etc.
C++ 2
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Advances_In_CG_2022
Advances_In_CG_2022 PublicCourse Project of course Advances in Computer Graphics (2022 SS). Implemented deferred rendering pipeline with some rendering techniques including SSR, SSAO, DoF, TAA.
C++ 4
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Raindrop-Generator
Raindrop-Generator PublicA raindrop sound synthesizer based on approximation of acoustic model. Developed using JUCE.
C++ 7
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