title __Job activity__ control Timer as timer actor Scheduler as scheduler database MetadataStorage as storage boundary JobActivationQueue as jobQueue boundary NotifyQueue as notify actor Runner as runner entity JobCode as jobStorage actor NotifyRunner as notifyRunner database NotifyStorage as notifyStorage entity NotifyCode as notifyCode note over scheduler Schedules tasks end note / note over storage Stores job metadata end note / note over jobQueue A queue that receives the job GUID for jobs that needs to be run end note / note over notify A queue that receives the job GUID and the job state it needs to be notified of end note / note over runner Runs the job code end note / note over jobStorage Converts a job GUID to runnable code end note / note over notifyRunner Runs notification code end note / note over notifyStorage Stores notification metadata end note / note over notifyCode Converts a notification GUID to runnable code end note == Scheduling == timer -> scheduler : Every 1 sec activate scheduler scheduler -> storage : Get job guid list storage -> scheduler scheduler -> storage : For each guid get metadata storage -> scheduler scheduler -> scheduler : Filter next tick scheduler -> storage : Next tick, last tick\nfor scheduled guids scheduler -> jobQueue : GUIDs of next job scheduler -> notify : GUID + SCHEDULED deactivate scheduler == Run the job == jobQueue -> runner : GUID of scheduled GUID activate runner runner -> jobStorage : Get runnable code\nvs GUID jobStorage -> runner runner -> notify : GUID + STARTED runner -> runner : Run job runner -> notify : GUID + DONE deactivate runner == Notification == notify -> notifyRunner : GUID + <JOB STATE> activate notifyRunner notifyRunner -> notifyStorage : Get notify GUIDs for\njob GUID + job state notifyStorage -> notifyRunner notifyRunner -> notifyCode : Get notify code to run\nusing Notify GUID notifyCode -> notifyRunner notifyRunner -> notifyRunner : Run notification code deactivate notifyRunner
title __Create job__ actor CreateJob as createJob boundary JobCreateQueue as notify boundary JobCreatedQueue as done actor JobCreator as jobCreator database MetadataStorage as storage entity JobCode as runStorage note over createJob Starts the create job process end note / note over notify Queue that produces job metadata end note / note over jobCreator Handles the creation message from the queue end note / note over storage Stores job metadata end note / note over runStorage Converts a job GUID to runnable code end note / note over done Queue that produces job metadata when a job is done being made end note createJob -> notify : New Job activate createJob notify -> runStorage notify -> jobCreator activate jobCreator jobCreator -> jobCreator : Generate next tick jobCreator -> storage : Save metadata jobCreator -> storage : Get list of GUIDs storage -> jobCreator jobCreator -> storage : Update list of GUIDs jobCreator -> done : Job GUID deactivate jobCreator done -> createJob deactivate createJob
title __Create notification__ actor CreateNotification as create boundary NotifyCreateQueue as notify boundary NotifyCreatedQueue as notified actor NotificationCreator as creator database NotifyStorage as notifyStorage entity NotifyCode as notifyCode create -> notify : Job GUID +\nNotify GUID +\nJob State activate create notify -> notifyCode notify -> creator activate creator creator -> notifyStorage : Get notification data notifyStorage -> creator creator -> creator : Update job metadata\nwith new data creator -> notifyStorage : Save creator -> notified : Notify GUID + Job State deactivate creator notified -> create deactivate create
title __Delete notification__ actor DeleteNotification as deleter boundary NotifyDeleteQueue as notify boundary NotifyDeletedQueue as notified actor NotificationDeleter as delete database NotifyStorage as storage entity NotifyCode as notifyCode deleter -> notify : Notify GUID + Job State notify -> delete activate delete delete -> storage : Get notification\nmetadata delete -> delete : Update metadata\nwith new data delete -> storage : Save metadata delete -> notified : Notify GUID + Job State notified -> notifyCode notified -> deleter deactivate delete
title __Delete job__ actor DeleteJob as deleter boundary DeleteJobQueue as deleteQueue boundary DeletedJobQueue as deletedQueue actor Deleter as delete database MetadataStorage as storage entity JobCode as jobStorage actor NotifyDeleter as notifyDelete database NotifyStorage as notifyStorage boundary NotifyDeletedQueue as notifyDeleted entity NotifyCode as notifyCode deleter -> deleteQueue : Job GUID activate deleteQueue deleteQueue -> delete activate delete group Delete Job delete -> storage : Delete metadata storage -> delete delete -> deletedQueue : GUID deletedQueue -> jobStorage deactivate delete deletedQueue -> deleter end deleteQueue -> notifyDelete deactivate deleteQueue group Delete notifications activate notifyDelete notifyDelete -> notifyStorage : Get notifications for Job ID notifyStorage -> notifyDelete notifyDelete -> notifyStorage : For each,\ndelete notification notifyDelete -> notifyDeleted : For each\ndeleted notification,\nNotification GUID +\nJob GUID + State notifyDeleted -> notifyCode deactivate notifyDelete end