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There exists different algorithm to handle collisions for the linear probing strategy. One interesting an practicable way is the Robin Hood hashing.
good illustration:
https://programming.guide/robin-hood-hashing.html
c++ implementation:
https://github.com/Tessil/robin-map/blob/master/include/tsl/robin_hash.h
I created a pull request as a first draft: #41
What do you think about such performance issues? It is still an open task to measure it. What do you think about to create a performance measure tooling like: https://tessil.github.io/2016/08/29/benchmark-hopscotch-map.html in golang? Or do you know good tools?
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