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Graphical demo #6

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zkat opened this issue Apr 9, 2021 · 3 comments · May be fixed by #17
Open

Graphical demo #6

zkat opened this issue Apr 9, 2021 · 3 comments · May be fixed by #17
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good first issue Good for newcomers help wanted Extra attention is needed

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@zkat
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zkat commented Apr 9, 2021

Would be nice to have a more involved example that actually does some neat graphical stuff. Maybe it would be cool to just adapt an example from bevy_tilemap?

@zkat zkat added help wanted Extra attention is needed good first issue Good for newcomers labels Apr 9, 2021
@zkat zkat linked a pull request Apr 26, 2021 that will close this issue
@stargazing-dino
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stargazing-dino commented Dec 29, 2023

Heyo ! I'd be interested in making a 3d example. I'm thinking it'd be cool to use Quaternius' fantasy RTS pack (CC0) to setup a house, farm and market. There'd only be one character and they'd balance, farming, resting and selling their harvest.

For the character, I'm thinking a plain cylinder with no animations as I don't want to complicate things further.

I've made a cute little mockup in blender I'm happy to share:

town.blend.zip

scene

I'll try to keep it as minimal as possible with no navmesh, simple lerp movement and no extra screens. Maybe a top left GUI displaying tiredness, money and resources.

If this is all fine, let me know

@zkat
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zkat commented Dec 29, 2023

This actually sounds super awesome!

A big thing to keep in mind when writing this is to have a simple and clear architecture, at least for the AI code, so it can act as a reference for folks. Plenty of comments explaining what is happening, too.

Besides that, no notes :)

@stargazing-dino
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Thanks for the feedback ! I'm excited to work on this :) Will update soon

@stargazing-dino stargazing-dino mentioned this issue Dec 30, 2023
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