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| 1 | +using System.Collections; |
| 2 | +using UnityEngine; |
| 3 | +using UnityEngine.UI; |
| 4 | + |
| 5 | +namespace Zigurous.UI |
| 6 | +{ |
| 7 | + /// <summary> |
| 8 | + /// Displays mattes on the top and bottom of the screen to crop the screen |
| 9 | + /// to a specified aspect ratio. This is also referred to as cinematic black |
| 10 | + /// bars and is useful for cutscenes in games. |
| 11 | + /// </summary> |
| 12 | + [RequireComponent(typeof(RectTransform))] |
| 13 | + public sealed class Letterboxing : MonoBehaviour |
| 14 | + { |
| 15 | + /// <summary> |
| 16 | + /// The color of the mattes. |
| 17 | + /// </summary> |
| 18 | + [Tooltip("The color of the mattes.")] |
| 19 | + [SerializeField] |
| 20 | + private Color _color = Color.black; |
| 21 | + |
| 22 | + /// <summary> |
| 23 | + /// The material of the mattes. |
| 24 | + /// </summary> |
| 25 | + [Tooltip("The material of the mattes.")] |
| 26 | + [SerializeField] |
| 27 | + private Material _material = null; |
| 28 | + |
| 29 | + /// <summary> |
| 30 | + /// The aspect ratio of the mattes. |
| 31 | + /// </summary> |
| 32 | + [Tooltip("The aspect ratio of the mattes.")] |
| 33 | + [SerializeField] |
| 34 | + private float _aspectRatio = 2.35f; |
| 35 | + |
| 36 | + /// <summary> |
| 37 | + /// The amount of seconds it takes to animate the mattes. |
| 38 | + /// </summary> |
| 39 | + [Tooltip("The amount of seconds it takes to animate the mattes.")] |
| 40 | + public float animationDuration = 0.5f; |
| 41 | + |
| 42 | + /// <summary> |
| 43 | + /// The top letterbox matte. |
| 44 | + /// </summary> |
| 45 | + public RectTransform matteTop { get; private set; } |
| 46 | + |
| 47 | + /// <summary> |
| 48 | + /// The bottom letterbox matte. |
| 49 | + /// </summary> |
| 50 | + public RectTransform matteBottom { get; private set; } |
| 51 | + |
| 52 | + /// <summary> |
| 53 | + /// The color of the mattes. |
| 54 | + /// </summary> |
| 55 | + public Color color |
| 56 | + { |
| 57 | + get { return _color; } |
| 58 | + set { _color = value; UpdateStyles(); } |
| 59 | + } |
| 60 | + |
| 61 | + /// <summary> |
| 62 | + /// The material of the mattes. |
| 63 | + /// </summary> |
| 64 | + public Material material |
| 65 | + { |
| 66 | + get { return _material; } |
| 67 | + set { _material = value; UpdateStyles(); } |
| 68 | + } |
| 69 | + |
| 70 | + /// <summary> |
| 71 | + /// The aspect ratio of the mattes. |
| 72 | + /// </summary> |
| 73 | + public float aspectRatio |
| 74 | + { |
| 75 | + get { return _aspectRatio; } |
| 76 | + set { _aspectRatio = value; UpdateMattes(); } |
| 77 | + } |
| 78 | + |
| 79 | + /// <summary> |
| 80 | + /// The current height of the letterbox mattes. |
| 81 | + /// </summary> |
| 82 | + public float matteHeight { get; private set; } |
| 83 | + |
| 84 | + /// <summary> |
| 85 | + /// The coroutine that animates the mattes. |
| 86 | + /// </summary> |
| 87 | + private Coroutine _animation; |
| 88 | + |
| 89 | + #if UNITY_EDITOR |
| 90 | + /// <summary> |
| 91 | + /// Whether the current settings have been invalidated. |
| 92 | + /// </summary> |
| 93 | + private bool _invalidated; |
| 94 | + #endif |
| 95 | + |
| 96 | + private void Awake() |
| 97 | + { |
| 98 | + StretchToScreenSize stretch = this.gameObject.AddComponent<StretchToScreenSize>(); |
| 99 | + stretch.hideFlags = HideFlags.HideInInspector; |
| 100 | + stretch.stretchWidth = true; |
| 101 | + stretch.stretchHeight = true; |
| 102 | + |
| 103 | + this.matteBottom = CreateMatte(); |
| 104 | + this.matteTop = CreateMatte(); |
| 105 | + this.matteTop.localScale = new Vector3(1.0f, -1.0f, 1.0f); |
| 106 | + } |
| 107 | + |
| 108 | + private RectTransform CreateMatte() |
| 109 | + { |
| 110 | + GameObject matte = new GameObject("Matte"); |
| 111 | + matte.transform.parent = this.transform; |
| 112 | + |
| 113 | + RectTransform matteRect = matte.AddComponent<RectTransform>(); |
| 114 | + matteRect.SetHeight(0.0f); |
| 115 | + |
| 116 | + matte.AddComponent<CanvasRenderer>(); |
| 117 | + |
| 118 | + Image graphic = matte.AddComponent<Image>(); |
| 119 | + graphic.color = this.color; |
| 120 | + graphic.material = this.material; |
| 121 | + |
| 122 | + StretchToScreenSize stretch = matte.AddComponent<StretchToScreenSize>(); |
| 123 | + stretch.stretchWidth = true; |
| 124 | + stretch.stretchHeight = false; |
| 125 | + |
| 126 | + return matteRect; |
| 127 | + } |
| 128 | + |
| 129 | + private void Start() |
| 130 | + { |
| 131 | + ScreenSizeListener.Instance.resized += OnScreenResize; |
| 132 | + } |
| 133 | + |
| 134 | + private void OnDestroy() |
| 135 | + { |
| 136 | + if (ScreenSizeListener.HasInstance) { |
| 137 | + ScreenSizeListener.Instance.resized -= OnScreenResize; |
| 138 | + } |
| 139 | + } |
| 140 | + |
| 141 | + private void OnValidate() |
| 142 | + { |
| 143 | + _invalidated = true; |
| 144 | + } |
| 145 | + |
| 146 | + private void OnEnable() |
| 147 | + { |
| 148 | + UpdateMattes(); |
| 149 | + } |
| 150 | + |
| 151 | + private void OnDisable() |
| 152 | + { |
| 153 | + UpdateMattes(); |
| 154 | + } |
| 155 | + |
| 156 | + private void OnScreenResize(int width, int height) |
| 157 | + { |
| 158 | + UpdateMattes(animated: false); |
| 159 | + } |
| 160 | + |
| 161 | + private void Update() |
| 162 | + { |
| 163 | + if (_invalidated) |
| 164 | + { |
| 165 | + UpdateStyles(); |
| 166 | + UpdateMattes(animated: false); |
| 167 | + |
| 168 | + _invalidated = false; |
| 169 | + } |
| 170 | + } |
| 171 | + |
| 172 | + private void UpdateMattes() |
| 173 | + { |
| 174 | + UpdateMattes(animated: this.animationDuration > 0.0f); |
| 175 | + } |
| 176 | + |
| 177 | + private void UpdateMattes(bool animated) |
| 178 | + { |
| 179 | + if (!this.gameObject.activeInHierarchy) |
| 180 | + { |
| 181 | + SizeAndPositionMattes(0.0f); |
| 182 | + return; |
| 183 | + } |
| 184 | + |
| 185 | + float desiredHeight = CalculateMatteHeight(); |
| 186 | + |
| 187 | + if (animated) |
| 188 | + { |
| 189 | + if (_animation != null) { |
| 190 | + StopCoroutine(_animation); |
| 191 | + } |
| 192 | + |
| 193 | + _animation = StartCoroutine(Animate(this.matteHeight, desiredHeight)); |
| 194 | + } |
| 195 | + else |
| 196 | + { |
| 197 | + SizeAndPositionMattes(desiredHeight); |
| 198 | + } |
| 199 | + } |
| 200 | + |
| 201 | + private IEnumerator Animate(float currentHeight, float desiredHeight) |
| 202 | + { |
| 203 | + float elapsed = 0.0f; |
| 204 | + |
| 205 | + while (elapsed < this.animationDuration) |
| 206 | + { |
| 207 | + float percent = Mathf.Clamp01(elapsed / this.animationDuration); |
| 208 | + float height = Mathf.SmoothStep(currentHeight, desiredHeight, percent); |
| 209 | + |
| 210 | + SizeAndPositionMattes(height); |
| 211 | + |
| 212 | + elapsed += Time.deltaTime; |
| 213 | + yield return null; |
| 214 | + } |
| 215 | + |
| 216 | + SizeAndPositionMattes(desiredHeight); |
| 217 | + } |
| 218 | + |
| 219 | + private float CalculateMatteHeight() |
| 220 | + { |
| 221 | + if (!this.enabled) { |
| 222 | + return 0.0f; |
| 223 | + } |
| 224 | + |
| 225 | + float screenWidth = Screen.width; |
| 226 | + float screenHeight = Screen.height; |
| 227 | + |
| 228 | + // Screen.width and Screen.height oddly does not always give the |
| 229 | + // correct values so try to use ScreenSizeListener if available |
| 230 | + if (ScreenSizeListener.HasInstance) |
| 231 | + { |
| 232 | + screenWidth = ScreenSizeListener.Instance.width; |
| 233 | + screenHeight = ScreenSizeListener.Instance.height; |
| 234 | + } |
| 235 | + |
| 236 | + float letterbox = screenWidth / this.aspectRatio; |
| 237 | + return (screenHeight - letterbox) * 0.5f; |
| 238 | + } |
| 239 | + |
| 240 | + private void SizeAndPositionMattes(float height) |
| 241 | + { |
| 242 | + this.matteHeight = height; |
| 243 | + |
| 244 | + if (this.matteTop != null) { |
| 245 | + this.matteTop.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0.0f, height); |
| 246 | + } |
| 247 | + |
| 248 | + if (this.matteBottom != null) { |
| 249 | + this.matteBottom.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, 0.0f, height); |
| 250 | + } |
| 251 | + } |
| 252 | + |
| 253 | + private void UpdateStyles() |
| 254 | + { |
| 255 | + if (this.matteTop != null) |
| 256 | + { |
| 257 | + Graphic graphic = this.matteTop.GetComponent<Graphic>(); |
| 258 | + graphic.color = this.color; |
| 259 | + graphic.material = this.material; |
| 260 | + } |
| 261 | + |
| 262 | + if (this.matteBottom != null) |
| 263 | + { |
| 264 | + Graphic graphic = this.matteBottom.GetComponent<Graphic>(); |
| 265 | + graphic.color = this.color; |
| 266 | + graphic.material = this.material; |
| 267 | + } |
| 268 | + } |
| 269 | + |
| 270 | + } |
| 271 | + |
| 272 | +} |
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