From 96fd2e492d19ff5985b25763763c4e1f4482c4f2 Mon Sep 17 00:00:00 2001 From: ywmaa <68971808+ywmaa@users.noreply.github.com> Date: Wed, 1 Mar 2023 16:25:49 +0200 Subject: [PATCH] Update to Godot 4.0 stable --- .github/workflows/dispatch-export.yml | 4 +- .github/workflows/push-export.yml | 4 +- AMSG_Examples/Character/mixamo_character.tscn | 98 +++++++++---------- README.md | 2 +- 4 files changed, 54 insertions(+), 54 deletions(-) diff --git a/.github/workflows/dispatch-export.yml b/.github/workflows/dispatch-export.yml index e6291d6..995d562 100644 --- a/.github/workflows/dispatch-export.yml +++ b/.github/workflows/dispatch-export.yml @@ -60,8 +60,8 @@ jobs: id: export uses: firebelley/godot-export@master with: - godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/rc6/Godot_v4.0-rc6_linux.x86_64.zip - godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/rc6/Godot_v4.0-rc6_export_templates.tpz + godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_linux.x86_64.zip + godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_export_templates.tpz relative_project_path: ./ # build the standard project relative_export_path: ./my/build/destination # move export output to this directory relative to git root archive_output: true diff --git a/.github/workflows/push-export.yml b/.github/workflows/push-export.yml index 5615cb4..fbd69e9 100644 --- a/.github/workflows/push-export.yml +++ b/.github/workflows/push-export.yml @@ -24,8 +24,8 @@ jobs: id: export uses: firebelley/godot-export@master with: - godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/rc6/Godot_v4.0-rc6_linux.x86_64.zip - godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/rc6/Godot_v4.0-rc6_export_templates.tpz + godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_linux.x86_64.zip + godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_export_templates.tpz relative_project_path: ./ # build the standard project relative_export_path: ./build # move export output to this directory relative to git root archive_output: true diff --git a/AMSG_Examples/Character/mixamo_character.tscn b/AMSG_Examples/Character/mixamo_character.tscn index 3d8e5a6..ff666d7 100644 --- a/AMSG_Examples/Character/mixamo_character.tscn +++ b/AMSG_Examples/Character/mixamo_character.tscn @@ -253,7 +253,7 @@ nodes/standing/node = SubResource("AnimationNodeStateMachine_ieguh") nodes/standing/position = Vector2(-120, 40) node_connections = [&"output", 0, &"crouch", &"crouch", 0, &"standing", &"crouch", 1, &"crouching"] -[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_nk14x"] +[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_cbocg"] resource_local_to_scene = true graph_offset = Vector2(139.839, 1384.41) nodes/AnimTurnLeft/node = SubResource("AnimationNodeAnimation_mb2kt") @@ -273,9 +273,9 @@ nodes/VelocityDirection/position = Vector2(680, 1400) nodes/output/position = Vector2(1540, 1400) node_connections = [&"output", 0, &"InAir", &"InAir", 0, &"Turn", &"InAir", 1, &"FallAnimation", &"RightOrLeft", 0, &"AnimTurnLeft", &"RightOrLeft", 1, &"AnimTurnRight", &"Turn", 0, &"VelocityDirection", &"Turn", 1, &"RightOrLeft"] -[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_e6vnr"] +[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_l12f4"] -[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_11wr6"] +[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_03juf"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_70w0s"] resource_local_to_scene = true @@ -523,14 +523,14 @@ character_node = NodePath("..") tilt_power = 0.0 [node name="AnimationTree" parent="." node_paths=PackedStringArray("movement_script") instance=ExtResource("3_86f8p")] -tree_root = SubResource("AnimationNodeBlendTree_nk14x") +tree_root = SubResource("AnimationNodeBlendTree_cbocg") anim_player = NodePath("../AnimationPlayer") active = true parameters/VelocityDirection/crouch/current_state = "" parameters/VelocityDirection/crouch/transition_request = "" parameters/VelocityDirection/crouch/current_index = 0 -parameters/VelocityDirection/crouching/playback = SubResource("AnimationNodeStateMachinePlayback_e6vnr") -parameters/VelocityDirection/standing/playback = SubResource("AnimationNodeStateMachinePlayback_11wr6") +parameters/VelocityDirection/crouching/playback = SubResource("AnimationNodeStateMachinePlayback_l12f4") +parameters/VelocityDirection/standing/playback = SubResource("AnimationNodeStateMachinePlayback_03juf") parameters/VelocityDirection/standing/Jog/FB/current_state = "" parameters/VelocityDirection/standing/Jog/FB/transition_request = "Forward" parameters/VelocityDirection/standing/Jog/FB/current_index = 0 @@ -557,43 +557,43 @@ bones/0/name = "Hips" bones/0/parent = -1 bones/0/rest = Transform3D(0.544576, -0.0348814, -0.837986, 0.0102475, 0.999337, -0.0349382, 0.838649, 0.0104393, 0.544573, -0.000172998, 0.901879, -0.00179914) bones/0/enabled = true -bones/0/position = Vector3(0.00409064, 0.928228, -0.00539305) -bones/0/rotation = Quaternion(-0.0395256, -0.368609, -0.0153571, 0.928617) +bones/0/position = Vector3(0.00286561, 0.931155, -0.00267643) +bones/0/rotation = Quaternion(-0.0409894, -0.368085, -0.0144518, 0.928776) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "Spine" bones/1/parent = 0 bones/1/rest = Transform3D(0.99963, -0.0129189, 0.0239171, 0.01122, 0.997494, 0.0698543, -0.0247596, -0.0695601, 0.99727, 4.88944e-09, 0.0992349, -0.0122733) bones/1/enabled = true bones/1/position = Vector3(4.88944e-09, 0.0992349, -0.0122733) -bones/1/rotation = Quaternion(-0.0110747, 0.0404845, -0.0059794, 0.999101) +bones/1/rotation = Quaternion(-0.0127287, 0.0401807, -0.00566653, 0.999095) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "Spine1" bones/2/parent = 1 bones/2/rest = Transform3D(0.99985, -0.015446, 0.00786788, 0.0155655, 0.999761, -0.0153596, -0.00762876, 0.0154798, 0.999851, -2.79397e-09, 0.11732, 1.86265e-09) bones/2/enabled = true bones/2/position = Vector3(-2.79397e-09, 0.11732, 1.86265e-09) -bones/2/rotation = Quaternion(0.0994095, 0.0822747, -0.00831954, 0.991605) +bones/2/rotation = Quaternion(0.0948913, 0.0816731, -0.00749821, 0.992103) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "Spine2" bones/3/parent = 2 bones/3/rest = Transform3D(0.999844, -0.014346, 0.0103258, 0.0156141, 0.990645, -0.135571, -0.00828427, 0.135711, 0.990714, -2.79397e-09, 0.134588, -2.51457e-08) bones/3/enabled = true bones/3/position = Vector3(-2.79397e-09, 0.134588, -2.51457e-08) -bones/3/rotation = Quaternion(0.15906, 0.0816183, -0.0132881, 0.9838) +bones/3/rotation = Quaternion(0.154589, 0.0810793, -0.0124342, 0.984568) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "Neck" bones/4/parent = 3 bones/4/rest = Transform3D(0.968778, 0.12654, 0.213204, -0.00181599, 0.863542, -0.504273, -0.247921, 0.488142, 0.836811, 2.48197e-07, 0.150325, 0.00792907) bones/4/enabled = true bones/4/position = Vector3(2.48197e-07, 0.150325, 0.00792907) -bones/4/rotation = Quaternion(0.115875, -0.0101425, 0.00472754, 0.993201) +bones/4/rotation = Quaternion(0.127627, -0.0106668, 0.0032571, 0.99176) bones/4/scale = Vector3(1, 1, 1) bones/5/name = "Head" bones/5/parent = 4 bones/5/rest = Transform3D(0.840773, 0.330252, 0.428993, -0.33245, 0.940342, -0.0723432, -0.427291, -0.0817944, 0.900406, 5.58794e-09, 0.107895, 5.21541e-08) bones/5/enabled = true bones/5/position = Vector3(5.58794e-09, 0.107895, 5.21541e-08) -bones/5/rotation = Quaternion(-0.0377767, 0.166838, -0.0644893, 0.983148) +bones/5/rotation = Quaternion(-0.0463464, 0.166636, -0.0598135, 0.983111) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "HeadTop_End" bones/6/parent = 5 @@ -621,42 +621,42 @@ bones/9/parent = 3 bones/9/rest = Transform3D(-0.250988, 0.959361, -0.128958, 0.025503, -0.126623, -0.991623, -0.967654, -0.252174, 0.0073142, 0.0610582, 0.0911044, 0.00705553) bones/9/enabled = true bones/9/position = Vector3(0.0610582, 0.0911044, 0.00705553) -bones/9/rotation = Quaternion(-0.489809, -0.520541, 0.572766, -0.401327) +bones/9/rotation = Quaternion(-0.478826, -0.530843, 0.570207, -0.404716) bones/9/scale = Vector3(1, 1, 1) bones/10/name = "LeftArm" bones/10/parent = 9 bones/10/rest = Transform3D(0.845869, -0.51692, -0.131522, 0.093338, 0.386222, -0.917671, 0.52516, 0.763954, 0.374941, 7.45058e-09, 0.129223, 3.95812e-08) bones/10/enabled = true bones/10/position = Vector3(7.45058e-09, 0.129223, 3.95812e-08) -bones/10/rotation = Quaternion(0.523508, -0.0830565, 0.146135, 0.835276) +bones/10/rotation = Quaternion(0.532174, -0.0764869, 0.143239, 0.830917) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "LeftForeArm" bones/11/parent = 10 bones/11/rest = Transform3D(0.138967, -0.989426, 0.0415226, 0.989436, 0.140472, 0.0358277, -0.0412816, 0.0361051, 0.998495, -4.47035e-08, 0.274229, -7.45058e-09) bones/11/enabled = true bones/11/position = Vector3(-4.47035e-08, 0.274229, -7.45058e-09) -bones/11/rotation = Quaternion(-0.012061, 0.0929601, 0.441518, 0.892342) +bones/11/rotation = Quaternion(-0.00851935, 0.0958883, 0.450175, 0.887736) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "LeftHand" bones/12/parent = 11 bones/12/rest = Transform3D(0.746359, -0.304314, 0.591895, 0.184003, 0.949028, 0.255908, -0.639601, -0.0820888, 0.764311, 6.0536e-09, 0.276326, -1.49012e-08) bones/12/enabled = true bones/12/position = Vector3(6.0536e-09, 0.276326, -1.49012e-08) -bones/12/rotation = Quaternion(-0.158535, 0.124696, -0.00599504, 0.979429) +bones/12/rotation = Quaternion(-0.105589, 0.119975, -0.00719687, 0.98712) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "LeftHandMiddle1" bones/13/parent = 12 bones/13/rest = Transform3D(0.98654, 0.118644, -0.112532, -0.118809, 0.0472127, -0.991794, -0.112357, 0.991814, 0.0606732, -3.12924e-07, 0.127755, -7.63685e-08) bones/13/enabled = true bones/13/position = Vector3(-3.12924e-07, 0.127755, -7.63685e-08) -bones/13/rotation = Quaternion(0.128356, 0.0052135, -0.081057, 0.988396) +bones/13/rotation = Quaternion(0.135388, 0.00333617, -0.0717022, 0.988189) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "LeftHandMiddle2" bones/14/parent = 13 bones/14/rest = Transform3D(0.980685, 0.110739, -0.161229, -0.112737, -0.353585, -0.928584, -0.159838, 0.928824, -0.334271, -7.45058e-09, 0.0361397, -5.21541e-08) bones/14/enabled = true bones/14/position = Vector3(-7.45058e-09, 0.0361397, -5.21541e-08) -bones/14/rotation = Quaternion(0.193341, -0.00133128, 0.0147344, 0.98102) +bones/14/rotation = Quaternion(0.200894, -0.00138695, 0.0155774, 0.979488) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "LeftHandMiddle3" bones/15/parent = 14 @@ -677,14 +677,14 @@ bones/17/parent = 12 bones/17/rest = Transform3D(0.922249, -0.296379, 0.248225, 0.374682, 0.843413, -0.385056, -0.0952333, 0.448123, 0.888885, -0.0300309, 0.0378879, 0.0216701) bones/17/enabled = true bones/17/position = Vector3(-0.0300309, 0.0378879, 0.0216701) -bones/17/rotation = Quaternion(0.285235, 0.113142, 0.189222, 0.932757) +bones/17/rotation = Quaternion(0.285452, 0.116113, 0.180942, 0.933967) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "LeftHandThumb2" bones/18/parent = 17 bones/18/rest = Transform3D(0.793061, 0.491162, -0.360297, -0.562049, 0.818065, -0.121947, 0.234851, 0.299216, 0.924832, 1.19209e-07, 0.0474499, -2.44938e-07) bones/18/enabled = true bones/18/position = Vector3(1.19209e-07, 0.0474499, -2.44938e-07) -bones/18/rotation = Quaternion(-0.007539, 0.000725314, -0.000678552, 0.999971) +bones/18/rotation = Quaternion(-0.00767663, 0.00116845, -0.000687201, 0.99997) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "LeftHandThumb3" bones/19/parent = 18 @@ -705,14 +705,14 @@ bones/21/parent = 12 bones/21/rest = Transform3D(0.983723, 0.142189, -0.109869, -0.119058, 0.0577917, -0.991204, -0.134589, 0.988151, 0.0737798, -0.0282207, 0.122666, 0.00231682) bones/21/enabled = true bones/21/position = Vector3(-0.0282207, 0.122666, 0.00231682) -bones/21/rotation = Quaternion(0.0351419, -0.00570662, 0.0612538, 0.997487) +bones/21/rotation = Quaternion(0.0735371, -0.00314293, 0.0653773, 0.995142) bones/21/scale = Vector3(1, 1, 1) bones/22/name = "LeftHandIndex2" bones/22/parent = 21 bones/22/rest = Transform3D(0.978949, 0.10384, -0.175717, -0.111366, -0.44972, -0.8862, -0.171047, 0.887113, -0.428688, 1.11759e-07, 0.0389198, -5.96046e-08) bones/22/enabled = true bones/22/position = Vector3(1.11759e-07, 0.0389198, -5.96046e-08) -bones/22/rotation = Quaternion(0.145289, -0.000773773, -0.0065625, 0.989367) +bones/22/rotation = Quaternion(0.20671, -0.00229421, 0.0010785, 0.978399) bones/22/scale = Vector3(1, 1, 1) bones/23/name = "LeftHandIndex3" bones/23/parent = 22 @@ -733,14 +733,14 @@ bones/25/parent = 12 bones/25/rest = Transform3D(0.991492, 0.0540781, -0.118406, -0.118263, -0.00584495, -0.992965, -0.0543897, 0.99852, 0.000600219, 0.0221662, 0.12147, -9.90927e-05) bones/25/enabled = true bones/25/position = Vector3(0.0221662, 0.12147, -9.90927e-05) -bones/25/rotation = Quaternion(0.268346, -0.0150049, -0.126047, 0.954923) +bones/25/rotation = Quaternion(0.275423, -0.0184576, -0.117199, 0.953974) bones/25/scale = Vector3(1, 1, 1) bones/26/name = "LeftHandRing2" bones/26/parent = 25 bones/26/rest = Transform3D(0.981497, 0.113181, -0.154445, -0.116659, -0.286137, -0.951061, -0.151835, 0.951481, -0.267639, -3.72529e-08, 0.036012, -1.11759e-07) bones/26/enabled = true bones/26/position = Vector3(-3.72529e-08, 0.036012, -1.11759e-07) -bones/26/rotation = Quaternion(0.279026, 0.00170431, 0.0245796, 0.959968) +bones/26/rotation = Quaternion(0.286257, 0.00175416, 0.0250152, 0.957825) bones/26/scale = Vector3(1, 1, 1) bones/27/name = "LeftHandRing3" bones/27/parent = 26 @@ -761,14 +761,14 @@ bones/29/parent = 12 bones/29/rest = Transform3D(0.991785, 0.0101279, -0.127516, -0.126197, -0.0855001, -0.988314, -0.0209122, 0.996287, -0.0835196, 0.0472581, 0.109082, 0.00226384) bones/29/enabled = true bones/29/position = Vector3(0.0472581, 0.109082, 0.00226384) -bones/29/rotation = Quaternion(0.294442, -0.015987, -0.159419, 0.942143) +bones/29/rotation = Quaternion(0.300913, -0.0198595, -0.150352, 0.941516) bones/29/scale = Vector3(1, 1, 1) bones/30/name = "LeftHandPinky2" bones/30/parent = 29 bones/30/rest = Transform3D(0.989305, 0.129006, -0.068066, -0.049097, -0.144898, -0.988228, -0.13735, 0.981001, -0.137015, -5.96046e-08, 0.0413669, -1.49012e-08) bones/30/enabled = true bones/30/position = Vector3(-5.96046e-08, 0.0413669, -1.49012e-08) -bones/30/rotation = Quaternion(0.339863, 0.0113818, 0.0499374, 0.939079) +bones/30/rotation = Quaternion(0.346925, 0.0116917, 0.0500099, 0.936486) bones/30/scale = Vector3(1, 1, 1) bones/31/name = "LeftHandPinky3" bones/31/parent = 30 @@ -789,42 +789,42 @@ bones/33/parent = 3 bones/33/rest = Transform3D(-0.214833, -0.949432, 0.228968, -0.0511495, -0.223182, -0.973434, 0.975311, -0.220837, -0.000616074, -0.061057, 0.0911053, 0.00705566) bones/33/enabled = true bones/33/position = Vector3(-0.061057, 0.0911053, 0.00705566) -bones/33/rotation = Quaternion(0.544016, -0.478551, 0.540914, 0.427137) +bones/33/rotation = Quaternion(0.529507, -0.492263, 0.538919, 0.43228) bones/33/scale = Vector3(1, 1, 1) bones/34/name = "RightArm" bones/34/parent = 33 bones/34/rest = Transform3D(0.555382, 0.714901, -0.424814, -0.786414, 0.285417, -0.547804, -0.270377, 0.63832, 0.720724, -2.23517e-08, 0.129223, 9.12696e-08) bones/34/enabled = true bones/34/position = Vector3(-2.23517e-08, 0.129223, 9.12696e-08) -bones/34/rotation = Quaternion(0.508694, 0.0920689, 0.0792321, 0.852335) +bones/34/rotation = Quaternion(0.515042, 0.0833586, 0.0771439, 0.849607) bones/34/scale = Vector3(1, 1, 1) bones/35/name = "RightForeArm" bones/35/parent = 34 bones/35/rest = Transform3D(-0.491194, 0.870247, -0.0374029, -0.870282, -0.488505, 0.0630281, 0.0365786, 0.0635101, 0.997311, 7.45058e-09, 0.274776, -3.72529e-08) bones/35/enabled = true bones/35/position = Vector3(7.45058e-09, 0.274776, -3.72529e-08) -bones/35/rotation = Quaternion(0.0518465, -0.0460083, -0.427421, 0.901391) +bones/35/rotation = Quaternion(0.0599592, -0.0615781, -0.43133, 0.898091) bones/35/scale = Vector3(1, 1, 1) bones/36/name = "RightHand" bones/36/parent = 35 bones/36/rest = Transform3D(0.953663, 0.121098, 0.275431, -0.18063, 0.962538, 0.202223, -0.240624, -0.242603, 0.939811, 7.45058e-09, 0.276868, 5.96046e-08) bones/36/enabled = true bones/36/position = Vector3(7.45058e-09, 0.276868, 5.96046e-08) -bones/36/rotation = Quaternion(0.108623, -0.0203059, -0.0658425, 0.991692) +bones/36/rotation = Quaternion(0.114166, -0.010802, -0.0596527, 0.99161) bones/36/scale = Vector3(1, 1, 1) bones/37/name = "RightHandMiddle1" bones/37/parent = 36 bones/37/rest = Transform3D(0.986308, -0.119644, 0.1135, 0.119813, 0.0469439, -0.991686, 0.113321, 0.991706, 0.060636, 3.50177e-07, 0.127755, -8.9407e-08) bones/37/enabled = true bones/37/position = Vector3(3.50177e-07, 0.127755, -8.9407e-08) -bones/37/rotation = Quaternion(0.111076, 0.0085397, 0.0245694, 0.993472) +bones/37/rotation = Quaternion(0.110476, 0.00839312, 0.0251929, 0.993524) bones/37/scale = Vector3(1, 1, 1) bones/38/name = "RightHandMiddle2" bones/38/parent = 37 bones/38/rest = Transform3D(0.980361, -0.111685, 0.162538, 0.114835, -0.346749, -0.930902, 0.160328, 0.931285, -0.327114, 6.70552e-08, 0.0361398, -1.02445e-07) bones/38/enabled = true bones/38/position = Vector3(6.70552e-08, 0.0361398, -1.02445e-07) -bones/38/rotation = Quaternion(0.278258, 0.00148628, -0.018403, 0.960329) +bones/38/rotation = Quaternion(0.304937, 0.00167746, -0.0208606, 0.952143) bones/38/scale = Vector3(1, 1, 1) bones/39/name = "RightHandMiddle3" bones/39/parent = 38 @@ -845,14 +845,14 @@ bones/41/parent = 36 bones/41/rest = Transform3D(0.940404, 0.29207, -0.174168, -0.340048, 0.811489, -0.475239, 0.00253238, 0.506143, 0.862446, 0.0300309, 0.037888, 0.0216703) bones/41/enabled = true bones/41/position = Vector3(0.0300309, 0.037888, 0.0216703) -bones/41/rotation = Quaternion(0.203021, 0.0244097, -0.228087, 0.951926) +bones/41/rotation = Quaternion(0.203277, 0.0246603, -0.228313, 0.951811) bones/41/scale = Vector3(1, 1, 1) bones/42/name = "RightHandThumb2" bones/42/parent = 41 bones/42/rest = Transform3D(0.793791, -0.608189, -0.00159446, 0.595053, 0.777184, -0.204689, 0.125729, 0.161531, 0.978826, -1.2666e-07, 0.0474498, -2.68221e-07) bones/42/enabled = true bones/42/position = Vector3(-1.2666e-07, 0.0474498, -2.68221e-07) -bones/42/rotation = Quaternion(0.00475488, 0.00163685, 0.181795, 0.983324) +bones/42/rotation = Quaternion(0.00531486, 0.00152157, 0.18114, 0.983442) bones/42/scale = Vector3(1, 1, 1) bones/43/name = "RightHandThumb3" bones/43/parent = 42 @@ -873,14 +873,14 @@ bones/45/parent = 36 bones/45/rest = Transform3D(0.978763, -0.172845, 0.110213, 0.120904, 0.0525683, -0.991271, 0.165542, 0.983545, 0.0723496, 0.0282207, 0.122666, 0.00231693) bones/45/enabled = true bones/45/position = Vector3(0.0282207, 0.122666, 0.00231693) -bones/45/rotation = Quaternion(0.0392047, 0.00984116, 0.0102675, 0.99913) +bones/45/rotation = Quaternion(0.0391414, 0.0100307, 0.00888012, 0.999144) bones/45/scale = Vector3(1, 1, 1) bones/46/name = "RightHandIndex2" bones/46/parent = 45 bones/46/rest = Transform3D(0.978593, -0.104714, 0.177172, 0.106914, -0.476935, -0.872412, 0.175853, 0.872679, -0.45553, 1.49012e-07, 0.0389196, -8.75443e-08) bones/46/enabled = true bones/46/position = Vector3(1.49012e-07, 0.0389196, -8.75443e-08) -bones/46/rotation = Quaternion(0.147246, 0.000201173, 0.00967257, 0.989053) +bones/46/rotation = Quaternion(0.146629, 0.000149861, 0.0097324, 0.989144) bones/46/scale = Vector3(1, 1, 1) bones/47/name = "RightHandIndex3" bones/47/parent = 46 @@ -901,14 +901,14 @@ bones/49/parent = 36 bones/49/rest = Transform3D(0.991829, -0.0281871, 0.124419, 0.122843, -0.0520322, -0.991061, 0.0344089, 0.998247, -0.0481446, -0.0221661, 0.12147, -9.89214e-05) bones/49/enabled = true bones/49/position = Vector3(-0.0221661, 0.12147, -9.89214e-05) -bones/49/rotation = Quaternion(0.19488, -0.00788148, 0.0663845, 0.978546) +bones/49/rotation = Quaternion(0.208103, -0.00669059, 0.0654892, 0.975889) bones/49/scale = Vector3(1, 1, 1) bones/50/name = "RightHandRing2" bones/50/parent = 49 bones/50/rest = Transform3D(0.982662, -0.117406, 0.143498, 0.122607, -0.169092, -0.977944, 0.139081, 0.978583, -0.151765, -7.45058e-09, 0.036012, 0) bones/50/enabled = true bones/50/position = Vector3(-7.45058e-09, 0.036012, 0) -bones/50/rotation = Quaternion(0.327603, -0.00240369, -0.0348084, 0.944171) +bones/50/rotation = Quaternion(0.340773, -0.00248985, -0.0359219, 0.939456) bones/50/scale = Vector3(1, 1, 1) bones/51/name = "RightHandRing3" bones/51/parent = 50 @@ -929,14 +929,14 @@ bones/53/parent = 36 bones/53/rest = Transform3D(0.989897, 0.0602255, 0.128364, 0.133612, -0.0931972, -0.986642, -0.0474579, 0.993824, -0.100302, -0.047258, 0.109082, 0.00226358) bones/53/enabled = true bones/53/position = Vector3(-0.047258, 0.109082, 0.00226358) -bones/53/rotation = Quaternion(0.207051, -0.0111282, 0.0918672, 0.973944) +bones/53/rotation = Quaternion(0.20827, -0.0111389, 0.0916666, 0.973703) bones/53/scale = Vector3(1, 1, 1) bones/54/name = "RightHandPinky2" bones/54/parent = 53 bones/54/rest = Transform3D(0.983236, -0.118306, 0.138749, 0.122507, -0.134994, -0.983244, 0.135054, 0.983758, -0.118237, -2.98023e-08, 0.0413665, 4.24334e-08) bones/54/enabled = true bones/54/position = Vector3(-2.98023e-08, 0.0413665, 4.24334e-08) -bones/54/rotation = Quaternion(0.356386, -0.0125184, -0.0695326, 0.931664) +bones/54/rotation = Quaternion(0.374723, -0.0133457, -0.0706998, 0.924341) bones/54/scale = Vector3(1, 1, 1) bones/55/name = "RightHandPinky3" bones/55/parent = 54 @@ -957,28 +957,28 @@ bones/57/parent = 0 bones/57/rest = Transform3D(-0.919821, -0.336213, -0.202214, 0.264978, -0.912457, 0.311783, -0.289337, 0.233202, 0.928386, -0.0912445, -0.0665637, -0.000553781) bones/57/enabled = true bones/57/position = Vector3(-0.0912445, -0.0665637, -0.000553781) -bones/57/rotation = Quaternion(-0.124647, 0.0197803, 0.98353, 0.12939) +bones/57/rotation = Quaternion(-0.124891, 0.0103204, 0.983477, 0.130644) bones/57/scale = Vector3(1, 1, 1) bones/58/name = "RightLeg" bones/58/parent = 57 bones/58/rest = Transform3D(0.997811, 0.0392429, -0.0532304, 0.00932048, 0.713425, 0.70067, 0.0654722, -0.699632, 0.711497, 4.84288e-08, 0.405994, 2.6077e-08) bones/58/enabled = true bones/58/position = Vector3(4.84288e-08, 0.405994, 2.6077e-08) -bones/58/rotation = Quaternion(-0.303905, 0.0715536, -0.0195671, 0.94981) +bones/58/rotation = Quaternion(-0.290601, 0.0734944, -0.0185931, 0.953836) bones/58/scale = Vector3(1, 1, 1) bones/59/name = "RightFoot" bones/59/parent = 58 bones/59/rest = Transform3D(0.96994, -0.122934, 0.210008, 0.229929, 0.180407, -0.95634, 0.0796801, 0.975879, 0.20325, -1.02445e-08, 0.42099, 9.31323e-09) bones/59/enabled = true bones/59/position = Vector3(-1.02445e-08, 0.42099, 9.31323e-09) -bones/59/rotation = Quaternion(0.597534, 0.0614333, 0.113404, 0.791403) +bones/59/rotation = Quaternion(0.592987, 0.06144, 0.113702, 0.794773) bones/59/scale = Vector3(1, 1, 1) bones/60/name = "RightToeBase" bones/60/parent = 59 bones/60/rest = Transform3D(0.999367, 6.43255e-05, 0.0355612, 0.0227211, 0.768109, -0.639916, -0.027356, 0.640319, 0.767622, -5.51563e-09, 0.16432, -1.09159e-07) bones/60/enabled = true bones/60/position = Vector3(-5.51563e-09, 0.16432, -1.09159e-07) -bones/60/rotation = Quaternion(0.353863, 0.0205349, 0.00395282, 0.935063) +bones/60/rotation = Quaternion(0.35408, 0.0198535, 0.00426568, 0.934995) bones/60/scale = Vector3(1, 1, 1) bones/61/name = "RightToe_End" bones/61/parent = 60 @@ -992,28 +992,28 @@ bones/62/parent = 0 bones/62/rest = Transform3D(-0.893651, 0.403296, 0.196826, -0.227377, -0.785047, 0.576195, 0.386895, 0.470164, 0.793258, 0.0912445, -0.0665636, -0.000553777) bones/62/enabled = true bones/62/position = Vector3(0.0912445, -0.0665636, -0.000553777) -bones/62/rotation = Quaternion(0.0777785, 0.215006, 0.967768, -0.105581) +bones/62/rotation = Quaternion(0.0797542, 0.207298, 0.969483, -0.103774) bones/62/scale = Vector3(1, 1, 1) bones/63/name = "LeftLeg" bones/63/parent = 62 bones/63/rest = Transform3D(0.99576, 0.0029921, 0.0919402, -0.056273, 0.810456, 0.583091, -0.0727688, -0.585792, 0.807188, 5.12227e-08, 0.405994, -2.04891e-08) bones/63/enabled = true bones/63/position = Vector3(5.12227e-08, 0.405994, -2.04891e-08) -bones/63/rotation = Quaternion(-0.314391, 0.120075, -0.0381836, 0.940895) +bones/63/rotation = Quaternion(-0.305497, 0.121335, -0.0386649, 0.943639) bones/63/scale = Vector3(1, 1, 1) bones/64/name = "LeftFoot" bones/64/parent = 63 bones/64/rest = Transform3D(0.977802, 0.128039, -0.165856, -0.209522, 0.59104, -0.778956, -0.00170929, 0.796415, 0.604748, -2.04891e-08, 0.42099, 6.98492e-09) bones/64/enabled = true bones/64/position = Vector3(-2.04891e-08, 0.42099, 6.98492e-09) -bones/64/rotation = Quaternion(0.488937, -0.0219147, -0.0397651, 0.871137) +bones/64/rotation = Quaternion(0.486734, -0.0214923, -0.038737, 0.872426) bones/64/scale = Vector3(1, 1, 1) bones/65/name = "LeftToeBase" bones/65/parent = 64 bones/65/rest = Transform3D(0.999367, -0.000945242, -0.0355486, -0.0227206, 0.752033, -0.658734, 0.0273564, 0.659125, 0.751536, 3.66616e-08, 0.16432, -1.10293e-07) bones/65/enabled = true bones/65/position = Vector3(3.66616e-08, 0.16432, -1.10293e-07) -bones/65/rotation = Quaternion(0.357574, 0.00263183, -0.0282197, 0.933455) +bones/65/rotation = Quaternion(0.358525, -0.000237246, -0.0291358, 0.933065) bones/65/scale = Vector3(1, 1, 1) bones/66/name = "LeftToe_End" bones/66/parent = 65 diff --git a/README.md b/README.md index 92ebe96..32bc453 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ The Project is made using [Godot](https://github.com/godotengine/godot) 4 -you can get Godot 4 RC 6 here : https://godotengine.org/article/release-candidate-godot-4-0-rc-6 +you can get Godot 4.0 Stable here : https://godotengine.org/ ### Watch this video for preview :