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+ # This .gitignore file should be placed at the root of your Unity project directory
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#
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- # https://raw.githubusercontent. com/github/gitignore/master /Unity.gitignore
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+ # Get latest from https://github. com/github/gitignore/blob/main /Unity.gitignore
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#
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- [Ll ]ibrary /
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- [Tt ]emp /
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- [Oo ]bj /
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- [Bb ]uild /
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- [Bb ]uilds /
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- [Ll ]ogs /
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+ /[Ll ]ibrary /
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+ /[Tt ]emp /
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+ /[Oo ]bj /
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+ /[Bb ]uild /
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+ /[Bb ]uilds /
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+ /[Ll ]ogs /
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+ /[Uu ]ser [Ss ]ettings /
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- # Never ignore Asset meta data
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- ! [Aa ]ssets /** /* .meta
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+ # MemoryCaptures can get excessive in size.
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+ # They also could contain extremely sensitive data
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+ /[Mm ]emoryCaptures /
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+
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+ # Recordings can get excessive in size
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+ /[Rr ]ecordings /
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# Uncomment this line if you wish to ignore the asset store tools plugin
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- # [Aa]ssets/AssetStoreTools*
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+ # /[Aa]ssets/AssetStoreTools*
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+
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+ # Autogenerated Jetbrains Rider plugin
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+ /[Aa ]ssets /Plugins /Editor /JetBrains *
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# Visual Studio cache directory
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.vs /
@@ -48,11 +57,20 @@ sysinfo.txt
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# Builds
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* .apk
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+ * .aab
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* .unitypackage
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+ * .app
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# Crashlytics generated file
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crashlytics-build.properties
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+ # Packed Addressables
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+ /[Aa ]ssets /[Aa ]ddressable [Aa ]ssets [Dd ]ata /* /* .bin *
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+
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+ # Temporary auto-generated Android Assets
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+ /[Aa ]ssets /[Ss ]treamingAssets /aa.meta
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+ /[Aa ]ssets /[Ss ]treamingAssets /aa /*
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+
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#
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#
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#
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