Ambient Occlusion for Universal RP (as same as PPSv2)
This feature should be useful for you who don't wait Ambient Occlusion for official support.
Shader files is same as that of PPSv2.
To set for your project
- Add only 2 files anywhere.
- fAmbientOcclusion.cs
- fAmbientOcclusionFeature.cs
- Import PostProcessingStackV2 package.
- Add ScriptableRendererFeature(fAmbientOcclusion Feature) to FowardRendererData.
- Add VolumeComponent(fAmbientOcclusion) to PostProcessVolume.
- No supported XR Rendering
- No supported Deferred Rendering
- No supported ScalableAmbientObscurance Mode
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