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There used to be these rules in place re has_spirits and has_fire:
Max one is > 1.
Neither is == 0, "0-ness" is indicated via some skill such as bloodless or inert or so. (A card with bloodless should always have both has_* == 1.)
Rationale: to keep things simple(r) so a player can rely on default information even if not all information is always displayed.
Later, I implemented the logic where a value of 1 is assumed to be the default and not shown and a 0 explicitly printed as _.
E.g.:
→ Keep this new logic or revert back to the old one that puts stronger restrictions on has_*? (And what influence would this have on potencies, if any?)
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There used to be these rules in place re has_spirits and has_fire:
has_*
== 1.)Rationale: to keep things simple(r) so a player can rely on default information even if not all information is always displayed.
Later, I implemented the logic where a value of 1 is assumed to be the default and not shown and a 0 explicitly printed as _.
E.g.:
→ Keep this new logic or revert back to the old one that puts stronger restrictions on has_*? (And what influence would this have on potencies, if any?)
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