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GPS Graph Navigation #65
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This is just any form of pathfinding algorithm, should probably start with A* |
But then how do we determine the heuristic function? do we request the user to input it? we need a "real scenario" for that to work. |
With algorithms like this, the implementation should be a toy implementation, thus, should have some assumptions involved. There are enough common heuristics for A*, that choosing a common one is fine for implementing the algorithm. The purpose is understanding the algorithm, not to create a robust system. |
Given a graph of vertices and edges, find the shortest way from vertex A to vertex B. This is similar to GPS navigation because we can say that each vertex is intersection and each edge is a road.
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