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Turning on new mods causes them to semi-permamently keep on turning on and off until closing the new game section #13225

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pidbul530 opened this issue Apr 17, 2025 · 1 comment

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@pidbul530
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Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.16.2

Describe the bug

Mod, which state I've changed keeps on turning on and off on its own with about half a second interval. If I touch any else mod, it'll do the same. Effect continues until successfully creating new game, returning to title screen or simply crashing/closing the game. It also dismisses confirmation warning about creating a game with outdated/badly defined or otherwise depreciated, but not game breaking/not working mods, as if I've pressed accept to continue. If the game does gets created, new mods will be de/activated, but I'm not entirely sure will they be based on what was toggled on/off, or were they currently glowing on, when pressing "start new game"/finalizing creating new game, but I'd imagine it'd be the former. Opening the new game creation page again will present everything back in order with updated mod list from the last game creation's settings

Steps to Reproduce

  1. Be me
  2. Open "New game" section
  3. De/Activate any given mod
  4. De/Activate any more mods to increase the severity of any possible warnings flashing until your device runs out of memory

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Link to save file

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Operating System

Android

Additional Information

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@SomeTroglodyte
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Be me

Luckily, that is a step we cannot reproduce, by definition.

The rest is not reproducible either, as the effect is dependent on which exact mods you have downloaded (and which versions), and you did not provide that list. Also, while you might believe ("De/Activate any given mod") that it is not relevant which exact mods you selected, you might be wrong, so naming exact and specific steps would be better. As for the list of mods - that's available on the crash screen, which you can force from the "Debug" tab of Options (long-tap the Options button from main menu to enable the extra tab).

Until then, labeled as not actionable.

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