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Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Croatian.properties
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@@ -1606,7 +1606,6 @@ Your civilization may not annex this city. = Vaša civilizacija ne može pripoji
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Puppet = Marioneta
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Puppeted cities do not increase your tech or policy cost. = Gradovi marionete ne povećavaju vašu cijenu tehnologije ili politike.
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You have no control over the the production of puppeted cities. = Nemate kontrolu nad proizvodnjom gradova marioneta.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. = Gradovi marionete također generiraju 25% manje Znanosti i Kulture.
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A puppeted city can be annexed at any time. = Grad marioneta može se pripojiti bilo kada.
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Liberate (city returns to [originalOwner]) = Oslobodi (grad se vraća u [originalOwner])
@@ -7217,3 +7216,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% goudkosten voor het verkrijgen van tegels [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Cultuurkosten om nieuw beleid te adopteren
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# Requires translation!
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de wetenschapskosten van Technologieën [relativeAmount]% minder dan normaal
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# Requires translation!
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[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% Wetenschapskosten om nieuwe Technologieën te onderzoeken
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[stats] for every known Natural Wonder = [stats] voor elk gekend Natuurlijk Wonder
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] voor het ontdekken van een Natuurlijk Wonder (bonus verhoogd naar [stats2] als je het als eerste ontdekt)
@@ -2154,7 +2145,6 @@ Enables embarkation for land units = Laat inschepen toe voor landeenheden
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Enables [mapUnitFilter] units to enter ocean tiles = Laat [mapUnitFilter] eenheden toe oceaan tegels te betreden
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeenheden mogen [terrainName] tegels oversteken nadat de eerste [baseUnitFilter] verkregen is
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Vijandige [mapUnitFilter] eenheden moeten [amount] extra bewegingspunten spenderen binnen jouw grondgebied
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] = Nieuwe [baseUnitFilter] eenheden starten met [amount] XP [cityFilter]
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alle nieuwe [baseUnitFilter] eenheden [cityFilter] ontvangen de [promotion] promotie
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Eenheden naast deze stad helen [amount] HP per beurt als ze aan het helen zijn.
You have won a [victoryType] Victory! = Tulisti victoriam [victoryType](m)!
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[civilization] has won a [victoryType] Victory! = [civilization] tulit victoriam [victoryType](m)!
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Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Tua civilizatio super omnes alias sistit! Acta tui populi memorentur usque ad finem civilizationis ipsius!
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# Requires translation!
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You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
@@ -1762,7 +1761,6 @@ Your civilization may not annex this city. = Non licet populo tuo hanc urbem aff
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Puppet = Municipium facere
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Puppeted cities do not increase your tech or policy cost. = Municipia non augeant sumptum tuum technologiae vel dictati.
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You have no control over the the production of puppeted cities. = Sine imperio sis de producto municipiorum.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. = Municipia etiam 25% minore generant scientiam et culturam.
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A puppeted city can be annexed at any time. = Municipium potest aliquando affigi.
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Liberate (city returns to [originalOwner]) = Liberare (urbs [originalOwner](e/o/is) reddatur)
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Buildings that consume this resource = Aedificia quæ hanc mercem consumunt
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Buildings that provide this resource = Aedificia quæ hanc mercem præbent
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Improvements that provide this resource = Meliorationes quæ hanc mercem præbent
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# Requires translation!
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Buildings that require this resource improved near the city = Aedificia quæ requirunt hanc mercem prope urbem melioratam esse
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Units that consume this resource = Centuriæ quæ hanc mercem consumunt
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% solidi sumendi ad acquisitionem tegulæ [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Singulæ urbes conditæ sumptum culturæ dictati [relativeAmount]% minore adiciunt quam cotidiano
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Cultura sumenda ad ascitum dictati novi
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# Requires translation!
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Singulæ urbes conditæ sumptum scientiæ technologiæ [relativeAmount]% minore adiciunt quam cotidiano
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# Requires translation!
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[relativeAmount]% Science cost of researching new Technologies =
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Enables [mapUnitFilter] units to enter ocean tiles = Habilitat centurias quæ sunt [mapUnitFilter] ad ingressum in tegulas Oceani
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Centuriæ terræ possunt ire trans tegulas, quæ sunt [terrainName], postquam [baseUnitFilter] primus est meritus
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Centuriæ hostiles, quæ sunt [mapUnitFilter], necesse consumant [amount] calculos addititios de movendo (i.e. momentum) quom in tua terra sunt
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] = Novæ centuriæ quæ sunt [baseUnitFilter] [cityFilter] cum [amount] XP incipiunt
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Centuriæ [cityFilter] noviter educandæ accipiant promotionem quæ est [promotion] si illæ sunt [baseUnitFilter]
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Centuriæ, quæ sunt [mapUnitFilter] adjacen*s ad hanc urbem, medentur contra [amount] damnum cum medentur omni gressu
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# Requires translation!
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[relativeAmount]% XP required for promotions = [relativeAmount]% XP requiritur ad promotiones
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Potentia urbis de ædificiis de defensione
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[relativeAmount]% Strength for cities = [relativeAmount]% Potentiam urbibus
@@ -2575,7 +2569,6 @@ for [civFilter] Civilizations = civilizationibus quæ sunt [civFilter]
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when at war = si belli es
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when not at war = si belli non es
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during a Golden Age = intra sæculum aureum
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# Requires translation!
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when not in a Golden Age = quom non in saeculo aureo
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during We Love The King Day = intra Festum de Amore Regis Nostri
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while the empire is happy = cum imperium est lætum
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in this city = in hac urbe
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in [cityFilter] cities = in urbibus [cityFilter]
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in cities connected to the capital = in urbibus cum metropoli concatenatis
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# Requires translation!
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in cities with a [religionFilter] religion = in urbibus cum una religione quæ est [religionFilter]
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in cities not following a [religionFilter] religion = in urbibus quæ non sequuntur ullam religionem quæ est [religionFilter]
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in cities with a major religion = in urbibus cum religione plera
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in cities with an enhanced religion = in urbibus cum religione amplificata
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Ukrainian.properties
+1Lines changed: 1 addition & 0 deletions
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@@ -7242,3 +7242,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. =
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# Requires translation!
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. =
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